Originally posted by: Insomniak
Originally posted by: muoot
I will (as I hope every other reasonable people who read this thread does) to disregard your trite, uninteresting attempt at satire when it lends absolutely nothing to your defense of the HL2 last chapter falling flat on it's can.
"Falling flat on it's can" is dependant on viewpoint. While I will whole-heartedly agree that the final chapter was not the most action packed of the game, I don't think it "fell flat on it's can" insofar as where Valve decided to end the game and pause the story.
hey, good for you. Then, keep it up, eh?
Originally posted by: muoot
Should the audience, based upon the events at the end of HL2 perceive a close to the events at City 17 with no questions (NONE) answered regarding the purpose of GF's mission in City 17 or, even, was/was not the Citidel destroyed?
You tell me why not.
No, that is a purely sophmoric retort.
I imagine that why things occurred as they did in City 17 will be revealed to us in good time. Until such time as that information is disclosed, yes, the player may as well put City 17 behind them.
I'm not saying that the questions should remain unanswered forever. If you think that, you're assuming, and we all know what happens to U and ME when someone ASSumes.
looking backon the thread, it is not me who is assuming... the destruction of the Citadel, have passed, occurred, concluded.., are your words.
What I'm saying is that for the moment, the player knows all they need to know about City 17, and may not be revisiting it barring Half-Life 2 expansion packs. I'm sure the catalysts for the events there could be made clear in an entirely different locale, if the player were to learn more about the macro-situation, not just what Gordon can percieve with his boots on the pavement.
As for the storyline (not the gameplay), the audience may find a difficult time justifing a continunce since a minimal plotline was revealed to motivate the gameplayer.
Originally posted by: muoot
Perhaps you are satisfied with absolutely no resolultion or explaination in the least as to why you have been involved in this rebellion for the last 15-20 hours.
I am at the moment, because, as I have repeatedly tried to explain to you, the resolution/explanation is most assuredly upcoming. Just not in this game.
Originally posted by: muoot
Perhaps you are satisfied with the lack of difficulty and absence of any formitable challanges of the last chapter in HL2.
I had no problem with the last chapter. It got the game were it needed to be in order to conclude. The last scene of most movies are devoid of action as well. I don't see a problem here. You just spent the last 19:45 shooting things. Is 15 minutes too long to go shooting a
little bit less? If so, I pity you.
Please do not twist my words to your (dis)favor. "lack of difficulty and absence of any formitable challanges" does not equal merely shooting things. Also, the game did not conclude, it paused.
Originally posted by: muoot
Perhaps you are satisfied with Deus Ex Machina controling the doors of time and stopping the clock when the Administrator's teleport exploded ? >(which ,BTW, superimposes a myrid of implications...most of which will lead this conversation into the bowels of plot-story hell)
I felt it ended the game well enough. I am, again, quite looking forward to the continuation of this story further down the road. And yes, let us not get into the "if they can stop time, why don't they..." speculation. I have a feeling we'd be here a lot longer than we'd like.
well enough by your standards (apparently)
If Valve does not resolve at least a percentage of the story by the end of the series, then yes, we will all have something to complain about. I can see them leaving some things up to the player to speculate at, but I would like answers as to why Gordon is being made to complete his "assignments". To me, that is the big question, the big X. Everything else is somewhat circumstantial.
Agreed. Or even, a taste of why GF was particapting HL2 would have been more compelling.
There are other things I would like to know of course. What happened to Alyx, and the other characters as well, being at the top of that list. But if Valve never chooses to answer that question, there is little harm done there. If they decide that that is for the player to ponder for the rest of his or her days, so be it, as long as they answer The Big One. If your purpose, as you put it, is revealed, then the ancillary bits don't matter as much. Why was Alyx involved? Either by Machiavellian design or coincidence, she was involved to help Gordon. That is all the player need to know. Purpose breeds purpose, you might say, even if her running into Gordon were a complete fluke. To me, that would make it all the more realistic. Often events in life occur by chance.
I deny the accident.
-J. Pollack
But let me summarize this in bullet point form so I can get some sleep:
You sure you picked the appropriate screen name?
- I can understand if people did not find the last level
enjoyable to play. That is wholly a matter of taste.
Agreed, and exactly my OP point.
- I can understand if people do not enjoy waiting for answers. That is wholly a matter of taste and childishly impatient.
Mistaken of you to imply a childish nature, to what is, in fact, human nature.
- I can
not understand why some people think the game is bad because their questions were not answered. This has nothing to do with gameplay.
while in may have nothing to do with gameplay in particular, it does have everything to do with audience participation & immersion in the storyline.
- I can
not understand why some people thought all their questions were going to be answered at the end of this game because we knew over a year ago that Half Life 3 was coming and Half Life 2 would not resolve the plot.
How about just one storyline answer or plot related reason to continue GF's participation on to HL3? eh? Or would that be impatient ????
- I can
not understand people who think the story is bad, because they do not know what the story
is yet. They have only seen a part of it. A drawing of a firetruck looks pretty crappy if all you can see is a headlight.
yes. 15-20 hours of time to get a to a minmimalistic drawing of a headlight. En-thrall-ing.:roll:
There we have it. If you didn't like playing the last level, fine, that's up to you. But you cannot judge the story yet, as it is merely part of a greater whole, and I have no qualms with Valve's choice of how to begin or end this particular portion of said whole. If you do, fine, but you are, quite frankly, SOL and crying over spilled milk.