generally sega would make two or three games in a franchise and be working on a new franchise at the same time they were making sequels, while all nintendo does is recycle.
and even if you didnt like sega's genesis (because you think pcm is universally and objectively better than FM), dreamcast (because you bought into the PoBS2 "hype" in '99), and saturn games (because you thought it was so cool that sony made a console) they were always high on ingenuity/originality other than an S-load of sonic games.
i will grant that yoshi's island was different, and super mario galaxy would've been cool if one wasnt forced to use the wiimote, but every zelda game is the same as the last one, they've made like 10 million mario games that are similar to each other, super metroid, metroid fusion, and metroid zero mission and metroid prime were excellent, but none of them were incredibly innovative.
does nintendo recycle so much because of the ip system or is it they really dont know how to innovate or i am just mad because sega no longer makes consoles or something else?
and even if you didnt like sega's genesis (because you think pcm is universally and objectively better than FM), dreamcast (because you bought into the PoBS2 "hype" in '99), and saturn games (because you thought it was so cool that sony made a console) they were always high on ingenuity/originality other than an S-load of sonic games.
i will grant that yoshi's island was different, and super mario galaxy would've been cool if one wasnt forced to use the wiimote, but every zelda game is the same as the last one, they've made like 10 million mario games that are similar to each other, super metroid, metroid fusion, and metroid zero mission and metroid prime were excellent, but none of them were incredibly innovative.
does nintendo recycle so much because of the ip system or is it they really dont know how to innovate or i am just mad because sega no longer makes consoles or something else?
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