OK, wow--I thought there were only so few that didn't like these games.
I don't mid the combat so much; what is it about the combat that people don't like?
OK--I can find issues that are simply immersion breaking. First, response is very slow--swinging and dodging just doesn't seem to work about 20% of the time.
you pretty much have to go into fights, at least early on, tweaked on potions and with an oil on your blade. This set up, for a lot of fights....is really goddamned annoying. I don't mind the idea, but having to meditate, navigate through 3 menus, deal with the little animations, over and over...very tedious.
Witcher claims to have this unique flow to combat, and the sword play and skills for swords are designed to allow that, no? Then why this system that you constantly have to go through?
Maybe the idea is to find the right potion balance, get yourself into a groove so that you can not only dispatch the nearest mob quickly, but also run around and wipe most things out on the map before your crack wears out?