wii u no gamepad

dragantoe

Senior member
Oct 22, 2012
689
0
76
I was wondering what nintendo might have been able to do with the wii u if they didn't have the gamepad and instead used the money spent towards it to make a more powerful system. I'm talking mainly about the cpu, since, for all intents and purposes, is garbage for a modern gaming system, but also the gpu, because it seems like they could have slapped a 6670 equivalent in there, which would have been awesome. I don't think the gamepad was a worthwhile investment, it costs too much for nintendo to develop and takes away from the gaming experience.
 

notuptome2004

Junior Member
May 16, 2013
8
0
0
I was wondering what nintendo might have been able to do with the wii u if they didn't have the gamepad and instead used the money spent towards it to make a more powerful system. I'm talking mainly about the cpu, since, for all intents and purposes, is garbage for a modern gaming system, but also the gpu, because it seems like they could have slapped a 6670 equivalent in there, which would have been awesome. I don't think the gamepad was a worthwhile investment, it costs too much for nintendo to develop and takes away from the gaming experience.




Well it does not cost much for Nintendo to Develope the GP and No the Gamepad does not take away from the gaming experience it only Adds to it depending on the Developer and game .


i own the Wii U and i find the GP to add to the game making it more engaging for example Zombie U makes great use of it and has about or more then 15 differant uses it is used for just some examples ( Door hacking Tool Inventory managment Gun Crafting Black light scanner many many more )


i dont see how you feel it takes away from the gaming experience cause well in Zombie U it does tell you on some accastions when the game need you to lookat the GP to look down at it otherwise you use the GP when ya need to to do what needs to be done in the game and when ay do that well the game is still running in real time so all the suspense and horror is there and not taken away.


oh and one ot her thing based on soem games when you play witha friend in MP or so you can do so on the GP while your friend uses the big screen no more TV split screen for Co-op or MP matches also witha good portion of games you can play directly on the GP while the TV is off



Also the system is Plenty powerful system the GPU is 4 to 5 years newer then that of both the PS360 it has GPGPu functionality so a good portion of what be CPU load can be now handled by the GPU so the CPU speed is not much of an issue and it was nver that it was just lazy developer making carbon copy ports of games from the 360 or PS3 with very little optimizations to the Wii U


all in all the 2nd screen A symmetrical gameplay is great if done right and so far some developers have done a great job at it. Ubisofty being a big supporter is bringing ther highly anticipated game Watch-Dogs to Wii U and if you watch the gameplay videos and all that you will understand the Wii U was ment for this game and made for it cause of the Gamepad and what the game provides
 

SharpHawk

Member
Jan 6, 2012
111
9
81
[Abridged]

A post like that should constitute an automatic ban.

That falls under our purview. In the future use the Report Post function; meta commentary on other posters is not what this forum is for.
-ViRGE
 
Last edited by a moderator:

dragantoe

Senior member
Oct 22, 2012
689
0
76
What for stating facts obviously the OP has not had a good a mount of time with the Wii U .

you didn't state any facts you just gave your own opinion, also, the only thing more powerful on the wii u compared to the xbox is the gpu and ram, but the cpu on the wii u is trash and is holding the console back tremendously, and anything that makes you look away from the game takes me out of the experience. I had ZombieU and Arkham Asylum, i played through both then decided the WiiU was a waste of my money and sold it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
you didn't state any facts you just gave your own opinion, also, the only thing more powerful on the wii u compared to the xbox is the gpu and ram, but the cpu on the wii u is trash and is holding the console back tremendously, and anything that makes you look away from the game takes me out of the experience. I had ZombieU and Arkham Asylum, i played through both then decided the WiiU was a waste of my money and sold it.

Cevat Yerli, CEO of crytek thinks the WiiU is fine and he has even helped a developer with a game using CryEngine 3 get running on the WiiU. The WiiU has more vram than the 360 or PS3 which allows it to have higher resolution textures and such. The CPU isn't that weak at all if you compare the PS3 and 360 CPU either.

Glancing down at the controller to view the map, your inventory, and radar is infinitely better than cluttering up your FOV with all that or god forbid you have to pause the game and shift through a menu to select the map and actually stop the action. I don't find it offensive at all and in fact much prefer glancing down.
 

notuptome2004

Junior Member
May 16, 2013
8
0
0
you didn't state any facts you just gave your own opinion, also, the only thing more powerful on the wii u compared to the xbox is the gpu and ram, but the cpu on the wii u is trash and is holding the console back tremendously, and anything that makes you look away from the game takes me out of the experience. I had ZombieU and Arkham Asylum, i played through both then decided the WiiU was a waste of my money and sold it.



WOW it took you 2 games to realize that and yes while what i stated could be my opinion it is also basic fact knowledge about the Wii U and uses of the Wii U gamepad it is not as if any of that is False no it is not so it is by all intensive purposes Fact.




it is obvious you just dont like immersion and survival horror cause that si what Zombie U is and what the Wii U +GP bring to the table . if this game had been on PS360 or so when you wanted to get in to your inventory or anything else like it the game would have paused in the background allowing you as much time as ya wanted to do what ya needed but in Zombie U the game is always going and the urgency of the situation is always there the threat of being eaten alive is always there



Also you brought up the Wii U CPU well it mnay run @ only 1.2ghz for a Tri-core but ghz has never amounted to raw performance not in this day and age and as i stated the Wii U GPU has GPGPu functionality that Developer can and will take advantage of that will offload a bunch of stuff that would have been processes by the CPu will now be done on the GPU


Look at need for speed on the Wii U and Trin 2 both games are using PC assets high end PC assets and both games run freaking great on the system while the Ps360 versions run lower quality everything else and dip in performance
 

insertcarehere

Senior member
Jan 17, 2013
639
607
136
I don't think the Wii U is 'underpowered', at least compared to the PS3/360, however, the way Nintendo have set it up seems to have been more for their own game development with emphasis on Wii BC, instead of actually consulting third parties more. IMO, something based on the mobile Liano/trinity chips would have been a better choice, as even if it does not have power parity with the PS4/Durango, the system architecture should ensure games are easier to develop for/port.
 

notuptome2004

Junior Member
May 16, 2013
8
0
0
I don't think the Wii U is 'underpowered', at least compared to the PS3/360, however, the way Nintendo have set it up seems to have been more for their own game development with emphasis on Wii BC, instead of actually consulting third parties more. IMO, something based on the mobile Liano/trinity chips would have been a better choice, as even if it does not have power parity with the PS4/Durango, the system architecture should ensure games are easier to develop for/port.




Everything in the Wii U was because Developers requested it and when nintendo showed them or told them about ther idea for the gamepad they was all excited on the stuff they could do on a 2nd screen experience but the hardware anyways is something they wanted
 

Tom

Lifer
Oct 9, 1999
13,293
1
76
you didn't state any facts you just gave your own opinion, also, the only thing more powerful on the wii u compared to the xbox is the gpu and ram, but the cpu on the wii u is trash and is holding the console back tremendously, and anything that makes you look away from the game takes me out of the experience. I had ZombieU and Arkham Asylum, i played through both then decided the WiiU was a waste of my money and sold it.

LOL. So those aren't your opinions ??

He did state facts. He went into a lot of detail about how the gamepad can be used in a game.
 

tipoo

Senior member
Oct 4, 2012
245
7
81
I would have much preferred that actually. Keep the MotionPlus as the default controller, and have that cost from the gamepad go towards a modern APU. Even if it was much lower performing than the PS4/Ones APUs, it would at least make it more compatible.
 

tipoo

Senior member
Oct 4, 2012
245
7
81
the Wii U GPU has GPGPu functionality that Developer can and will take advantage of that will offload a bunch of stuff that would have been processes by the CPu will now be done on the GPU


So do the One and PS4, and they have much more GPU resources to throw at GPGPU.
 

dragantoe

Senior member
Oct 22, 2012
689
0
76
I would have much preferred that actually. Keep the MotionPlus as the default controller, and have that cost from the gamepad go towards a modern APU. Even if it was much lower performing than the PS4/Ones APUs, it would at least make it more compatible.

thank you! I actually quite like the pro controller, if that was the standard then I would be happy, but I also feel like there was a lot of stuff nintendo could have done with the motion plus that they didn't... skyward sword was the closest to a game optimized for it, but it wasn't perfect, or near my expectations
 

tipoo

Senior member
Oct 4, 2012
245
7
81
Yep. Even if they kept the relative costs, if the Wii U gamepad will cost 170 at retail it probably costs at least 70-100 to make. That's a big difference that could have went to the internal chips. Trade out the PPC750-based CPU and GPU, and had they broken backwards compatibility, they could have had a fair mid range APU in there, which would be much closer to the One/4 both architecturally and performance wise. Even if it was something like 4 Jaguar cores and 600GFLOPs GPU with the same 2GB RAM, that would be better. Easier cross porting, better performance.

And I agree that the Wiimote and especially MotionPlus were never used to potential, and it's likely because of how weak the Wii was, it couldn't get many serious third party games. Imagining something with even half of the Ones power, and with the MotionPlus instead of gamepad, that would have made for an appealing system that would have attracted more cross platform games.
 
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