Dumac
Diamond Member
- Dec 31, 2005
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Twilight Princess kind of had an overworld though. I remember repairing the bridge on the map to progress around it. Been a while though, but I could have sworn it was pretty close to Ocarina of Time.
It kind of had an overworld, but it was section off 90% of the game by literal walls. Hyrule field didn't open up until the end of the game. not to mention, there wasn't anything in it except a single optional dungeon IIRC. It just acted as a short cut between places.
Twilight Princess started the extreme corroding of console Zelda games. There was almost zero exploration in that game. You were shepherded from place to place in a very linear fashion. It was probably due to the large focus on story.
Compare the Ocarina of Time map to the Twilight Princess map and Skyward Sword map. Ocarina of Time's map looks like a feasible world and terrain. Twilight Princess is just a bunch of corridors linking isolated areas, not to mention that the game forces you to go to isolated areas in a specific order via the tiny corridors. Skyward swords drops any attempt to pretend the places are linked together, and just has 3 seperate large isolated areas.
One of the reasons I like the 2D games so much is due to the large connected overworld. A Link to the Past. Links Awakening. Oracles of Seasons.
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