The Encoding/Decoding part is done with VCE and UVD. The secondary chip is the primary operating system processor and it appears on both the Xbox One and the Playstation 4.
The PS4 is not using AMD's UVD. The second custom chip contains (probably) Imagination Hardware codecs in addition to a second GPU for UI screens and low power XTV/browser & compute (NUI).
http://www.neogaf.com/forum/showthread.php?t=622186
Cited is a Llano AMD Fusion APU PDF.
1) UVD is a discrete component (separate from GPU and CPU) with it's own power gating and connected to the Memory buss. Internally it's probably still Mips.
2) Page 21 shows leakage (temp) of the entire APU at 0 clock with various sections gated off. It shows even with zero clock that there is still leakage until the GPU components are gated off. This should put an end to the claims that Idle current is negligible. Long GPU Idle automatically turns off the GPU to save leakage current.
3) Page 14 shows an
application player - UVD - Rest of GPU. Page 20 shows power gating for the UVD is separate. UVD can be off when the GPU is active but the
UVD requires the GPU to be active. X86 CPU can be off when UVD and GPU are on....playing video? What CPU is being used for the Application player? The Trustzone processor if HSA design is connected to the memory buss and can be used as the IPTV player just as well as a X86 CPU.
Both UVD and GPU had to be on in AMD APUs to IPTV stream. This was one of the issues and why IPTV had a Energy Star reg of 50 watts for IPTV...
RVU is always IPTV streaming when the TV is on and can not afford UVD plus GPU active at the same time! It works for small GPUs (2CUs) in Kabini but is too much wasted power with larger GPUs like the PS4's 18CU GPU.
RVU support dictates the PS4 design. This is an easy to understand point, RVU is IPTV streaming when the TV is on....2-6 maybe 8 or more hours a day. 2-4 watt IPTV using the hardware codec in the second custom chip vs a AMD UVD and GPU for 40+ watt for IPTV streaming. 4 watts vs 40 watts for 6 hours a day 365 days a year.
APUs with small GPUs are all AMD sells but a semi-custom game console APU has a large GPU. What works (using the GPU shaders for IPTV) for APUs with smaller GPUs is not viable from a power use point of view with a larger GPU in the APU.