- May 23, 2001
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Disclaimer: I LIKED HL2. I paid for HL2. I beat it on Medium. This is not intended to be some troll thread, and I'm not here to pick any fights. Just stating my opinion, and would like to see some discussion on the matter.
OK. Here goes, in no particular order:
Graphics:
Facial features and the character models are awesome. But seriously, what is with the dark scenes in the game? I'm running everything on high, with a 6800GT, and the dark scenes did nothing for me. Poor detail, and the shadows definitely seemed bad.
Audio:
Can't complain much. Not up to par with Doom 3 though. This will be the only Doom 3 comparison. I promise.
Gameplay:
I felt the vehicle missions/chapters were merely filler for the game. At no point in piloting the boat or dune buggy did I ever say "WOW" like when I first drove the Warthog in Halo. Physics were good. I did kind of like outrunning the gunships dropping depth charges though.
I could have done without the squads later on in the Game. It felt like a poor implementation of Freedom Fighter's squads. I literally felt like launching hoppers at my squad everytime the four of them blocked the doorways in City 17. And wtf is with the Medics charging into battle?? Ant Lions and the bugbait mission was pretty fun. Until you got in the Jail (see clogged doorways rant).
Enemy AI - Horrible.
The last thing that comes to mind about gameplay is the total amount of it. As in, there wasn't enough. I beat the game in about 18-20 hours, including taking a billion attempts to do the turret mission and dealing with the autosave crash/lock up experience. I figured something that took that long to develop would at least go that extra mile and make the game longer.
Plot:
Or should I say lack of plot? 1984 anyone? Sure, the combine looked good. But the whole "Big Brother" spiel I could live without. They do a poor job of setting the story up. While you're immersed in the game there's no real attachment to the other characters. Maybe a bit more interaction would be nice. I think looking to Gordon as the Messiah or whatever kinda downplayed the mood from the first game. The final level was way too easy (why the heck would they give me a supergun that lets me kill groups of combine soldiers in 1 hit?) and the final battle was as far from epic as possible.
My biggest beef about the plot is the ending. It sucked. No matter what you say about anything I've typed here, the ending was just fricken stupid. I've played through the game, only kind of immersing myself in the story to have this totally lame ending. We learn NOTHING about the G-Man. There's no real cliffhanger whatsoever (that highest bidder crap was no big surprise considering we knew we were working for him anyways) to make us wonder "what next". There's no hint as to what might come. Basically the only thing that made the game relate to Half Life was Freeman, and the suit/crowbar.
Well, that's it. I have a couple other things, but I forgot em and it is time for me to eat... Did I like HL2? Yes. Will I replay it? Definitely. Is it the "best game ever'? Hardly.
OK. Here goes, in no particular order:
Graphics:
Facial features and the character models are awesome. But seriously, what is with the dark scenes in the game? I'm running everything on high, with a 6800GT, and the dark scenes did nothing for me. Poor detail, and the shadows definitely seemed bad.
Audio:
Can't complain much. Not up to par with Doom 3 though. This will be the only Doom 3 comparison. I promise.
Gameplay:
I felt the vehicle missions/chapters were merely filler for the game. At no point in piloting the boat or dune buggy did I ever say "WOW" like when I first drove the Warthog in Halo. Physics were good. I did kind of like outrunning the gunships dropping depth charges though.
I could have done without the squads later on in the Game. It felt like a poor implementation of Freedom Fighter's squads. I literally felt like launching hoppers at my squad everytime the four of them blocked the doorways in City 17. And wtf is with the Medics charging into battle?? Ant Lions and the bugbait mission was pretty fun. Until you got in the Jail (see clogged doorways rant).
Enemy AI - Horrible.
The last thing that comes to mind about gameplay is the total amount of it. As in, there wasn't enough. I beat the game in about 18-20 hours, including taking a billion attempts to do the turret mission and dealing with the autosave crash/lock up experience. I figured something that took that long to develop would at least go that extra mile and make the game longer.
Plot:
Or should I say lack of plot? 1984 anyone? Sure, the combine looked good. But the whole "Big Brother" spiel I could live without. They do a poor job of setting the story up. While you're immersed in the game there's no real attachment to the other characters. Maybe a bit more interaction would be nice. I think looking to Gordon as the Messiah or whatever kinda downplayed the mood from the first game. The final level was way too easy (why the heck would they give me a supergun that lets me kill groups of combine soldiers in 1 hit?) and the final battle was as far from epic as possible.
My biggest beef about the plot is the ending. It sucked. No matter what you say about anything I've typed here, the ending was just fricken stupid. I've played through the game, only kind of immersing myself in the story to have this totally lame ending. We learn NOTHING about the G-Man. There's no real cliffhanger whatsoever (that highest bidder crap was no big surprise considering we knew we were working for him anyways) to make us wonder "what next". There's no hint as to what might come. Basically the only thing that made the game relate to Half Life was Freeman, and the suit/crowbar.
Well, that's it. I have a couple other things, but I forgot em and it is time for me to eat... Did I like HL2? Yes. Will I replay it? Definitely. Is it the "best game ever'? Hardly.