You'll find it a little harder to laugh this post off archangel...
a while before Rollo was banned, he PM'd me out of the blue (prior to that we had never communicated except on the forum) and said if he could ever do anything at all for me name it. At the time I already knew he had nVIDIA contacts )if you read the anandtech forums carefully, it's common knowledge and he never made a secret of it).
So, I took him up on his offer, since I had tried to raise concerns of my own at nVIDIA and had met with no response.
What follows is excerpts from the PM's (note I don't keep PM's and hardly ever get or send any, what follows are what I kept in a notepad file):
Me: Rollo,
You stated I could feel free to ask you a favor, so I'm going to call one in if you don't mind.
Could you contact your nVidia friend for me and ask if there is any chance at all that nVidia can enable transparency AA for nV4x as well as for G7x.
Really, at this stage of the game with replacements for the nV4x line about to launch top to bottom, what do they have to lose by not doing this? (I'm certain they can do this, just like after GF2 launched you could use the NSR (nVidia Shading Rasteriser - a precursor to pixel shaders) that was lying dormant in those GPU's).
This would help to silence the fanATics who have recently seized upon ATi enabling transparency AA for R4xx, but nV4x lacking it.
This link is an email I tried to send to nVidia (have never heard back from them) on the subject (as well as AGP 7800) back in June 2005. I have no idea if anyone at nVidia ever recieved or read it.
I wonder if you could point your nVidia friends here and to this demo in particular?
This would solve the Doom3 grilled floor aliasing if it could be somehow implimented into the driver (as an optional add on to Doom3's shader perhaps). Something like it might be able to applied to alpha textures in Mafia.
Could you possibly get your nVidia friend to put these issues before someone in the company in a position to do something about them? I would really appreciate it if you could.
Rollo: Done Greg, I guarantee you it will get in front of people at nVidia, hopefully I'll get an answer soon.
Rollo: I emailed your PM with links directly to one of their managers I met at the G70 launch last summer, so you were heard if nothing else.
Rollo: I got an answer on your first question: TAA only works on the G70>. (from a guy on the nV driver team)
For those interested, the link to the email I mentioned was a rapidshare.de link which has now expired, but I've uploaded an image of the email
here
The other thing linked to by me was a B3D thread concerening a demo by Humus that alleviates aliasing on on objects that actually need it. You can read about it
here