Who's preordering X-COM?

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BlueWeasel

Lifer
Jun 2, 2000
15,943
475
126
Anyone else noticed the mouse lag/heaviness? I've not tried changing the Vsync or mouse smoothing settings yet, so no idea if that helps. It was like this in the demo, but was hoping it was fixed.

I did try playing with my 360 gamepad, and the controls felt smoother compared to the mouse.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
had to close out of steam completely and then relog back in. Fixed it and got about an hour's worth of play in... mostly just tutorials for now. Been away from xcom for too long and have to relearn the basics...
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
Really close to buying this game but I've never played X-com before (though I'm old enough ). The demo/tutorial was quite fun (though I kinda suck). Anyone else going in "blind"?
 
Last edited:

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I am avoiding the game based on the demo, but I hope the game isn't quite as dumbed down as it seemed in the demo. I just don't want to take that chance at $50, but $20 would be a price I would pay to try this out.
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
I am avoiding the game based on the demo, but I hope the game isn't quite as dumbed down as it seemed in the demo.

It looks like the game is going to support moding, so that means that the real magic will happen in a few months.
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
Really close to buying this game but I've never played X-com before (though I'm old enough ). The demo/tutorial was quite fun (though I kinda suck). Anyone else going in "blind"?

Yep. Doing classic difficulty too. Getting my ass beat!
 
Feb 4, 2009
35,254
16,729
136
I did try playing with my 360 gamepad, and the controls felt smoother compared to the mouse.[/QUOTE

(Scoobi Voice) Rut Ro!

Please keep me informed with how this is, I'd like to jump in but money is tight and I'm sick & tired of being snookered by game companies. It's really tragic that I feel this way, I've always loved new games but being taken advantage of too many times really robs one of that joy.
 

BlueWeasel

Lifer
Jun 2, 2000
15,943
475
126
I did try playing with my 360 gamepad, and the controls felt smoother compared to the mouse.[/QUOTE

(Scoobi Voice) Rut Ro!

Please keep me informed with how this is, I'd like to jump in but money is tight and I'm sick & tired of being snookered by game companies. It's really tragic that I feel this way, I've always loved new games but being taken advantage of too many times really robs one of that joy.

It's not really a huge flaw, IMHO. The mouse just seems "heavy". Maybe tweaks to the settings will fix it - haven't tried it yet. Also, maybe my brain is telling me the gamepad is slightly smoother, when it's not.

Regardless, I wouldn't pass up the game solely because of the mouse controls.
 
Feb 25, 2011
16,909
1,553
126
I am avoiding the game based on the demo, but I hope the game isn't quite as dumbed down as it seemed in the demo.

Well, it didn't get into any base building, larger squads, research, politics, etc... and the mission was pretty easy, all things considered. (After the "lone survivor" tutorial mission, I completed the other mission with no casualties on the first playthrough.) I'd expect harder missions, tougher enemies, and Sophie's Choices in anything pretending to be X-COM.

The beauty of the original was that all those things were there and complicated enough that you felt like you were actually doing something, but simple enough that you could focus on the SPLOSIONS++;!!!

Bought it for $45 on Amazon last night - was still downloading this morning. I'll probably finish the Minecraft project I'm working on before I get too deep into X-COM, but I'll probably try a couple missions tonight and see how horribly I can screw things up for humanity.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
I had it preloaded and started playing at midnight. Only had two hours of awake time in me, though and only started on the tutorial. Here are the highlights and lowlights so far:

Good:
1. The meta game between missions seems much more deep than I thought it would be. It seems like all the components from the original X-COM are still there. Research, engineering, interception mini-game, base building, even the ability to sell off alien tech to raise cash. There are decisions of consequence here. I was afraid that it got dumbed down. You only have one base, but 'coverage' (i.e building many bases in the original) is established with satellites. Only thing that looks like it was really taken out is base defense. Honestly, though, unless you were playing in masochist mode, losing a base in the original X-COM was a game over event.

2. Loadout and customization. This is a big change and all for the better. Solider management was the ultimate in tedium in the original games. You could spend minutes swapping out weapons and ammo at the beginning of a mission in the original, only to have to repeat the exact same thing on the next mission. Now you can customize every soldier down to the detail. You can change their appearance, name, race, and select from one of about 25 different camo pattern. If you want your troops to look like Ultramarines, you're in luck. The process is a bit tedious and people do die, so it sucks to come up with a good name, tweak the face and camo, and then get the guy wasted 30 seconds into the next mission. It would be nice to have saved presets for certain looks. But all in all, huge awesome plus.

3. Combat is tough and people die. Hardcore mode is included. If you want to play a 'no-save' game, you're supported. If you want to play it on furiously difficult level, you're supported. Thanks Firaxis. The feeling of danger you crave from the original X-COM is still there in spades. I read that you can actually make the game even tougher once you beat it the first time.

4. Rich tactics. Deep gameplay. The game is pretty intuitive and the play is complex and cerebral. Just as a simple example, when playing the tutorial, I developed a scope. Thrilled with my handiwork, I had then engineers make a bunch and didn't think about the fact that 'med-kit' was also available to build. Next mission, one of my soldiers bleeds out. This is the type of decision, mistake and consequence cycle that made X-COM so addictive. Actions in the meta game have consequences in the action game and vice-versa. As far as combat, I didn't get far enough to give a fair review, but the mechanics seem very solid so far. It's turn based, so there's turn-based weirdness of course. You should not expect 'real time' reality when playing as turn-based has many unrealistic conceits.

Cons
1. Graphical strangeness. On occasion, I would get strange flickering or the ground grid would appear super-highlighted. It happened enough for me to notice and consider it distracting. Reviews indicate that there are stranger things yet to come with clipping and absent models. It has taken away slightly from the immersion factor.

2. Tutorial is long, expositional and sometimes unclear. If you play it, you get your hand held a lot, but you're never sure when flexibility opens up. There's a lot of cut-scenes and things to read. Yes, it's all set up for the plot but it feels like it drags. There are points in the tutorial where you're supposed to do something but it's not clear what it is. For example, I was supposed to kill an alien with a soldier. That soldier had a rocket launcher and I could see that I could kill two aliens with one shot. But I needed that rocket for later in the tutorial and it wouldn't let me fire. I thought the game had locked up on me because the only valid thing to do was to fire my primary weapon. Why even let me select and aim the rocket in the first place?

That's only 2 hours. I believe I will lose a lot of my time on this, although Borderlands 2 is still calling me I need to invent something that allows me to play while sleeping.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
The camera + elevation can be a real disaster right now. It can be very difficult to click the ground on the level you're on to actually go there. Sometimes the camera will automatically peel back that level for no reason, other times it will flicker back and forth. You need to be very careful otherwise you might instruct your guy to move to the wrong level.

Game is still good. My second real mission on Classic difficulty just absolutely kicked my ass. I've been doing well otherwise, though.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
I'll never forget the time on the original when my team started on a terror site scenario, I had them a bit too close together exiting the ship and an alien grenade was thrown in. My team didn't have any armour. My jaw dropped at the carnage

I was just playing a no save game on veteran of the original yesterday. I had a navigator and sectoid leader by early February then late February there's a base assault. All 20 of my men are pretty healthy so I should be fine... Kill off almost the whole sectoid force ambushing them at the first general stores outside of the elevator. Then I lose like a 7 man squad of rookies/squadies I was sending to the last guys in the hanger to a blaster launcher (didn't think they'd have it that early). No big deal, I think still got 13 guys moral will recover quickly. Then the fucking pathing makes my captain run through a door and upstairs instead of around a corner to where I clicked and right into a mind controlled rookie who reaction fire guns him down T.T All my guys just go nuts my last desperate attempt to kill the last few aliens gets knocked out by another blaster fire shot and I gave up the game in disgust >.<
 
Feb 4, 2009
35,254
16,729
136
Could someone be kind enough to give a mini review of multiplayer. Is it fun, is it team vs team or coop or either and finally how many players does it support?
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Well I got it up and playing today. Thought I was doing awesome for a while. Got to a point where it offered an assault on an alien base. However, I needed money to make a key to get in. So I chose an alien abduction mission with +$200. On that mission, this huge alien in red armor and 20+ hit points showed up and proceeded to destroy half my squad, including two Colonels. I'd never seen this alien before. The rest of the aliens killed the rest.

I had all but two of my elites destroyed. next mission I got wiped out again due to a bunch of rookies. So I'm now going to have to restart as I have no money and only 2 guys left. Brutal.
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
I did try playing with my 360 gamepad, and the controls felt smoother compared to the mouse.[/QUOTE

(Scoobi Voice) Rut Ro!

Please keep me informed with how this is, I'd like to jump in but money is tight and I'm sick & tired of being snookered by game companies. It's really tragic that I feel this way, I've always loved new games but being taken advantage of too many times really robs one of that joy.

No, you're right about this. They failed in making the keyboard/mouse easy for controlling on the PC. It's really aggravating.

I'll probably try the controller when I get home =/
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I think this next time around I'm going to concentrate on Armor and getting more Satellites up instead of weapons.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
I had it preloaded and started playing at midnight. Only had two hours of awake time in me, though and only started on the tutorial. Here are the highlights and lowlights so far:

Good:
1. The meta game between missions seems much more deep than I thought it would be. It seems like all the components from the original X-COM are still there. Research, engineering, interception mini-game, base building, even the ability to sell off alien tech to raise cash. There are decisions of consequence here. I was afraid that it got dumbed down. You only have one base, but 'coverage' (i.e building many bases in the original) is established with satellites. Only thing that looks like it was really taken out is base defense. Honestly, though, unless you were playing in masochist mode, losing a base in the original X-COM was a game over event.

2. Loadout and customization. This is a big change and all for the better. Solider management was the ultimate in tedium in the original games. You could spend minutes swapping out weapons and ammo at the beginning of a mission in the original, only to have to repeat the exact same thing on the next mission. Now you can customize every soldier down to the detail. You can change their appearance, name, race, and select from one of about 25 different camo pattern. If you want your troops to look like Ultramarines, you're in luck. The process is a bit tedious and people do die, so it sucks to come up with a good name, tweak the face and camo, and then get the guy wasted 30 seconds into the next mission. It would be nice to have saved presets for certain looks. But all in all, huge awesome plus.

3. Combat is tough and people die. Hardcore mode is included. If you want to play a 'no-save' game, you're supported. If you want to play it on furiously difficult level, you're supported. Thanks Firaxis. The feeling of danger you crave from the original X-COM is still there in spades. I read that you can actually make the game even tougher once you beat it the first time.

4. Rich tactics. Deep gameplay. The game is pretty intuitive and the play is complex and cerebral. Just as a simple example, when playing the tutorial, I developed a scope. Thrilled with my handiwork, I had then engineers make a bunch and didn't think about the fact that 'med-kit' was also available to build. Next mission, one of my soldiers bleeds out. This is the type of decision, mistake and consequence cycle that made X-COM so addictive. Actions in the meta game have consequences in the action game and vice-versa. As far as combat, I didn't get far enough to give a fair review, but the mechanics seem very solid so far. It's turn based, so there's turn-based weirdness of course. You should not expect 'real time' reality when playing as turn-based has many unrealistic conceits.

Cons
1. Graphical strangeness. On occasion, I would get strange flickering or the ground grid would appear super-highlighted. It happened enough for me to notice and consider it distracting. Reviews indicate that there are stranger things yet to come with clipping and absent models. It has taken away slightly from the immersion factor.

2. Tutorial is long, expositional and sometimes unclear. If you play it, you get your hand held a lot, but you're never sure when flexibility opens up. There's a lot of cut-scenes and things to read. Yes, it's all set up for the plot but it feels like it drags. There are points in the tutorial where you're supposed to do something but it's not clear what it is. For example, I was supposed to kill an alien with a soldier. That soldier had a rocket launcher and I could see that I could kill two aliens with one shot. But I needed that rocket for later in the tutorial and it wouldn't let me fire. I thought the game had locked up on me because the only valid thing to do was to fire my primary weapon. Why even let me select and aim the rocket in the first place?

That's only 2 hours. I believe I will lose a lot of my time on this, although Borderlands 2 is still calling me I need to invent something that allows me to play while sleeping.


EXCELLENT, spot on with my feelings. I see many saying it appears to easy.. and it is at start, but not later..

Flickering.. DANG! i was hoping i had an issue not the game.. ati crossfire for me, 2 driver revisions back.. may have to try the latest.. I hate jumping into a new driver till its been out a bit.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
only played for an hour but I didn't see any significant control issues except for the height thing.... but then I'm barely through 2-3 tutorial missions so far.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
EXCELLENT, spot on with my feelings. I see many saying it appears to easy.. and it is at start, but not later..

Flickering.. DANG! i was hoping i had an issue not the game.. ati crossfire for me, 2 driver revisions back.. may have to try the latest.. I hate jumping into a new driver till its been out a bit.

Glad to hear that the review wasn't just one person's perspective. Gives me higher hopes about the game in general.

As for the flickering, hopefully it is a known issue and that Fireaxis will have a fix out.

Can't wait to get home and play... Sleep, how I will miss you.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Here's what impresses me about the new XCOM: For a turn-based strategy game, it's -incredibly- satisfying in a raw, visceral kind of way. No other strategy game has made me literally sit on the edge of my seat and yell "FUCK YEAH" after shooting an enemy in the face.

When you've taken the visceral satisfaction of a first-person-shooter and managed to implement it in a top-down squad combat game, you know you've done something right.
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
No, you're right about this. They failed in making the keyboard/mouse easy for controlling on the PC. It's really aggravating.

I'll probably try the controller when I get home =/

They did? I'm several hours in and have the muscle memory down to instinct. It's not perfect, but I'd hardly say they failed. It's certainly a lot more pleasant than the original where you have to click everything. Here 80% of what you do (or should be doing) is single or double-press keyboard commands.
 
Last edited:

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Here's what impresses me about the new XCOM: For a turn-based strategy game, it's -incredibly- satisfying in a raw, visceral kind of way. No other strategy game has made me literally sit on the edge of my seat and yell "FUCK YEAH" after shooting an enemy in the face.

When you've taken the visceral satisfaction of a first-person-shooter and managed to implement it in a top-down squad combat game, you know you've done something right.

This too.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Here's what impresses me about the new XCOM: For a turn-based strategy game, it's -incredibly- satisfying in a raw, visceral kind of way. No other strategy game has made me literally sit on the edge of my seat and yell "FUCK YEAH" after shooting an enemy in the face.

When you've taken the visceral satisfaction of a first-person-shooter and managed to implement it in a top-down squad combat game, you know you've done something right.

Firaxis (thanks to Sid) is the King of turn-based games. No one comes close.
 
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