Originally posted by: nitromullet
Originally posted by: Kakkoii
Little comparison.
http://www.pcmech.com/wp-conte...tracedvsrasterized.jpg
LOL! You do realize that we're currently using rasterizing technology, and I'm pretty sure we've all seen much better image quality, shading, lighting, and refection effects on our own PCs than what Intel wants us to believe is possible in this comparison.
Uhhhh...drrr...I dunno notin sir! Yoo so smart!
<_<
Of course we currently use rasterization, that's the point of the comparison. And yes you can create much better rasterized effects. The comparison in that image is just a stock rasterization. It would look like that if you built those models in Maya for example and textured them the same, with a light source coming from the up high behind the camera. Rasterizing cannot create the same accuracy and quality in reflections/transparency as Ray Tracing can. Sure you could change some settings on the rasterized objects such as the spoon to make it shine more realistically, but it's never going to get too the point of realism that ray tracing creates.