This should be in console gaming. This thread is almost entirely misinformation and at best in some cases just throwing around purely theoretical numbers that do not correlate with real world performance.
The $350 Wii U was still sold at a loss on launch. It's a little crazy to say the least for anyone to truly believe a machine produced in late 2012 that costs over $350 to make could be less powerful than a 2005 box. Sort of reminds me of the people that think the PS2 was more powerful than the Gamecube.
The bottom line is that most multiplatform games do look better on the Wii U. Splinter Cell Blacklist is the most obvious example. Wii U is also getting the next gen version of CoD Ghosts, not the one one that runs on the 360 and PS3. It's clearly a much more powerful system than the 360 and PS3 but nowhere near the One and PS4 obviously.
I totally agree with the last sentence to the last word...
People at Nintendo would need to be crazy to not make a better console than Xbox 360 and Playstation 3 plus not update their design of the console. Very early development kits of the Wii U from 2011 had Radeon HD 4850 though it seems Nintendo aimed at power consumption levels of Gamecube, so not above 45 watts and the console consumes around 30 watts.
I dont think anyone said the GPU was slower...
But the CPU certainly is.
The Wii U is expensive due to the gamepad. Not the console itself.
Comment #5 About Watch Dogs for Wii U being better than Xbox 360 or Playstation 3 version and I responded that of course it will since the GPU supports Open GL 4.3 that is better API than DirectX bloatware when its about CPU,GPU and RAM overhead.
We don't know if it is slower since most games were Xbox 360 ports so differences between Wii U's CPU Espresso and Xbox 360's CPU Xenon is earth shattering, we can't really judge the CPU of the Wii U since games are not properly optimized for it from 3rd party and extra CPU cache is not being used properly plus Wii U has HD Audio DSP so it does need audio to be ran on CPU core and the information that we know about Wii U's CPU came primarily from hackers that used vWii mode while they did not cracked the primary mode The Wii U mode.
Also please note that Xbox 360 CPU has shared L2 cache versus Wii U CPU that has Core 0 512KB Core 1 2MB and Core 2 512KB of cache, it is not unified so that is an issue, a really big one for Xbox 360 ports and developers that are used to CPU caches being unified on consoles.
If we want to know full potential of the Wii U's CPU then we need to have run benchmarks in its native mode. Since CPU is from IBM then somebody should try and run Mac OSX on it and hopefully someone will put an effort to make its GPU run properly, ultil then we don't know much.
Wii U's gamepad is expensive, it has a resistive screen, a large battery, a microphone, speakers and camera plus a simple gyro also a Wifi chip, it is a multi purpose controller.