I remember that one now. It started out pretty cool, but just kept getting weirder and weirder, until the end where I just thought it was the dumbest least believable story I have ever heard. The gameplay also deteriated as the game went on. While I finished the game, I have no interest in ever playing another MGS game.
as annoying as it was to be transported away from the Snake character then forced into the role of some pre-teen emo Jap-pop scuba ninja, the story careened into the land of cliche'd tripe (the president's been kidnapped! I mean the president's son has been kidnapped!, I mean the president's son kidnapped the president! I forget most of the nonsense), and onward to hackneyed attempts at what I can only describe as postmodern game/reality constructs--seriously, do you guys remember when the Col started claiming to be a computer virus, and the game itself, i.e, the code, was now your enemy?
it was fucked up.
I've probably played worse, but this one really sticks out as the most poorly-written lazy attempts at a game story that I can remember. The play was certainly OK, but the fact is I didn't care about my dumb emo character.
and yeah, I never played another MGS game because of this one. I seem to remember that it was shortly after this game that the creator was dubbed some sort of design and story GENIUS, with gaming statues erected in his honor. This is when I realized that game producers are populated by some immature, untalented hacks that simply wouldn't know good writing and design if it climbed up their asses and suffocated them. because of this fact, you just know that any other MGS game is going to suck hard, b/c they'll just let them get away with it. The little kids that swallow this shit up aren't going to care, of course, b/c there's shiny images and the ingrained assumption that this is somehow considered "mature."