Whilst they can still milk the cash cow there's no real need for innovation on their part.
I'm sure that when subscribers hit a certain point then they'll consider making something new but until then it's milk, milk milk.
A "WoW2" would die like a fish out of water after cannibalizing sales and likely kill both. You just can't split the existing market when they're having a hard enough time keeping their existing clients as it is!
There should just be a completely optional graphics upgrade patch/upgrade so people with fancy computers can still play with all the millions of others still on IGP's and potato PC's.
I pugged dozens of times in BC. It very much depended on the server.I have always felt WoW peaked at Burning Crusade. I played the living crap out of that expansion and IMO Shattrath was the best dual faction hub. Starting with WotLK Blizzard got lazy and after that it was just wtf. It looks like with Legion they might be trying to bring that BC magic back but I doubt it.
Also do you remember back in the days when a regular instance required you to engage a group of mobs with strategy and cc? And then heroics were actually hard with raids kicking it up a notch even more. There was no such thing as pugging raids in BC.
I don't know what more you expect from MMORPGS? There is not much to do there beside killing time.[DHT]Osiris;38185925 said:They tried that with Warlords, and dropped the BC ball there as well (Shattrath as a stupid daily hub? Absolutely nothing relating to Netherstorm whatsoever? Really?). I've had a lot of talks with the GF/brother in law and the conclusion we've come to is that we are not Wow's playerbase anymore. As such we are not who Blizzard is designing this game for. I personally feel that they had a superior game in the Vanilla-WoLK era, but that is just my opinion. 80% of current WoW players may disagree, who knows. I don't know if there are other MMOs out there that really are 'wow killers' on the horizon or otherwise, but until something can shake up the genre as much as WoW did, it's probably going to be more of the same.
Expect Garrison facebook games in our class halls, more instancing, more isolation, more queuing, more gutted tradeskills, more solo content, and a reanimated construct of nostalgia lumbering pathetically for two years until we find out what the next thing they try to resurrect is (I'm betting a wrath comeback. Ghost of Arthas 5man! Those weird viking things as a new playable race! MAYBE A BLUE DRAGON TO FIGHT?! REMEMBER WHEN YOU DID THAT?!)
They need to make world of starcraft with 3 factions to kick it up a notch. 2 faction mmos are so 1999.
How can people say that D3 wasn't a success, it sold over 30 million copies as of last year, any game would die to sell that many copies. The release may have been botched, but it didn't matter, the game is one of the top selling games of all time.
They're just a larger corporation now. Hence the far less imaginative products/investments.
There are very few corporations that are also imaginative.
How can people say that D3 wasn't a success, it sold over 30 million copies as of last year, any game would die to sell that many copies. The release may have been botched, but it didn't matter, the game is one of the top selling games of all time.
I have always felt WoW peaked at Burning Crusade. I played the living crap out of that expansion and IMO Shattrath was the best dual faction hub. Starting with WotLK Blizzard got lazy and after that it was just wtf. It looks like with Legion they might be trying to bring that BC magic back but I doubt it.
Also do you remember back in the days when a regular instance required you to engage a group of mobs with strategy and cc? And then heroics were actually hard with raids kicking it up a notch even more. There was no such thing as pugging raids in BC.
MMOs are dead as a genre going on all the failed launches we've seen. WoW has been losing about 1.5 million subs for every expansion they've released since WOTLK.
I think the genre is running out of a gas, unless some developer pulls off something revolutionary, once WoW dies out, that will be it for that typical quest/grind/raid format.
There are a number of reasons it's considered a huge failure. While it was a record setter for sales, it was also a huge disappointment in almost every area... Here are a few reasons why it's considered a failure.
1. It lost ARPG market share. There are now ARPG's that are played just as much as D3, in fact Path of Exile often surpasses D3 on Twitch.
2. They lost their fan base for the game. The players playing now for the most part are not the players that loved Diablo 2. The story was TERRIBLE. The itemization was terrible. Character development was terrible. When they fixed these things with the expansion they took out the economy...
3. The game they delivered at release was a lesser version of a game they demo'd YEARS before...
4. There are still features promised on the box that are not in the game... (RMAH, Competive PvP)
5. It was a worse game on release than Diablo 2 LoD. http://dbzer0.com/blog/how-diablo-3-is-worse-than-diablo-2/ (and it's so different now it's nearly a different genre)
So yes, it set records, and the expansion even did okay. But it should have been so much more! Instead of being an all-time good game it's now merely okay, and on release it was terrible...
There are a number of reasons it's considered a huge failure. While it was a record setter for sales, it was also a huge disappointment in almost every area... Here are a few reasons why it's considered a failure.
1. It lost ARPG market share. There are now ARPG's that are played just as much as D3, in fact Path of Exile often surpasses D3 on Twitch.
2. They lost their fan base for the game. The players playing now for the most part are not the players that loved Diablo 2. The story was TERRIBLE. The itemization was terrible. Character development was terrible. When they fixed these things with the expansion they took out the economy...
3. The game they delivered at release was a lesser version of a game they demo'd YEARS before...
4. There are still features promised on the box that are not in the game... (RMAH, Competive PvP)
5. It was a worse game on release than Diablo 2 LoD. http://dbzer0.com/blog/how-diablo-3-is-worse-than-diablo-2/ (and it's so different now it's nearly a different genre)
So yes, it set records, and the expansion even did okay. But it should have been so much more! Instead of being an all-time good game it's now merely okay, and on release it was terrible...
There are a number of reasons it's considered a huge failure. While it was a record setter for sales, it was also a huge disappointment in almost every area... Here are a few reasons why it's considered a failure.
1. It lost ARPG market share. There are now ARPG's that are played just as much as D3, in fact Path of Exile often surpasses D3 on Twitch.
2. They lost their fan base for the game. The players playing now for the most part are not the players that loved Diablo 2. The story was TERRIBLE. The itemization was terrible. Character development was terrible. When they fixed these things with the expansion they took out the economy...
3. The game they delivered at release was a lesser version of a game they demo'd YEARS before...
4. There are still features promised on the box that are not in the game... (RMAH, Competive PvP)
5. It was a worse game on release than Diablo 2 LoD. http://dbzer0.com/blog/how-diablo-3-is-worse-than-diablo-2/ (and it's so different now it's nearly a different genre)
So yes, it set records, and the expansion even did okay. But it should have been so much more! Instead of being an all-time good game it's now merely okay, and on release it was terrible...