A jump to warp would be pre-calculated and the dampeners could be pre-loaded to compensate.
Weapon fire could be more difficult to pre-calculate and plan for.
PS I'm playing Mass Effect right now, so nerd mode is in full effect.
ST: Nemesis, and various times in the series: Ship takes a hit while in warp, and abruptly drops to impulse, or the ship is at warp and runs into a subspace-what-the-fuck, and abruptly grinds to a halt. That'd give a much larger, unplanned, acceleration (well, deceleration, depending on your POV) value than a simple weapons hit. Seriously, how much force would a powerful beam of
light impart on a large ship, assuming it doesn't ablate away enough of the hull in order to create an explosive reactive force? Not a lot, I'd think.
But there is still the small matter of various interface panels exploding constantly. Maybe OSHA will end up being dissolved sometime in the next 20 years, after someone develops some new interface technology that's
incredibly efficient, but has a small side effect of exploding at random. (Though I guess we've got that now - just get a device with a poorly-made Li-Polymer battery. ) The technology was so amazing that even following a catastrophically explosive incident, the affected control panel could still function normally.
Also, I have heard good things about Mass Effect; I shall have to look into getting it, perhaps after I finally get around to upgrading this PC to handle something better than Half Life 2 graphics.