Originally posted by: Coldkilla
Your thoughts? I think it'll be impossible unless we develop a way to do away with wires and have data sent through light waves.
Originally posted by: Coldkilla
5-10 years? Even the fastest computers in the world cannot produce a cup of water, nontheless an ocean. 5 Years? Bach!
Originally posted by: Auryg
There's actually an engine (and game) coming out within the next few years that supposedly has pretty lifelike water. I think the main point of the game is rushing through corridors where water is coming in behind you, or something like that.
I forget it's name though.
Of course, it's not calculating every molecule
Originally posted by: BoberFett
Perhaps the OP means volumetric water? For instance, shoot a hole in a barrel of water and shoots out a stream until it's to the level of the hole. Those are some intense physics and outside of actually simulating molecules I'm not sure how you'd do it accurately. You wouldn't necessarily have to stay at molecular size, but it would have to be sufficiently small that it could simulate a liquid.
You may have seen physics engine demos that involved piles of primitives (cubes, spheres, etc) and how they interacted when you dropped something into the pile. Most physics engines I've seen really bog down modern processors with only a couple hundred objects being tracked. Imagine having millions to billions of those objects and calculating for each of them for 60 frames per second and you can imagine the kind of processing power it would take. It'll be a long time before we see this in games.
Originally posted by: Piblokto
As with any "visual" effect, the only test is whether it fools the human eye into thinking it looks like what it purports to be. Our eyes can't see each molecule, so that level of computing power won't be needed for graphics purposes. Given that there are very real limits on human vision, I think it's only a matter of a few years before essentially "real" liquid effects are available.
Now if you wanted to do a scientific calculation that required tracking each molecule, that's another question.
Originally posted by: tenshodo13
The water in Lair I actually amazing.
Originally posted by: Coldkilla
Originally posted by: tenshodo13
The water in Lair I actually amazing.
Has anyone successfully decyphered what tenshodo13 said?
-- true as it may be with molecular sized particles not being able to be seen by the human eye. I just mean in very small, not necessarily "molecule" sized but perhaps "pixel sized".
Originally posted by: TheoPetro
Originally posted by: Coldkilla
Originally posted by: tenshodo13
The water in Lair I actually amazing.
Has anyone successfully decyphered what tenshodo13 said?
-- true as it may be with molecular sized particles not being able to be seen by the human eye. I just mean in very small, not necessarily "molecule" sized but perhaps "pixel sized".
thats exactly what I was thinking. You only need to calculate what your monitor can display. Anything smaller than a pixel is a useless waste of processing power.
To answer your question though I expect this to happen in the next 5 years. If you look back 5 years to 2002 and the cutting edge graphics then and extrapolate it I can see it easily happening in the next 5.
Here are some games from 2002 to compare http://en.wikipedia.org/wiki/2002_in_video_gaming
If you click on a game some of them have screen shots.
Originally posted by: Imp
Think this would fall into the physics area. It'd be amazing if water actually flowed around objects with real waves. But you'd have to calculate every globule/pixel cluster of it and with the trouble they have rendering a few barrels now, I don't see this happening soon. Personally, I'm happy with them getting the light reflecting off water 'realistically'. Also, I doubt there'd be much use for 'dynamic water' unless a they made a firefighter game or....???