smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
Nintendo uses the same IP for a lot of games but they still innovate. There are new gameplay elements in every step from Super Mario Bros -> 2 -> 3 -> World -> 64 -> Galaxy -> 3D World.
nintendo still exists, sega really doesn't
seems like their way works like it or not
I'd argue that before Mario 64, the core Mario games were extremely close in nature.
#2 was quite a different beast from the rest
Selectable characters with different "stats" or abilities for each, and the whole pick up and throw mechanic was a big deviation
#3 came back to what we now consider the more traditional approach, and added map navigation, a number of different pickups and abilities. Core gameplay was similar but there was enough advancement for me.
Super Mario World was very similar to #3, but added the yoshi mechanic.
damn rightYeah...a new suit that lets you fly with a cape instead of a racoon tail.
I don't consider it to be a real mario game. Technically it's just Yume Kōjō: Doki Doki Panic with mario characters as replacements. Still great fun though. Would also be fun if they went back to this dream world in a future mario game.
Regardless of its similarities to Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2 in fact started out as the original Super Mario Bros. 2 developed by Kensuke Tanabe, a developer of Nintendo. The prototype Super Mario Bros. 2 emphasized on vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game allowing players to toss each other around, however, the prototype was initially considered to not be fun, and was scrapped. Some time later, Tanabe received instruction to use the Yume Kojo mascots in a game by the Fuji Television Company, and has since redeveloped the prototype as Yume Kōjō: Doki Doki Panic. After Nintendo of America dismissed The Lost Levels as being too difficult, Nintendo redeveloped Yume Kōjō: Doki Doki Panic back into a Super Mario game (with its focus being based off the originally wanted concept of vertically scrolling levels and block throwing).
You guys ask them to branch out, but you fail to remember how much trouble 3rd parties had with most of Nintendo's DEV kits through the years.
Then, you go on to quote some games that other consoles have that are non-exclusive to them, but Nintendo doesn't have. Exclusive games make you buy a console. Mass Effect, reason to own an XBOX or PS. Except it's also available on PC, woops.
Killer Instinct? Game rankings has it at 73.7%. If you start counting games on Wii and Wii-U above 73.7% you're going to get owned. Scratch it.
Bravely Default
Xenoblade
Project X
Bravely Default
Rhythm Heaven
Wonderful 101
Pikmin
Professor Layton
Pushmo
Golden Sun
Elite Beat Agents
Animal Crossing
Endless Ocean
Sin and Punishment
Brain Academy
Nintendogs
Wii Party/Fit/Play/Etc
Just because you don't like the IP doesn't meant it doesn't exist.
Nintendo's bread and butter (Mario, Zelda, Pokemon, Metroid) will always be around, because they are the most critically acclaimed and best selling titles.
Would also be fun if they went back to this dream world in a future mario game.
I think you're simply listing any interesting-looking game that is exclusive to Nintendo, because Bravely Default is not a Nintendo game. It's a Square-Enix game that's exclusive to the 3DS just like Four Heroes of Light was to the DS. What does surprise me is that you don't bring up things like Nintendo being willing to fund Bayonetta 2's development, which is a game that you don't necessarily associate directly with Nintendo.
What's even more surprising is that Square-Enix can actually create a jRPG that looks very good. At least us poor Americans can get a small smackerel of its proposed goodness when the demo comes out on January 2nd!
Yeah...a new suit that lets you fly with a cape instead of a racoon tail.
Bravely Default is published by Nintendo. FF wasn't.
Publisher(s)
- JP Square Enix
- NA / PAL Nintendo
You only looked at the word "fly" word deep.
Flying with the cape (and I do mean actually flying) means bobbing up and down with the cape deployed in a balloon. Most players probably treat the cape as you described to the raccoon tail, just a short, unstained zip in the air.
ok? It's still reusing the same idea.
This is why I liked the gamecube era Nintendo so much. Seems to me that they introduced a lot of new IP's like Pikmin then.
You clearly glossed over the gameplay mechanics disparity between the two in my counter example to your raccoon tail/cape presented example.
Your statement is no better than video games reusing the gun concept.