Why does Final Fantasy 8+ suck so hard?

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exdeath

Lifer
Jan 29, 2004
13,679
10
81
*psssttt*

Paging member exdeath.

Repeat: Member exdeath to the thread.

*psssttt*

Because 7+ is when Square started going all DUDEBRO on their games.

VI is awesomeness of course but IV has a special place in my heart as the best of the series. Its just classic Shakespearean tragedy and good vs evil and friendship, betrayal, sacrifice, redemption, etc without game play getting in the way of the story telling or gimicky battle systems that try too hard to be different, no minigames or filler, etc. Just pure epic adventure.

IV (II in US) IMO is the gold standard of what a JRPG should be. Endearing characters and an unforgettable tale. When people talk about FFIV its always about the story, not the battle system, not the materia system, not the racing mini games, not the highest damage they did, or the coolest move they can do, not how they customized X Y or Z, or any extraneous bullshit, but always the main story and characters.

Advice for devs today? Quit innovating and trying too hard, and hire a drama/tragedy author or some kind of fiction writer for fucks sake.
 
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exdeath

Lifer
Jan 29, 2004
13,679
10
81
No remakes, that kinda sucks unless done right, the remake for 2 was just wrong, cinimatics looked good, but game play...Huh!

Real 2 on NES or II US (4 Japan) ?

The real 1, 2, and 3 were NES games and were very limited at the time for ROM space. RPGs didn't hit their peak until the 16-32 bit era when many megabytes of text alone were possible.

I played III on DS, first and only official English port of III. It appears true to the original and in that regard I'm HIGHLY impressed they fit a game with multiple world maps and air ships on a NES cart. The game would have been HUGE by NES world map standards. As someone who has programmed on NES I know the name tables alone for a large world map can take up the entire cart without at least basic RLE compression. A single map of 4096x4096 pix = 512x512 tiles = 256k just in tile indices. As most are ocean and horizontal runs of grass, mountain, etc this can easily compress to less than 8k and fit in a single bank for most mappers.

I completed 4 on the DS as well and can also vouch for it being a worthy port true in spirit to the original in every way.

"One to be born from a dragon" and "Moon! Answer our wish!" should probably be on my tombstone.

Ah screw it I want the whole Mysidian Legend on my tombstone, that game has pretty much defined me as a gamer and cemented my love of JRPGs.
 
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Silver Prime

Golden Member
May 29, 2012
1,671
7
0
Real 2 on NES or II US (4 Japan) ?

The real 1, 2, and 3 were NES games and were very limited at the time for ROM space. RPGs didn't hit their peak until the 16-32 bit era when many megabytes of text alone were possible.

I played III on DS, first and only official English port of III. It appears true to the original and in that regard I'm HIGHLY impressed they fit a game with multiple world maps and air ships on a NES cart. The game would have been HUGE by NES world map standards. As someone who has programmed on NES I know the name tables alone for a large world map can take up the entire cart without at least basic RLE compression. A single map of 4096x4096 pix = 512x512 tiles = 256k just in tile indices. As most are ocean and horizontal runs of grass, mountain, etc this can easily compress to less than 8k and fit in a single bank for most mappers.

I completed 4 on the DS as well and can also vouch for it being a worthy port true in spirit to the original in every way.

"One to be born from a dragon" and "Moon! Answer our wish!" should probably be on my tombstone.

Ah screw it I want the whole Mysidian Legend on my tombstone, that game has pretty much defined me as a gamer and cemented my love of JRPGs.

I know the numbers from Japan and US are different as hell, so I should just start posting pics of which one I'm talking about, that way theres no confusion...but anyway...

F8
FT
F7
F10
F6
F2 (Kain)

The rest I dont really care to much about since they werent as good as some games like Star ocean, Zelda, Chrono trigger...well at least at the time of F/1-6.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
8 bit Famicom/NES:

FF1j > FF1 US NES, the first US title and only US NES FF.

FF2j > FF2 on numerous remakes for GBA, PS, PSP, etc never came out here on NES

FF3j > FF3 on DS as a 3D remaster is the first and only US release

16 bit Super Famicom/SNES:

FF4j = FF2, the second game to come to US (PS, DS, GBA, etc weren't even out yet), the red label box/cart. This is Cecil, Rosa, Kain, etc

FF5j = FF5 US only as various ports on PS and portables. This is Butz, Lenna, Galuf, Exdeath, etc.

FF6 = FF3 US, the third game to come to the US , purple box art/label with Mog. This is Terra, Locke, Edgar, Sabin, Cyan, etc.

32 bit+:

FF7 = FF7 and beyond, the numbering was finally unified. This is about the time they also started porting and remaking the ones we missed from here on.

Chronologically in the US we received 1, 4, and 6 as 1, 2, and 3. They dropped the US renaming later with FF7, the 4th US FF game, then backfilled the missing real 2, 3, and 5 as various ports over the years, meanwhile ports and remakes of the 1, 4, and 6 we already had, later retained their original names in subsequent releases. So FF2 on the SNES and FF4 on the PS, GBA, DS, etc are the same game (though with revisions like different text etc since they were relocalized from scratch, revised higher color artwork, etc).
 
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Silver Prime

Golden Member
May 29, 2012
1,671
7
0
I know the chronology, but just get confused once and a while, I just put down my list the ranking in what I thought was the best from top to bottom.
 

Koing

Elite Member <br> Super Moderator<br> Health and F
Oct 11, 2000
17,090
2
0
FF7 started the trend of excessive cutscenes and videos and dialog. Mostly because of the ridiculous capacity of CD's and the fact you could include multiple discs for dirt cheap.
It also took a long time before you left Midgard and got to be free on the world map.

But the battle and materia system was excellent.

FF8 was very unpleasant, mostly cuz enemies scaled to your level. Also because of the Draw system and the junctioning of monsters and abilities and spells to your stats.
Also that stupid card game which was required to get the best items in the game. Also the breaking down of cards to items and the weird combining/breaking down of items to get more crap. I spent WAY too much damn time in the inventory messing around when I would have preferred to play the damn game.

In FF7 I didnt care for racing chocobos to get a handful of good items. In fact I think unlocking each chocobo only got you one item. All I remember is Gold got you the Knights of the Round. There were others too. One for green, one for blue, one for black. I think Black got you Mime.
Oh, and if you accidentally missed one materia you could never get the Master for that color.

In FF8 you had to chase down summoned/junction monsters to get any decent abilities. Some of them were really annoying to get. And some only offered like one opportunity to get and then you were screwed.

In FF7 when I got out of Midgar I was like man this was a cool game and I thought I had completed it LOL. How wrong was I?!

Then spent the next 80hrs playing it or so LOl. Got a bunch of books etc to help me out. NO IDEA how someone can get all of that without a book to help you get everything.

Koing
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I dont think I realized FF5 had an actual US release. I've started the fan based translation of it a number of times, but couldn't get into it.

EDIT..n/m yes I did I just never touched it.
 

Silver Prime

Golden Member
May 29, 2012
1,671
7
0
5 was horible because most of the low level monsters could ram-shack you like nothing making leveling up incrediby difficult.

Its either that or I was going to the wrong places at the wrong time lol.

But I did like the variety of Jobs.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
The only person I've ever known in person to seriously like FF8 was a emo bi teen girl. Black nail polish and all, the real thing. And she wasn't a RPG fan in general, just FF8.

After thinking about the content of 8, and her personality, it made sense.

Nothing negative meant, she was a good friend. I seriously totally see the connection.
 
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Pr0d1gy

Diamond Member
Jan 30, 2005
7,775
0
76
I enjoyed FF8, the one guy I knew who always bagged on FF games other people liked was a pedophile and somehow seems to have gained access to the internet from his prison.
 

Silver Prime

Golden Member
May 29, 2012
1,671
7
0
FF8 and X are among my favorites in the series and games in general..

10 was a good step in the realm of inovation.

The sphere grid was awesome, and the legendary weapons finding had its own feel, since alot of side missions like lightning dodge-ing was hard. Dident play 10x-2 and dont care if I ever do from what I saw. But 10 was the bomb because of the Blitz ball tournament.

I wanna play it again just so I could beat those seemingly impossible people as the first challange in the water colosium... I reset it like a 100 times and couldent beat them, then recently I found out they are beatable. What 0_0??? I want to beat those basterds now! lol

I could just spend hours and hours playing the blitz ball, it wasent totaly accurate since you could only swim side to side and not up and down, but the moves you learn is still fun, the jecht shot was probably the strongest shot in the whole game and you can learn it in the very beggining if you get it right the first time. Epic.

Maybe when the HD version comes out, we'll see whats the dilio...and might see if I can get my hands on it, who knows maybe there might be some online matches of Blitz ball incorperated.

That would be cool.
 
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nageov3t

Lifer
Feb 18, 2004
42,816
83
91
tbh, Square sometimes reminds me of Microsoft... I feel like with each new release, they're just changing stuff for the sake of change, not because the new leveling/skill/magic/whatever system actually adds anything to the game.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,425
8,388
126
Because 7+ is when Square started going all DUDEBRO on their games.

VI is awesomeness of course but IV has a special place in my heart as the best of the series. Its just classic Shakespearean tragedy and good vs evil and friendship, betrayal, sacrifice, redemption, etc without game play getting in the way of the story telling or gimicky battle systems that try too hard to be different, no minigames or filler, etc. Just pure epic adventure.

IV (II in US) IMO is the gold standard of what a JRPG should be. Endearing characters and an unforgettable tale. When people talk about FFIV its always about the story, not the battle system, not the materia system, not the racing mini games, not the highest damage they did, or the coolest move they can do, not how they customized X Y or Z, or any extraneous bullshit, but always the main story and characters.

Advice for devs today? Quit innovating and trying too hard, and hire a drama/tragedy author or some kind of fiction writer for fucks sake.

i've been saying II/IV is the best of the series for years. easily the best story.

edit: old thread is old
 
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Silver Prime

Golden Member
May 29, 2012
1,671
7
0
Hey El Loco...

You're a mod right, so you can not only close threads you can erase them, how about you do me a favor and erase the Kodiak vs lion thread for me.

If can.
 
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