Why no L/R lean in BF2?

Homerboy

Lifer
Mar 1, 2000
30,856
4,974
126
In a game of this nature, why would they leave such and option out?

Edit: Oh I realize that "EA SUCKS" is a valid response... but Im looking for something not so sophmoric
 

Fistandantilis

Senior member
Aug 29, 2004
845
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0
AMEN!!! I think that that is one of the dumbest things to not have in any FPS, WHY? the game would be alot cooler if it ihad it.
 

40Hands

Diamond Member
Jun 29, 2004
5,042
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71
Oh and how could they not put in some kind of anti-bunny hopping thing like CS did along time ago. I fvcking hate bunny hoppers.
 

Homerboy

Lifer
Mar 1, 2000
30,856
4,974
126
Originally posted by: BroeBo
Oh and how could they not put in some kind of anti-bunny hopping thing like CS did along time ago. I fvcking hate bunny hoppers.

Yeap another good point. These things just seem PAINFULLY obvious. I mean the lean in a game type like this seems like a given. Lean in something like Q3A or Serious Sam isn't really needed....

Horrible
 

Parkre

Senior member
Jul 31, 2005
616
0
0
Please, who uses lean? Leaning is for wussies. That's right just stick you head out a little more.......booooommm.....my 50cal killed you...

oh, and EA sucks. lean would have been nice.
 
Dec 27, 2001
11,272
1
0
Lean and shoot or lean and just peek?

In either case, I don't think that's the kind of game DICE wanted to make. Sniping is nerfed for the same reason....the game is about run and gun.....not play it safe. C-S doesn't have it either for the same reason. All you'd have would be 32 gophers peeling around door jams to take pot shots at each other.

Anyway, who cares? Is it less fun without lean?
 
Dec 27, 2001
11,272
1
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Originally posted by: BroeBo
Oh and how could they not put in some kind of anti-bunny hopping thing like CS did along time ago. I fvcking hate bunny hoppers.

And you should take a hella long time to recover from going prone so it wouldn't be used in a fire fight as frequently as it is.
 

Fistandantilis

Senior member
Aug 29, 2004
845
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when you get on a mounted weapon you can duck...but you cant lean?
oh and are bunny hoppers they guys that jump around? I just got off a server and I saw the coolest jump whilst in game, I hate jumpers, but I guess whatever gets you the kill and points
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: BroeBo
Oh and how could they not put in some kind of anti-bunny hopping thing like CS did along time ago. I fvcking hate bunny hoppers.

Anti-Bunnyhopping ruined CS. Yea, I said it. I'm not saying bunny hopping was important to CS, but the fact that you now run slower for a period of time if you even jump is probably the stupidest thing ever innitiated in an FPS game. It makes you feel like you control a fat person.

Yea, BF2 may have some issues with people leaping around and going prone in mid air. The easy solution? Do not allow people to switch to prone while in mid air, bam, easy and taken care of. If needed, they could also make it so people cannot jump without stamina.

I think the lean would be a neat feature but not often used. The fact is the main times I'd want to lean around a wall would be if a tank or apc was in the area. But these vehicles can still kill you around a corner with splash damage, so it doesn't matter if you are leaning or not. The only other time I'd line would be when fighting a sniper, but the game doesn't flow in such a way so that I'm spending too long in a 1 on 1 fight with a sniper.
 

Seeruk

Senior member
Nov 16, 2003
986
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0
My biggest problem with BF2 is that they still havent got rid of the arcade feel of the game. All the things mentioned above cause this, bunny hopping, no lean, and so on - plus add the unrealstic vehicles and so on..

I prefer mine much more Simulation - thus I have found myself going back to JO more and more over last few weeks
 

Stuxnet

Diamond Member
Jun 16, 2005
8,403
1
0
Originally posted by: Seeruk
My biggest problem with BF2 is that they still havent got rid of the arcade feel of the game.

Actually, if you read one of the interviews with Scott Evans, you'll see that was actually one of their goals... and given how many copies they've sold (of BF2 and in the whole franchise), I'd say they probably made the right move.

Dice never set out to make a simulation, so I don't get why people complain that it isn't. That's like me complaining that Madden doesn't have enough basketball.

The lean sitution is a catch-22. Yeah, there are times where its omission is quite painful, but like someone else said, if BF2 had lean, the gameplay would be much, MUCH slower and probably rediculously frustrating. The lack of leaning in BF2 is a necessary evil, at least IMO.

Now the lag on the other hand...

Last night I was prone on a rooftop as I guarded a flag that had recently been in heavy contention. I'm sitting there for about 30 seconds when all of a sudden the glorious netcode craters my a$$ into the pavement below. I also love how everything is going smoothly until you get into a firefight, and all of the sudden the client and server lose all ability to stay synchronized. Weapon switches not registering, C4 firing not registering, the whole 9 yards. I'm beginning to get really pi$$ed off about it. Last weekend I was piloting a Blackhawk. I was probably about 50 to 100 cyberfeet above the rooftops when the server "corrected" our position right into the side of a small building. Naturally, I was penalized out the yang by a bunch of twats, but that's another story.

I can live with minor bugs and such, but between the server browser, the netcode, and the EAX issues, this game probably should have been held back several months.

/hijack
 

Seeruk

Senior member
Nov 16, 2003
986
0
0
Your net code problems sound like Packet Loss. Symptoms I have never experience with BF2 on my 8mb ADSL connection, but I remember all too well from playing tribes 2 at tourney level with a 56k dialup

Im not trying to say it isnt successful! At first I was really happy with the way troops moved more realistically, the removal of spray and pray, the infantry is the funnest part of the game!

It just ruins all sense of immersion for me when you see the base jumping, bunny hoppers, people who when in a firefight just rapidly alternate between prone and standing, and so on.

I like to feel part of a gritty war experience, not a marioworld goes bananas cartoon sketch.

 

Stuxnet

Diamond Member
Jun 16, 2005
8,403
1
0
Originally posted by: Seeruk
It just ruins all sense of immersion for me when you see the base jumping, bunny hoppers, people who when in a firefight just rapidly alternate between prone and standing, and so on.

Well, I'd be lying if I said I didn't agree with you, at least to an extent. The base jumping is pretty crazy. The whole stand > prone > stand > prone ... [45 minutes later, same firefirefight] ... stand > prone thing really needs to be addressed. If someone goes prone, their accuracy should be DESTROYED for a brief period of time while they reorient themselves. Getting back up should take a huge chunk of energy and should include some sort of delay.

 

sunase

Senior member
Nov 28, 2002
551
0
0
Going slower when you jump makes perfect sense. You don't see athletes at the olympics jumping in the running races, do you? It takes your feet off the ground and during that period they are doing nothing to keep you moving.

Jumping not screwing your running speed ranks right up there with dodging while jumping. You should have near zero control of your trajectory after a jump. Most games act like the characters have freaking jet packs.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: sunase
Going slower when you jump makes perfect sense. You don't see athletes at the olympics jumping in the running races, do you? It takes your feet off the ground and during that period they are doing nothing to keep you moving.

Jumping not screwing your running speed ranks right up there with dodging while jumping. You should have near zero control of your trajectory after a jump. Most games act like the characters have freaking jet packs.

AKA the arcade feel. The second you make movement the way you are describing it, the second it SUCKS. Guarenteed. It would be like arguing how unrealistic shooting is, so you should get weapon jams and have to take your gun apart and you should only be able to carry one or 2 weapons. There is such a thing as TOO realistic.

And really, you have to ask yourself, who the hell are you benefitting by nerfing movement? The tank whores, the apc whores, the attack choppers, you sure as hell arn't benefitting infantry. And really, do tanks need help? Are the people driving them having a tough time getting a rediculous number of kills? You should really think about things like that before deciding.

Right now this game has a somewhat fast pace, which makes for a solid experience, changing that is a bad decision.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,403
1
0
Originally posted by: skaceyou have to ask yourself, who the hell are you benefitting by nerfing movement? The tank whores, the apc whores, the attack choppers, you sure as hell arn't benefitting infantry. And really, do tanks need help? Are the people driving them having a tough time getting a rediculous number of kills? You should really think about things like that before deciding.

Hmm... the guy's got a point...

It sounds like some people want adjustments that will make infantry vs. infantry easier/more realistic (and I would agree), but we certainly don't want anything that would make infantry vs. armor any more futile than it already is.

 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Originally posted by: jbourne77
Originally posted by: skaceyou have to ask yourself, who the hell are you benefitting by nerfing movement? The tank whores, the apc whores, the attack choppers, you sure as hell arn't benefitting infantry. And really, do tanks need help? Are the people driving them having a tough time getting a rediculous number of kills? You should really think about things like that before deciding.

Hmm... the guy's got a point...

It sounds like some people want adjustments that will make infantry vs. infantry easier/more realistic (and I would agree), but we certainly don't want anything that would make infantry vs. armor any more futile than it already is.

Meh. Bunny hopping never saves anyone from me in the tank. The only time I find it being an annoyance is when I am fighting someone on the ground. My first instinct is to find the target and shoot...not try to jump my ass around and try to "dodge" their bullets. It definitely needs to be nerfed. The tank is just like what it says. A TANK! Its a large metal killing machine. If you see one, GET THE FVCK OUT and then spot it for the rest of your team. The reason I get so many kills with the tank is people are too stupid to notice it on the map or be aware of their surroundings.
 
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