- Sep 13, 2010
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A 24 CU / 1500 shader mobile GPU is able to outperform a full blown GTX 1060, all because of 64 ROPs
Whereas on the Desktop front, it takes them 36 CU's / 2300 Shaders to equal GTX 1060's performance..
RX Vega M GH performance:
(64 ROPs competing with a GTX 1060)
http://www.tomshardware.com/news/intel-amd-radeon-vega-gpu,36250.html
https://www.engadget.com/2018/01/07/intel-amd-rx-vega-m/
It's further validated by the fact that it's cousin, Vega M GL, featuring 20 CUs / 1280 Shaders could only trade blows with a GTX 1050, crippled by 32 ROPs
Why AMD releases 2000+ Shader GPUs with measely 32 ROPs, whereas Nvidia engineers, even their 1280 shader GFX cards with 64 ?
Shouldn't AMD be using higher ROPs to maximise performance of their Graphics cards !?
Edit: trying to fix broken images.
Thread title moderated.
-- stahlhart
Whereas on the Desktop front, it takes them 36 CU's / 2300 Shaders to equal GTX 1060's performance..
RX Vega M GH performance:
(64 ROPs competing with a GTX 1060)
http://www.tomshardware.com/news/intel-amd-radeon-vega-gpu,36250.html
https://www.engadget.com/2018/01/07/intel-amd-rx-vega-m/
It's further validated by the fact that it's cousin, Vega M GL, featuring 20 CUs / 1280 Shaders could only trade blows with a GTX 1050, crippled by 32 ROPs
Why AMD releases 2000+ Shader GPUs with measely 32 ROPs, whereas Nvidia engineers, even their 1280 shader GFX cards with 64 ?
Shouldn't AMD be using higher ROPs to maximise performance of their Graphics cards !?
Edit: trying to fix broken images.
Thread title moderated.
-- stahlhart
Last edited: