Why do space ships shake when fired upon?

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Rubycon

Madame President
Aug 10, 2005
17,768
485
126
If you want another angle...

Imagine you are the ship and the camera is pointed at your buttocks. You get shot with a pellet gun (.22 at 1000fps) in the penis. You can bet there will be some shaking going on!
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
If you want another angle...

Imagine you are the ship and the camera is pointed at your buttocks. You get shot with a pellet gun (.22 at 1000fps) in the penis. You can bet there will be some shaking going on!

What a horrible mental image !!!!
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
Here is a better question...

Why DOESNT a ship shake when it fires a projectile based weapon when the ship is not moving?

Probably because the mass of the projectile is a very small ratio of the total ship mass.
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
in which case the opposite should be true too? an impact on the target ship shouldn't do much also since it's such a small ratio in mass?

When firing you are dealing with momentum balance, mv. When you're on the receiving end of a kinetic round you're dealing with KE, 1/2mv^2. While the m might be small the v will be very large. I'm pretty sure the photon torpedoes aren't kinetic weapons but their impact would release energy of a different sort.

ahh reading up on wiki, they have anti-matter warheads.
 
Last edited:

dighn

Lifer
Aug 12, 2001
22,820
4
81
When firing you are dealing with momentum balance, mv. When you're on the receiving end of a kinetic round you're dealing with KE, 1/2mv^2. While the m might be small the v will be very large. I'm pretty sure the photon torpedoes aren't kinetic weapons but their impact would release energy of a different sort.

ahh reading up on wiki, they have anti-matter warheads.

for anti-matter warheads, the explosions are remarkably unremarkable.
 

SagaLore

Elite Member
Dec 18, 2001
24,037
21
81
The inertial dampeners work in sync with thrusters and subspace acceleration. The front of the ship also utilizes a rather powerful deflector shield. When a ship is not accelerating, whether traveling a steady pace or at a stand still, it isn't expected to move, and the deflector shield isn't on. The "shaking" is from the kinetic energy of the hard impact to the hull being dispersed. Given the amount of raw energy a beam weapon or torpedoes contain, the inertial dampeners are doing a good job of keeping everyone on the inside from becoming an instant liquid splat on the wall. The reason you hear explosions in space is because the sound you're experiencing is 3rd person perspective from a 1st person vantage point, i.e. that is what it would sound like if you were the ship itself. Sound travels within the ship because its made of matter, not vacuum.
 
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