cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
The thing is, people always said this even when Nintendo was equivalent to their closest competition (GameCube versus PS2) or ahead (DS vs PSP). I was playing games over the phone lines on my SNES and it was glorious, but the GameCube, PlayStation 2, and PSP (at first) all took the PC-route of letting the game developers set up and maintain their own services.
I still remember the AJC newspaper getting the "expert" opinion from the proprietor of X-Playground, an XBOX and PS2-only LAN center in Peachtree City, GA. This "expert" went on to state the absolute falsehood that Nintendo was not doing as much as Sony or Microsoft for online/network games. If he had left Sony out of the comparison then what he said would have been true but, instead, he slipped up and showed his bias. Nintendo had many LAN games at the time (1080 Avalanche, Mario Kart Double Dash, Kirby Air Ride, etc) and Phantasy Star Online. Sony had some iLink (FireWire) networking games and a very few Network Adapter games. They were supporting it at least as well as Sony, if not better (1st party).
When the DS went online Nintendo created a very limited networking service for it which was more than Sony did for the PSP at that time. The PS3 launched and the PSP was updated with PSN much later.
That doesn't matter. It's what happens with current consoles that matters. Back then nobody knew what they were doing and there was no real connectivity portal like we have now where you can see who's online and what they are playing and do cross game voice chat etc. Sony and Microsoft both adapted to the need for internet based network gaming including setting up a system where you can quickly identify friends and such outside the games. Nintendo really didn't and still hasn't shown any changes on that front. The gamecube only had Phantasy star for internet based network gaming and one game called Homeland that never released outside of japan. How you figure one single game is considered "better support" is beyond me. Gaming over LAN is almost entirely irrelevant when talking about network gaming at this point. Many games play as if someone was in the same room but you are playing with/against someone across the country or even from another country. Heck I was playing Quake 3 and Unreal Tournament online before the PS2 even launched. To compete in the marketplace of today's gaming demographics Nintendo has to have a structured online gaming system that embraces the same standards as PSN and XBL. This includes universal voice communucations, friend lists, a gamertag ID system, even video and photo sharing has become commonplace.
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