why does nintendo recycle so much?

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Nintendo uses the same IP for a lot of games but they still innovate. There are new gameplay elements in every step from Super Mario Bros -> 2 -> 3 -> World -> 64 -> Galaxy -> 3D World.

Yeah...a new suit that lets you fly with a cape instead of a racoon tail.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
nintendo still exists, sega really doesn't

seems like their way works like it or not
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
Why change what works? I would argue that the wheel is the same since caveman days but we still keep making things round.
There are tons of other old games I can only dream would get recycled over n over.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
I'd argue that before Mario 64, the core Mario games were extremely close in nature.

#2 was quite a different beast from the rest

Selectable characters with different "stats" or abilities for each, and the whole pick up and throw mechanic was a big deviation

#3 came back to what we now consider the more traditional approach, and added map navigation, a number of different pickups and abilities. Core gameplay was similar but there was enough advancement for me.

Super Mario World was very similar to #3, but added the yoshi mechanic.
 

007ELmO

Platinum Member
Dec 29, 2005
2,051
36
101
You're quoting Sega when commenting on Nintendo. Who is just a software producer out of the two right now? I'm not saying Nintendo isn't headed there or their handheld has kept them alive, but not a good comparison at all.
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
#2 was quite a different beast from the rest

Selectable characters with different "stats" or abilities for each, and the whole pick up and throw mechanic was a big deviation

#3 came back to what we now consider the more traditional approach, and added map navigation, a number of different pickups and abilities. Core gameplay was similar but there was enough advancement for me.

Super Mario World was very similar to #3, but added the yoshi mechanic.

I don't consider it to be a real mario game. Technically it's just Yume Kōjō: Doki Doki Panic with mario characters as replacements. Still great fun though. Would also be fun if they went back to this dream world in a future mario game.

 

007ELmO

Platinum Member
Dec 29, 2005
2,051
36
101
You guys ask them to branch out, but you fail to remember how much trouble 3rd parties had with most of Nintendo's DEV kits through the years.

Then, you go on to quote some games that other consoles have that are non-exclusive to them, but Nintendo doesn't have. Exclusive games make you buy a console. Mass Effect, reason to own an XBOX or PS. Except it's also available on PC, woops.

Killer Instinct? Game rankings has it at 73.7%. If you start counting games on Wii and Wii-U above 73.7% you're going to get owned. Scratch it.
 
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mmntech

Lifer
Sep 20, 2007
17,504
12
0
I don't consider it to be a real mario game. Technically it's just Yume Kōjō: Doki Doki Panic with mario characters as replacements. Still great fun though. Would also be fun if they went back to this dream world in a future mario game.

Actually, Doki Doki Panic started out life as a Super Mario Bros. 2 prototype but was scrapped because Nintendo didn't consider it "fun enough".

From the Mario Wiki
Regardless of its similarities to Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2 in fact started out as the original Super Mario Bros. 2 developed by Kensuke Tanabe, a developer of Nintendo. The prototype Super Mario Bros. 2 emphasized on vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game allowing players to toss each other around, however, the prototype was initially considered to not be fun, and was scrapped. Some time later, Tanabe received instruction to use the Yume Kojo mascots in a game by the Fuji Television Company, and has since redeveloped the prototype as Yume Kōjō: Doki Doki Panic. After Nintendo of America dismissed The Lost Levels as being too difficult, Nintendo redeveloped Yume Kōjō: Doki Doki Panic back into a Super Mario game (with its focus being based off the originally wanted concept of vertically scrolling levels and block throwing).

So the SMB2 that Americans got is actually the original game. The Japanese got what was essentially an expansion to the first game.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You guys ask them to branch out, but you fail to remember how much trouble 3rd parties had with most of Nintendo's DEV kits through the years.

Then, you go on to quote some games that other consoles have that are non-exclusive to them, but Nintendo doesn't have. Exclusive games make you buy a console. Mass Effect, reason to own an XBOX or PS. Except it's also available on PC, woops.

Killer Instinct? Game rankings has it at 73.7%. If you start counting games on Wii and Wii-U above 73.7% you're going to get owned. Scratch it.

Not everyone has a PC that is able to play these games nor wants to pay $1000 to play it in a manner that isn't shittier than console in the first place.

As for Killer Instinct, ANYONE and I mean ANYONE who even likes fighting games a little bit and has played it, absolutely 100% loves it. You really think the reviewers all like fighting games or know all the intricacies of the engine? They flat out don't. It's also only $20, people are buying Angry Birds for $50 for crying out loud. Yeah there's only 6 characters but there's more coming and you can't find much better netcode anywhere.
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Bravely Default

I think you're simply listing any interesting-looking game that is exclusive to Nintendo, because Bravely Default is not a Nintendo game. It's a Square-Enix game that's exclusive to the 3DS just like Four Heroes of Light was to the DS. What does surprise me is that you don't bring up things like Nintendo being willing to fund Bayonetta 2's development, which is a game that you don't necessarily associate directly with Nintendo.

What's even more surprising is that Square-Enix can actually create a jRPG that looks very good. At least us poor Americans can get a small smackerel of its proposed goodness when the demo comes out on January 2nd!
 

Imaginer

Diamond Member
Oct 15, 1999
8,076
1
0
Xenoblade
Project X
Bravely Default
Rhythm Heaven
Wonderful 101
Pikmin
Professor Layton
Pushmo
Golden Sun
Elite Beat Agents
Animal Crossing
Endless Ocean
Sin and Punishment
Brain Academy
Nintendogs
Wii Party/Fit/Play/Etc

Just because you don't like the IP doesn't meant it doesn't exist.

Nintendo's bread and butter (Mario, Zelda, Pokemon, Metroid) will always be around, because they are the most critically acclaimed and best selling titles.

I would love to see this one getting a sequel. One of the best DS games out there. (And there is even incentive to intentionally screw up, no game out there made me intentionally game over)
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I think you're simply listing any interesting-looking game that is exclusive to Nintendo, because Bravely Default is not a Nintendo game. It's a Square-Enix game that's exclusive to the 3DS just like Four Heroes of Light was to the DS. What does surprise me is that you don't bring up things like Nintendo being willing to fund Bayonetta 2's development, which is a game that you don't necessarily associate directly with Nintendo.

What's even more surprising is that Square-Enix can actually create a jRPG that looks very good. At least us poor Americans can get a small smackerel of its proposed goodness when the demo comes out on January 2nd!

Bravely Default is published by Nintendo. FF wasn't.
 

Imaginer

Diamond Member
Oct 15, 1999
8,076
1
0
Yeah...a new suit that lets you fly with a cape instead of a racoon tail.

You only looked at the word "fly" word deep.

Flying with the cape (and I do mean actually flying) means bobbing up and down with the cape deployed in a balloon. Most players probably treat the cape as you described to the raccoon tail, just a short, unstained zip in the air.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You only looked at the word "fly" word deep.

Flying with the cape (and I do mean actually flying) means bobbing up and down with the cape deployed in a balloon. Most players probably treat the cape as you described to the raccoon tail, just a short, unstained zip in the air.

ok? It's still reusing the same idea.
 

desura

Diamond Member
Mar 22, 2013
4,627
129
101
This is why I liked the gamecube era Nintendo so much. Seems to me that they introduced a lot of new IP's like Pikmin then.
 

Imaginer

Diamond Member
Oct 15, 1999
8,076
1
0
ok? It's still reusing the same idea.

You clearly glossed over the gameplay mechanics disparity between the two in my counter example to your raccoon tail/cape presented example.

Your statement is no better than video games reusing the gun concept.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You clearly glossed over the gameplay mechanics disparity between the two in my counter example to your raccoon tail/cape presented example.

Your statement is no better than video games reusing the gun concept.

No, it's about the same as using modern military settings over and over. You can change how the idea works but it's the same idea.
 
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