Who's preordering X-COM?

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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Doing that on classic means runnning into alien overwatches and worse, activating other alien groups. More than once I got my squad swarmed and wiped out by sectoids playing normal-style (12 sectoids vs 4 soldiers, ain't happening). This is especially true if going after a landing, as all of the aiens have survived and if you directly assault the ship you'll end up facing the entire crew at once.

So I typically find the nearest heavy cover and sit tight until their patrols come around, then go hunting after I've eliminated 2 or 3.

I am encountering the same thing on Normal. Now granted, this is only on the 'Really Hard' missions, but still. Playing conservative is the only way I have survived some encounters.
 

Malz

Member
Feb 19, 2009
29
0
0
I cant seem to keep all the consul together I loose my first country at the first consul meeting on classic (which I seem to like more than normal as its "win mode")
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
I am encountering the same thing on Normal. Now granted, this is only on the 'Really Hard' missions, but still. Playing conservative is the only way I have survived some encounters.

I've found on normal I can usually worm my way out of difficult situations while staying aggressive. I had 2 snipers with squad-sight for most of the game, so with them in commanding positions they'd compensate for a lot.

On classic, I discovered just how many mistakes of mine the AI was overlooking. My position can be 98% secure and it'll find the 2% breach.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Conservative agreed. Up till Muto's I was Solid.. cover, and move in, keep everybody on overwatch and close.. I OWNED! one Muto grenade and my strategy was shattered. I switched to 2 man cover teams. Was again going pretty well (not as well as my moving wall of all team members idea, but then the whole wall does come down with one good grenade). took my first "very difficult" mission as i was finding the Difficult to be fine (I wont say easy) i kill off a few groups of 2 and 3.. hmm not ending got something left.. knew it was to easy. slowly move u0p on map.. getting bored slowly moving, do a dash.. ah, ya.. just like a scarry movie that waits for the right time to make you jump, sprint into 4 mutos and 3 floaters.. all bunched.. what one grenade would have done!!!! to bad i dashed.. Not only was it a bad move.. but I was a bit stunned by there being 2 groups, maybe 3 in one spot.. I hadn't seen that before (and haven't since) they where not kidding on difficulty.. 16 missions in, 2 lost men.. this mission, total wipe. 7 on 5.. while not fair i can handle (heck i been doing 6 on 2 or 3 for my favor most times) but.. damn I loved grenades in the original X-Com.. but I dint remember the aliens using um quite so well.. Muto's and grenades is my sticky spot/weakness right now.. I was expecting disc's to be.. but so far.. grenades.. man do i hate um

AND yes #1 tip for anybody playing Satellites. and power.. Im down 4 countries.. with terror in over half the rest maxed..AND I AM taking mission that lower the worst terror levels first. SO i don't understand all the "on anything but classic terror levels hardly go up" statements. I am not failing missions, heck even the council has rated me B or better every month.. But right now it almost looks like a lost cause.. but I should have 5 sats going this "round/month" and interceptors so i can reach any site.. i hope i can turn it around.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
I cant seem to keep all the consul together I loose my first country at the first consul meeting on classic (which I seem to like more than normal as its "win mode")

It seems to me the key is to keep your sats in reserve until the end of the month and then launch them to bring down panic levels where needed. It's why there's such an imperative in bringing up sat coverage quickly. You'll have to choose which abduction sites to fight and not every terror mission will go your way. Sats are the only way (that I know of) to directly lower panic without having to beat a mission.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I've found on normal I can usually worm my way out of difficult situations while staying aggressive. I had 2 snipers with squad-sight for most of the game, so with them in commanding positions they'd compensate for a lot.

On classic, I discovered just how many mistakes of mine the AI was overlooking. My position can be 98% secure and it'll find the 2% breach.

yeah, it is still early days for me. haven't had anywhere near as much time to play as I would like. So I am still just barely out of the tutorial.

yeah, I can bet that once you get some decent armor and weapons (not to mention a better chance to hit), that things might go smoothly. I tend to play very conservative and only take half moves plus overwatch no matter what I do. And I try and keep everyone covered. But still end up getting slaughtered. But with skill I guess comes better tactics.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
In normal, that only happened to me on a downed alien battleship. Slowly made my way into a room: bam. an elite muton pack, 2 muton packs (one had berserker) plus a pack of heavy floaters. My sniper had NO sights on them because they were in a separate room, and no full cover in sight.

Needless to say that wasn't a happy encounter.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
The last UFO landing I did had a sectopod, 6 muton elites, 12 heavy floaters, and 1 ethereal all waiting for my squad in the middle corridor. Unfortunately I could not launch a rocket at them from the roof of the ship where I was camping out. I ended up falling back and taking on the floaters 3 at a time as they flew up to get me, then snuck around to take out the sectopod and mutons from the side doors.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Can someone explain how the Ethereal's reflect ability works? Is it one attack every X rounds? Random chance? Based on shooter's aim, damage, will?
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
In normal, that only happened to me on a downed alien battleship. Slowly made my way into a room: bam. an elite muton pack, 2 muton packs (one had berserker) plus a pack of heavy floaters. My sniper had NO sights on them because they were in a separate room, and no full cover in sight.

Needless to say that wasn't a happy encounter.

Yeah, mine is in some sort of a train yard. It is a terror mission and there are three-four separate groups of sectoids plus at least one group of floaters. it is very early days and I have no upgrades yet. Plus most of my troops are rooks.

My sniper had a 71% chance to hit one of the sectoids, and MISSED. Twice in a row before getting taken out by the self same sectoid.

Funny, but even the bridge mission with the timed bomb was easier.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Bit the bullet and ordered. Recommend starting on Normal or Classic?

If you're a veteran of the first, Classic is probably fine although I'd say no ironman till you learn the ropes. I'm almost done with my first normal game and it has been pretty easy...
 

kevinsbane

Senior member
Jun 16, 2010
694
0
71
Classic Ironman is hard....

A "Very Difficult" mission in Classic is... well, very difficult. I need some veterans for this D: Wiped out my squad in an abduction scenario. I really need the squad size upgrade... and the satellites... and some more veterans...

Gaaah.
 

Malz

Member
Feb 19, 2009
29
0
0
I just finished the game in normal easy peasey lemon squeezy IMO I cant seem to handle classic as easy though fill a few grave yards , loose some country's

Twice I lost a country at my first meeting and Ive three times I deployed a little too agressively and the AI wiped me out in one counter move (admitedly my own guys panicked and killed the guy the AI couldnt have gotten to) good stuff
 

nanobreath

Senior member
May 14, 2008
978
0
0
It seems to me the key is to keep your sats in reserve until the end of the month and then launch them to bring down panic levels where needed. It's why there's such an imperative in bringing up sat coverage quickly. You'll have to choose which abduction sites to fight and not every terror mission will go your way. Sats are the only way (that I know of) to directly lower panic without having to beat a mission.

I second the save satellites for deployment to a country with very high terror. This directly reduces their terror level by like 3. Makes a huge difference. The only reason I'd launch a satellite earlier, is if you are approaching the end of the month, and want to get the large cash bonus from the US, China, etc.

Build toward the foundry and the research that gives stealth satellite upgrade option. One of the biggest problems early is you cannot take out a UFO, and they then send a battleship to take out the satellite. Losing 1 or 2 satellites early can really hurt. You lose the cost of the satellite, as well as the cash bonus from the country. Another reason to wait till late in the month to launch a satellite, guarantees money that month and not losing the satellite.

I just finished the game in normal easy peasey lemon squeezy IMO I cant seem to handle classic as easy though fill a few grave yards , loose some country's

Twice I lost a country at my first meeting and Ive three times I deployed a little too agressively and the AI wiped me out in one counter move (admitedly my own guys panicked and killed the guy the AI couldnt have gotten to) good stuff

It really seams almost impossible to avoid losing a country or two on classic. Early in the game you just don't have the cash to send a satellite to every country, and even if you could, you cannot afford interceptors everywhere to take down enemy ships you see.

I also second the drill for steam asap comment. I almost wanna say if you don't have easy, early access to steam, start over. The cost and space of the normal power generators is just too much if you don't hit the steam. Try to plan out your base build around the steam for 2x2 power stations, and then a spot for good 2x2 satellite uplinks.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Yeah, mine is in some sort of a train yard. It is a terror mission and there are three-four separate groups of sectoids plus at least one group of floaters. it is very early days and I have no upgrades yet. Plus most of my troops are rooks.

My sniper had a 71% chance to hit one of the sectoids, and MISSED. Twice in a row before getting taken out by the self same sectoid.

Funny, but even the bridge mission with the timed bomb was easier.

Worse when you run n gun your assault guy next to some guy and MISS with 90% hit. Next turn he gets critted and dies.

I raged so hard. -_-
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Worse when you run n gun your assault guy next to some guy and MISS with 90% hit. Next turn he gets critted and dies.

I raged so hard. -_-

I have learned that you should never do anything without a contingency. Run and gun is great but it gets you into SO MUCH trouble. This is what I use run and gun for:

1. Covering a gap where there isn't cover so that I can go into overwatch at the end.
2. Dash into a COVERED flanking position for a high percentage shot
3. Take out a critical foe when you have no other options.

I learned really fast that running right up to a dude and blasting him is almost never a good idea, unless I'm confident the guy can take a hit. I find that assault's flush, coupled with suppression, is a safer bet.

Surviving is so critical to the game. You have to keep your guys alive long enough to rank up. Bring medkits, eschew grenades for nano-fiber vests, and rotate wounded guys to the back. The main reason I find this iteration 'easier' than the original X-COMs is that you have access to decent armor quickly. Even on classic, your soldiers can survive a hit or two with carapace armor. I just started running into cyberdisks and they can one-shot a soldier with carapace or skeleton armor. They've been the only mob to straight up kill my guys for a while. Sectoid commanders kill as well, but they have 'other means.'

I'm guessing chrysallids will one-shot my guys too. Fortunately, I haven't allowed one to get close enough to hit me yet
 
Mar 23, 2004
112
0
0
Just ordered last night and needless to say I was up till 2:30 playing "just one more turn"! Playing at Normal Ironman to get the hang of it before moving up to classic. Spent hundreds of hours playing through the previous games multiple times.

Overall I'm satisfied and the perma-death of Ironman mode is oh so heart-wrenching! Learned the hard way last night that when using cars for cover they can explode! Lost two of my favorite veterans on like the 6th or 7th mission when the car they were hiding behind blew up in a blaze of fiery death! I didn't notice it was on fire until the end of my turn and both guys had used all their movement and didn't think about the fact that it could explode! Painful lesson payed for with the life of my only sniper and best assault class.

In the base I'm finding that I never have enough money! I went a little too all in on science going for the scientists when I had an option which is great, but I don't have many engineers and I seem to blow through my money fast and can never afford many of the new toys my scientists invent for me. Seems like I would have been better served spending early money on a second sat uplink and more sats rather than a laboratory and increasing income early. Lots of base level strategies to figure out and play with.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
Just ordered last night and needless to say I was up till 2:30 playing "just one more turn"! Playing at Normal Ironman to get the hang of it before moving up to classic. Spent hundreds of hours playing through the previous games multiple times.

Overall I'm satisfied and the perma-death of Ironman mode is oh so heart-wrenching! Learned the hard way last night that when using cars for cover they can explode! Lost two of my favorite veterans on like the 6th or 7th mission when the car they were hiding behind blew up in a blaze of fiery death! I didn't notice it was on fire until the end of my turn and both guys had used all their movement and didn't think about the fact that it could explode! Painful lesson payed for with the life of my only sniper and best assault class.

In the base I'm finding that I never have enough money! I went a little too all in on science going for the scientists when I had an option which is great, but I don't have many engineers and I seem to blow through my money fast and can never afford many of the new toys my scientists invent for me. Seems like I would have been better served spending early money on a second sat uplink and more sats rather than a laboratory and increasing income early. Lots of base level strategies to figure out and play with.

Yeah I made the same mistake at the beginning . You want satellites and engineers at the start.

I'm starting a new game on classic+ironman and the most frustrating thing is how easily soldiers panic. In one of the early missions things were going great and my four man squad hadn't taken a hit. Then one of them gets hit, causing him and my sniper to panic. He turns around and one shots my sniper (wtf, panic makes you deliberately shoot your own troops?) and since I can't control him next turn I can't get him out of danger. He gets shot again next turn and dies, and now my 4 man squad is down to 2, and gets hopelessly outnumbered in the next battle and wipes.
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Yup, now I just use run and gun to setup overwatch instead of trying to use it to take down just that one last guy. I also swapped them over to shotguns, a hell of a lot more accurate up close than plasma rifles.

On a side note, a lot of bad habits came to light once you start playing classic. My missions take much longer now but I'm coming out unscathed in a lot more of them.

But then I haven't run into grenading mutons yet...
 

surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
Yup, now I just use run and gun to setup overwatch instead of trying to use it to take down just that one last guy. I also swapped them over to shotguns, a hell of a lot more accurate up close than plasma rifles.

On a side note, a lot of bad habits came to light once you start playing classic. My missions take much longer now but I'm coming out unscathed in a lot more of them.

But then I haven't run into grenading mutons yet...

we hates them
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
we hates them

I ran into grenading cyberdisks. Surprisingly, it wasn't so bad (5 damage to two guys in range). Now the double laser thingy the disk has, well, that's a different story. I've met Mutons, but I can't remember them tossing grenades at me. Do they have different grenades than the cyberdisk?
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I ran into grenading cyberdisks. Surprisingly, it wasn't so bad (5 damage to two guys in range). Now the double laser thingy the disk has, well, that's a different story. I've met Mutons, but I can't remember them tossing grenades at me. Do they have different grenades than the cyberdisk?

nope, 5 damage alien grenades. But they seem to be much more ready to use them versus the cyberdisk, which just shoots you for a bajillion damage.

Speaking of which, were sectopods ever this dangerous?? Saw it do its "charge up" animation the other day and I thought it was just on overwatch, so I huddled my guys behind some cover and continued shooting it. The next turn it launches a barrage of missiles for 6-7 damage x 2 each with a freaking huge radius!?!?!?

Then the elite mutons around the corner finish off my team....
 
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surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
I ran into grenading cyberdisks. Surprisingly, it wasn't so bad (5 damage to two guys in range). Now the double laser thingy the disk has, well, that's a different story. I've met Mutons, but I can't remember them tossing grenades at me. Do they have different grenades than the cyberdisk?

Thing is there is only one cyberdisk. I get some mutons and some heavy floaters all throwing crap at me at the same time, we all dies horribly.
 

surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
nope, 5 damage alien grenades. But they seem to be much more ready to use them versus the cyberdisk, which just shoots you for a bajillion damage.

Speaking of which, were sectopods ever this dangerous?? Saw it do its "charge up" animation the other day and I thought it was just on overwatch, so I huddled my guys behind some cover and continued shooting it. The next turn it launches a barrage of missiles for 6-7 damage x 2 each with a freaking huge radius!?!?!?

Then the elite mutons around the corner finish off my team....

Luckily for me when I ran into that combo I had my double tap sniper with a plasma rifle.

Like a boss.
 
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