GaiaHunter
Diamond Member
- Jul 13, 2008
- 3,634
- 180
- 106
There is a big difference now. You admitted that other cross-platform games sold better on consoles than on the PC. But you still said this:
The way it is now is:
14% of 3.4 Million retail units were PC sales, with remaining retail units (of total 7 million) accounting for the unsold portion of retail units.
Assuming the remaining 3.6 million unsold units will have similar % preferences among consumers, it is not unreasonable to expect the remaining 3.6 million copies of SKYRIM to sell a similar 14-15% distribution to the PC platform.
That would mean on the PC, SKYRIM, only sold 14-15% of the total 7 million retail units. So which platform is more important for this game? Not the PC.
Takeaways:
1) Unless the digital sales are at least another 5-6 million on the PC, then the PC platform will sell a lot less units of SKYRIM than it will on consoles.
2) SKYRIM, being one of the most premier titles on the PC is the "best case scenario" for the PC. And even this 9.5+ game will sell more units on console sales. What does that leave for the other PC game developers who can't make a game as good as SKYRIM and don't go multi-platform? They have no chance unless they are small indie developers trying to make a name for themselves, with hopes to eventually go multi-platform anyway.
3) Even if in the future the PC eventually sells 4-5 million digital copies, SKYRIM will drop to $19.99-29.99 on STEAM within 12-15 months, significantly reducing profitability for the developer. Expect $14.99 deal on SKYRIM by the holiday season of next year.
4) SKYRIM is just another perfect example that if you want to make a lot of $, you have to go cross-platform since console sales are many times more than PC sales (unless you are Blizzard). Blastingcap outlined this strategy as Paragraph 9 strategy in his post. And we are seeing it in action with SKYRIM. In fact, SKYRIM PC sales are just a bonus for a game that was largely developed to sell well on consoles. Imho, the user interface was designed for console controllers in mind as opposed to the traditional keyboard and mouse setup. I still love SKYRIM, but I don't believe for a second that SKYRIM was developed for the PC in mind.
The way it is now, is that most games are designed for consoles in mind. And if you get Nvidia to throw millions of dollars, you might get specialized PhysX effects (Batman AC) or an extra layer of DX11 (Crysis). If it wasn't for that, and the guys at DICE not going out of their way to make BF3 special, or an occassional glitter of creativity like the ArMA series, the entire 2011 year would go down as another year of PC console ports. The real PC gems are all strategy and MMO games at this point. Everything else is pretty much all console ports.
I still game on the PC since I prefer keyboard and mouse for FPS / role-playing genre, but the desire to drop $800-900 on PC graphics is no longer there for me since I am just going to be maxing out console ported game engines in 95% of cases.....
I know a lot of people didn't like the fact that Doom 3, Far Cry 1, Crysis 1 killed their graphics and they needed to wait a generation or even 2 to get those games playable at max settings, I loved that about the PC at the time. I wish we got a game like Crysis at least once a year.
Even BF3 has to resort to somewhat efficient 4x MSAA implementation to bring modern videocards to their knees. Without 4x MSAA, modern cards such as 6970 and GTX570/580 can easily max this game out at 1080P. That was NOT the case for top of the line cards when Doom 3, Far Cry 1 or Crysis 1 came out. Back then, you were lucky to get 15-20 fps in those games with your $500 graphics card.
Reports like this and this and this show/point games physical sales declining and being surpassed by digital sales.
I wouldn't be surprised if a game like skyrim sold half its units digitally.
Second, these games are developed towards consoles because it requires less work/less resources to port them to PC.
Additionally it is impressive how well PC games sell considering you can barely find them in a shop surrounded by console games.
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