Complete crash requiring hard reboot. I have a few hard drives (all NTFS), and run a dual boot with XP and 2k. However, when running just 2k (before I reinstalled XP after not using it for years) it still had the same problem sometimes.
The crash does not happen in orthos or video card benchmarks. I've left memtest running more than once and never had an error. Previously, when I was using windows 2k only, I had plenty of apps and a few video games. However, I had a new hard drive and wanted to install XP on it. The only game that I actually play, although not that often, is q3. Mousing in XP is horrendous for serious aiming in my opinion, and so I decided to install a 2k again to another disk (the previous disk was 5 years old and was making just a bit too many odd noises for me to continue using it).
When I uses 2k before, I do remember having crashes only when in quake, no errors, just freeze, sounds from the game become scrambled during the crash or repetitive, and had to do a hard reboot. This usually only happened if I had 3 quakes running and a couple ms visual studios + winamp, etc. I still knew something was wrong, but it only happened if I was trying to work and have quakes running as well.
Anyway, on the new install of 2k sp4, I am getting it frequently. By that I mean that in the everytime I have play quake with only one quake running I would average it at 2nd or third game I have a crash. Sometimes it happens immediately.
System:
Opteron 165 (I've run overclocked, but even when I ran it stock it still did the same thing, aside from it running fine in XP; I've tried underclocked as well).
PDP XBLK 512x2(mostly just use the default timings and speed, but I tried underclocking as well, recently overclocked it, didn't change anything in with ddr600 and 2.5-4-3-7 2.9v)
ATI x800 pro vivo (non-modded to x800xt; I did try to mod it, but the same problems had been occuring for a while before I did try to mod it with a bios flash -- I found out that I have the one version of the x800 pro vivo's that will not mod to an xt)
Currently using Omega 3.8.330 but I've used several ATI catalyst drivers before this, I just like the Omega's over the idiotic gui of ATI hiding vsync for opengl and directx.
Epox 9U1697
2x500W Ultra X-Connects (voltages are steady, neither are like the lemons which some people got, but like the one's that received very high review ratings)
Audigy 2 ZS
Now, I read something a long time ago that I remembered recently. I don't remember the specifics, but I believe the windows 2k video display address space was not in a protected area. If XP does protect video memory, then that might be the problem.
BIOS options like video bios shadow and caching are disabled.
It would be great if someone can give me the answer outright, but if not, does anyone know if it is possible to dump the memory contents on a complete crash (not just windbg for BSODs)? I just want to be able to trace it back to why in the world it is happening.
The crash does not happen in orthos or video card benchmarks. I've left memtest running more than once and never had an error. Previously, when I was using windows 2k only, I had plenty of apps and a few video games. However, I had a new hard drive and wanted to install XP on it. The only game that I actually play, although not that often, is q3. Mousing in XP is horrendous for serious aiming in my opinion, and so I decided to install a 2k again to another disk (the previous disk was 5 years old and was making just a bit too many odd noises for me to continue using it).
When I uses 2k before, I do remember having crashes only when in quake, no errors, just freeze, sounds from the game become scrambled during the crash or repetitive, and had to do a hard reboot. This usually only happened if I had 3 quakes running and a couple ms visual studios + winamp, etc. I still knew something was wrong, but it only happened if I was trying to work and have quakes running as well.
Anyway, on the new install of 2k sp4, I am getting it frequently. By that I mean that in the everytime I have play quake with only one quake running I would average it at 2nd or third game I have a crash. Sometimes it happens immediately.
System:
Opteron 165 (I've run overclocked, but even when I ran it stock it still did the same thing, aside from it running fine in XP; I've tried underclocked as well).
PDP XBLK 512x2(mostly just use the default timings and speed, but I tried underclocking as well, recently overclocked it, didn't change anything in with ddr600 and 2.5-4-3-7 2.9v)
ATI x800 pro vivo (non-modded to x800xt; I did try to mod it, but the same problems had been occuring for a while before I did try to mod it with a bios flash -- I found out that I have the one version of the x800 pro vivo's that will not mod to an xt)
Currently using Omega 3.8.330 but I've used several ATI catalyst drivers before this, I just like the Omega's over the idiotic gui of ATI hiding vsync for opengl and directx.
Epox 9U1697
2x500W Ultra X-Connects (voltages are steady, neither are like the lemons which some people got, but like the one's that received very high review ratings)
Audigy 2 ZS
Now, I read something a long time ago that I remembered recently. I don't remember the specifics, but I believe the windows 2k video display address space was not in a protected area. If XP does protect video memory, then that might be the problem.
BIOS options like video bios shadow and caching are disabled.
It would be great if someone can give me the answer outright, but if not, does anyone know if it is possible to dump the memory contents on a complete crash (not just windbg for BSODs)? I just want to be able to trace it back to why in the world it is happening.