Why does Final Fantasy 8+ suck so hard?

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
I enjoyed 8 the more I played it, did miss the manga style of 7 though. didn't get far with 10, enjoyed 12 though, there's a lot more to that game than meets the eye.

I think I preferred it when the characters weren't so realistic.
 
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Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
81
My favorite was XII (12). It was definitely a different game than the previous ones, with a heavily political storyline. Battle system was among my favorite for any RPG title.

In addition, I also played Crises Core (prequel to FF VII) and it was pretty decent. Was disappointed fighting Sephiroth though. I spent a ton of time grinding for what I thought would be a difficult fight, only to find him about on par with the average storyline boss. :/
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
I judge an RPG by 2 MAJOR criteria:

-Story/Plot

-Characters/Dialogue


...almost everything else is superfluous.

If an RPG has an uninspired story and forgettable characters, I don't care how 'gorgeous' the graphics are, I don't care how lifelike the cutscenes, and I don't care how awesome the battle system is.
This is largely why the 16-bit classics are so timeless. Because they rely on cornerstones (story and characters) that never truly age. Like a great book.


That being said, FFVIII had a woeful story with one of the weakest villains and narratives I can remember, and fairly weak, uninteresting characters.
Sure, that's all up for debate and it's opinion, but I played VIII when it was brand new, and then tried to replay it about 4 years ago, and still had the same view largely of the game. I just couldn't care for those characters, or why they were doing what they were doing.
And that's death for an RPG.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
My favorite was XII (12). It was definitely a different game than the previous ones, with a heavily political storyline. Battle system was among my favorite for any RPG title.

In addition, I also played Crises Core (prequel to FF VII) and it was pretty decent. Was disappointed fighting Sephiroth though. I spent a ton of time grinding for what I thought would be a difficult fight, only to find him about on par with the average storyline boss. :/

12 was also my favorite. Unfortunately, I got it right when the 360 came out and didn't play it more than 30 hours. I just opened the tin it came in and found that the disc is missing
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
i liked FF13 aside from some of the cheesy lines. didn't beat it though, got to level 9 and couldn't beat..whatever it was i was fighting.
 

Baked

Lifer
Dec 28, 2004
36,152
17
81
I beat 8, it's was a great game to me. Start 9, but didn't finish. I need to play 9 again and finish it.
 

SandEagle

Lifer
Aug 4, 2007
16,813
13
0
i liked 8, especially Rinoa's character. it was the hardest FF i had ever played. 9 was great. 13 was not too bad. hated 12.

btw, the have FF3 on Android. never played it but it looks cool. may pick it up
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
didn't think 8 was bad at all. thought the characters were likeable. liked 10 (didn't finish the game though). the lore of 13 is a totally contrived mess and makes no sense to me.
 

IGemini

Platinum Member
Nov 5, 2010
2,473
2
81
Also hated 8. Junction system actually discouraged magic use, character development was abhorrently slow, and the Laguna parallel seemed poorly thought out. Gave up around disc 4 fighting Edea.

9 had some nice throwbacks to the classic FF games, but the story and most of the characters weren't particularly memorable. Final boss was totally random.

10 had okay character development. Might've been better if Tidus' voice actor wasn't made to be so whiny. Hadn't gone past Seymour Flux.

12 I liked for having similarities to FFT, but my PS2 got appropriated by my brother, so I didn't get far...don't think I got any Espers or Quickenings.

I'm in the minority that liked 13. VAs were well-picked, writing seemed much better than 10 (though Snow is pretty full of himself early on)...the story was contrived but I eventually sorted out what was going on. Lightning on the whole I think is the best protagonist in the series. Battle system could've been better, but just action mashing didn't win, you really had organize the paradigm system to work. 5-starred the final Orphan battle the first time. People complained about how linear it was...but pretty much every Final Fantasy was just as linear. Having a world map doesn't make it "open." Haven't gotten around to trying 13-2.

I've played every major FF since the first to some degree. I still recognize 3 and 4 as the best of the series, but I'm not an elitist who refuses to play anything but the SNES stuff. If they were made in the same style as 8 onward, I'm pretty sure people would hate them too. I'll give each one a fair try.
 

zebrax2

Senior member
Nov 18, 2007
972
62
91
I actually liked 8. Didn't really care much about the story but i liked the atmosphere. I also liked playing the card game.

9 was ok (wasn't able to finish it since as it turns out disk 3 was missing when i borrowed it from my friend)

13 was crappy. Too linear, too short, the bosses are so easy that fighting normal monsters are more enjoyable, the story not so good either and i hate vanille and hope. The difficulty of obtaining gold(cant remember the currency) also meant that i finished it using the first form of my weapon.

13-2 was better than 13 but it was just ok
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The real FF questions is why is FF7 lauded so much. It wasn't that good, had too many cut scenes, and had annoying characters.

I wanted to like FF13 though, except I hated Hope so much and loathed any part where I had to use him.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
FF7 started the trend of excessive cutscenes and videos and dialog. Mostly because of the ridiculous capacity of CD's and the fact you could include multiple discs for dirt cheap.
It also took a long time before you left Midgard and got to be free on the world map.

But the battle and materia system was excellent.

FF8 was very unpleasant, mostly cuz enemies scaled to your level. Also because of the Draw system and the junctioning of monsters and abilities and spells to your stats.
Also that stupid card game which was required to get the best items in the game. Also the breaking down of cards to items and the weird combining/breaking down of items to get more crap. I spent WAY too much damn time in the inventory messing around when I would have preferred to play the damn game.

In FF7 I didnt care for racing chocobos to get a handful of good items. In fact I think unlocking each chocobo only got you one item. All I remember is Gold got you the Knights of the Round. There were others too. One for green, one for blue, one for black. I think Black got you Mime.
Oh, and if you accidentally missed one materia you could never get the Master for that color.

In FF8 you had to chase down summoned/junction monsters to get any decent abilities. Some of them were really annoying to get. And some only offered like one opportunity to get and then you were screwed.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Unrelated: I much prefer 1-6, in any iteration. I'd rather play remakes on GBA, DS, and PSP than a new game that sucks ass.

Right now I'm getting stomped on FF4 cuz I didnt take the Augment system seriously.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
The real FF questions is why is FF7 lauded so much. It wasn't that good, had too many cut scenes, and had annoying characters.
its the first one a lot of people remember playing

while its better than 8 it was not that good overall, 6,9,10 and 12 were all better games 13 had its own set of annoying issues that i simply read about and didnt even bother playing
 

sonambulo

Diamond Member
Feb 22, 2004
4,783
1
0
IX, XII, XIII-2 and type Zero are all quite nice.

The real FF questions is why is FF7 lauded so much. It wasn't that good, had too many cut scenes, and had annoying characters.

Harbinger of the emos. I thought it was 'meh' at best. Also what Anubis said.
 

cl-scott

ASUS Support
Jul 5, 2012
457
0
0
I rather liked 8, at least up to the Garden War bit, then it started spiraling downwards fast.

It was also kind of odd how basically one minute Squall and Rinoa are... Colleagues I guess you'd say... Then the next minute they are beating you over the head with the love story aspect. Maybe I missed something both times I've played it, but it just seems to come out of nowhere. One minute she's still upset about Seifer, the next it's "Oh Squall!"

Once you figured out the whole draw-cast-stock magic system, it was an interesting experiment. The GF boost thing was also an interesting idea, but the execution left a lot to be desired IMO. It also made you sit through those long animations. And the leveling system was also an interesting experiment that maybe failed a little in its execution to have the game difficulty remain fairly constant.

BTW, Shortylickens, you had at least two chances at every GF in FF8. However, if you missed the first one in some cases, like Atmos, you had to wait until you got to Ultimacea's castle for the second shot.

FF VIII had a lot of fresh gameplay ideas, most of which never seemed to catch on, but always good to see attempts at breaking up stale gameplay. I'm also still rather impressed with the Waltz cutscene in VIII. The amount of effort it must have taken to make that is probably considerable.

IX just seemed like it was alternating between trying too hard and then not taking itself seriously. It wasn't a bad game necessarily, but it took until at least the end of the first disc to get rolling.

I loved FFX. Sure there were some plot holes here and there, and both Tidus and Yuna could be a bit whiny, but the battle system was like the gold standard for RPG's IMO. Also, the story was really pretty good and emotionally moving. By the time you get to the end of the game, you actually care somewhat about the characters. And let's face it, sometimes reality needs to take a bit of a back seat for the sake of gameplay.

X-2 I hated with a passion.

FFXII was certainly interesting from a combat standpoint. You just set up decision trees for the characters, and they acted accordingly. Played the game 2-3X, and still can't figure out the plot beyond two superpowers are in something of a cold war, and one superpower invades a small country between the two, deposing the princess, who then joins with a ragtag group of misfits to... Do something. The game seems to kind of end in the middle of nowhere. She isn't returned to the throne or hasn't kicked out the invading superpower from her country, so almost seems like they intended another game to finish the story.

XIII was good too IMO. Vanille just annoyed the crap out of me, and I wasn't a big fan of Saszz (or however you spell it). However, none of them came even close to the whiny little crybaby Hope who made you wish you could reach into the TV and just throttle him.

I question the wisdom of handing off XIII-2 to a character that really only shows up in flash back scenes on XIII. Also, kind of like X-2, they take a fairly good story (if you don't obsessively pick over it), and pretty much toss the whole thing out the window for the sequel.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Story. Characters.

FF7 started with the personality-less silent "I'm too baddass for my own good" emo character shit and put story and character endearment behind flashy battle systems, FMV cut scenes, graphics, and more mini games than the primary game.

I like my RPGs to be tragic and heartbreaking, not like Fast and the Furious with swords and blue leds.

There is emo with good reason like Cecil being depressed with what he's done, then there is emo just for the sake of being emo cuz it goes with spikey hair and earrings.
 
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exdeath

Lifer
Jan 29, 2004
13,679
10
81
Best moment for me in FFXIII was getting the gear to kill big adamantoises legit and not having to have Vanille in my party any more. Not to mention 1:30 kills instead of spamming death for 20 minutes and not connecting...
 

Pr0d1gy

Diamond Member
Jan 30, 2005
7,775
0
76
Final Fantasy is a very subjective game I have come to discover. Everyone likes different entries in the series, and hates others, for very different reasons. For me, I enjoyed 1, 7, 8, & 13. I played 3, 4, & 9 for varying amounts of time but never finished them for one reason or another. I doubt it was a hate thing so much as it was a time thing, but in every one of these threads you almost never see 2 people with the same list of like/hate entries from the series.
 

Mopetar

Diamond Member
Jan 31, 2011
8,015
6,465
136
Unlikeable characters. Idiotic plots. It's that simple.

In older FF games you might have one or two characters that were poorly written or had the personality of old cheese, but in the newer ones, you're lucky if there's actually one character you didn't wish you could stab in the face. The stories also tend to be just as moronic and feel more like an excuse to move the characters between preconceived battles or locations without much thought as to how those things connect from a narrative point of view.

I don't thin FF VII was a bad game, and while it certainly wasn't as good as VI in my opinion, things definitely went downhill from there. It's almost as thought the developers looked at the success of the game, but really didn't understand what made it successful. You can tell that many of the next games in the series tried to emulate elements from FF VII, but utterly failed to do so.
 
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