OK, I think I've FINALLY nailed down why my computer scores so low in 3DMark 2000 & Q3A timedemos. Found a guy over in the OC forum that reduced the speed of his system slightly to match mine, & then ran 3DMark 2000.
Both of us were running the following:
P3 700e @ 966 (138x7.0)
128 MB Mosel Vitalic Revision 2 @ 138 CAS2
GeForce 2 GTS @ 220/400 (His is a 64 MB, mine's a 32)
I have a BX based BF6, he has an i815 based CUSL2
My scores:
3DMark Result 6711 3D marks
CPU Speed 470 CPU 3D marks
Game 1 - Helicopter - Low Detail 130.05 FPS
Game 1 - Helicopter - Medium Detail 96.84 FPS
Game 1 - Helicopter - High Detail 58.21 FPS
Game 2 - Adventure - Low Detail 161.55 FPS
Game 2 - Adventure - Medium Detail 70.82 FPS
Game 2 - Adventure - High Detail 41.75 FPS
Fill Rate (Single-Texturing) 685.95 MTexels/s
Fill Rate (Multi-Texturing) 1404.27 MTexels/s
High Polygon Count (1 Light) 9178 KTriangles/s
High Polygon Count (4 Lights) 7971 KTriangles/s
High Polygon Count (8 Lights) 6069 KTriangles/s
8MB Texture Rendering Speed 505.15 FPS
16MB Texture Rendering Speed 352.29 FPS
32MB Texture Rendering Speed 167.45 FPS
64MB Texture Rendering Speed 80.77 FPS
Bump Mapping (Emboss, 3-pass) 233.85 FPS
Bump Mapping (Emboss, 2-pass) 338.44 FPS
Bump Mapping (Emboss, 1-pass) 558.35 FPS
Bump Mapping (Environment) Not Supported
His scores:
3DMark Result 7555 3D marks
CPU Speed 549 CPU 3D marks
Game 1 - Helicopter - Low Detail 146.15 FPS
Game 1 - Helicopter - Medium Detail 109.70 FPS
Game 1 - Helicopter - High Detail 59.07 FPS
Game 2 - Adventure - Low Detail 179.02 FPS
Game 2 - Adventure - Medium Detail 85.16 FPS
Game 2 - Adventure - High Detail 50.45 FPS
Fill Rate (Single-Texturing) 688.85 MTexels/s
Fill Rate (Multi-Texturing) 1400.42 MTexels/s
High Polygon Count (1 Light) 14968 KTriangles/s
High Polygon Count (4 Lights) 7945 KTriangles/s
High Polygon Count (8 Lights) 4230 KTriangles/s
8MB Texture Rendering Speed 511.62 FPS
16MB Texture Rendering Speed 384.98 FPS
32MB Texture Rendering Speed 208.23 FPS
64MB Texture Rendering Speed 104.60 FPS
Bump Mapping (Emboss, 3-pass) 250.90 FPS
Bump Mapping (Emboss, 2-pass) 333.47 FPS
Bump Mapping (Emboss, 1-pass) 551.20 FPS
Bump Mapping (Environment) Not Supported
The highlighted areas are the interesting points.
CPU Speed - This is where the main discrepancy is.
Fill Rate - These values are practically identical, eliminating my video card/drivers as the source of the problem.
What could be causing the huge variance in CPU speed? As far as I know, my BIOS is configured optimally.
Any ideas? This has been frustrating me for some time, & I may FINALLY be onto the source of the problem.
Viper GTS
Both of us were running the following:
P3 700e @ 966 (138x7.0)
128 MB Mosel Vitalic Revision 2 @ 138 CAS2
GeForce 2 GTS @ 220/400 (His is a 64 MB, mine's a 32)
I have a BX based BF6, he has an i815 based CUSL2
My scores:
3DMark Result 6711 3D marks
CPU Speed 470 CPU 3D marks
Game 1 - Helicopter - Low Detail 130.05 FPS
Game 1 - Helicopter - Medium Detail 96.84 FPS
Game 1 - Helicopter - High Detail 58.21 FPS
Game 2 - Adventure - Low Detail 161.55 FPS
Game 2 - Adventure - Medium Detail 70.82 FPS
Game 2 - Adventure - High Detail 41.75 FPS
Fill Rate (Single-Texturing) 685.95 MTexels/s
Fill Rate (Multi-Texturing) 1404.27 MTexels/s
High Polygon Count (1 Light) 9178 KTriangles/s
High Polygon Count (4 Lights) 7971 KTriangles/s
High Polygon Count (8 Lights) 6069 KTriangles/s
8MB Texture Rendering Speed 505.15 FPS
16MB Texture Rendering Speed 352.29 FPS
32MB Texture Rendering Speed 167.45 FPS
64MB Texture Rendering Speed 80.77 FPS
Bump Mapping (Emboss, 3-pass) 233.85 FPS
Bump Mapping (Emboss, 2-pass) 338.44 FPS
Bump Mapping (Emboss, 1-pass) 558.35 FPS
Bump Mapping (Environment) Not Supported
His scores:
3DMark Result 7555 3D marks
CPU Speed 549 CPU 3D marks
Game 1 - Helicopter - Low Detail 146.15 FPS
Game 1 - Helicopter - Medium Detail 109.70 FPS
Game 1 - Helicopter - High Detail 59.07 FPS
Game 2 - Adventure - Low Detail 179.02 FPS
Game 2 - Adventure - Medium Detail 85.16 FPS
Game 2 - Adventure - High Detail 50.45 FPS
Fill Rate (Single-Texturing) 688.85 MTexels/s
Fill Rate (Multi-Texturing) 1400.42 MTexels/s
High Polygon Count (1 Light) 14968 KTriangles/s
High Polygon Count (4 Lights) 7945 KTriangles/s
High Polygon Count (8 Lights) 4230 KTriangles/s
8MB Texture Rendering Speed 511.62 FPS
16MB Texture Rendering Speed 384.98 FPS
32MB Texture Rendering Speed 208.23 FPS
64MB Texture Rendering Speed 104.60 FPS
Bump Mapping (Emboss, 3-pass) 250.90 FPS
Bump Mapping (Emboss, 2-pass) 333.47 FPS
Bump Mapping (Emboss, 1-pass) 551.20 FPS
Bump Mapping (Environment) Not Supported
The highlighted areas are the interesting points.
CPU Speed - This is where the main discrepancy is.
Fill Rate - These values are practically identical, eliminating my video card/drivers as the source of the problem.
What could be causing the huge variance in CPU speed? As far as I know, my BIOS is configured optimally.
Any ideas? This has been frustrating me for some time, & I may FINALLY be onto the source of the problem.
Viper GTS