Worst video game endings

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Fritzo

Lifer
Jan 3, 2001
41,892
2,135
126
neverwinter nights 2 - such a good game with amazing characters

and an ending that was obviously rushed, depressing (rocks fall/everyone dies), and narrated by someone with zero voice acting experience or skill

I remember that. It was like "Oh shit! We have $100 left and we're not finished with the last 10 minutes of the game! Get the secretary, janitor, and receptionist in here and make something up!"

Half-Life 2: Ep 2 got me going, but the absolute WORST was Mass Effect 3. I'm STILL angry about that.
 
Reactions: renz20003

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
I remember that. It was like "Oh shit! We have $100 left and we're not finished with the last 10 minutes of the game! Get the secretary, janitor, and receptionist in here and make something up!"

Half-Life 2: Ep 2 got me going, but the absolute WORST was Mass Effect 3. I'm STILL angry about that.

NWN 2 was a major let down mostly because the story and acting up until the end were really darn good.
 

Paratus

Lifer
Jun 4, 2004
16,843
13,775
146
Never played it, but I think ME3 probably takes the cake.

Though Ghouls & Goblins is probably a close second (You have to replay the game, again. No saves. Nintendo hard.).

Yep definitely Mass Effect 3.

I mean... is it a wrong assessment? I don't really have a comment regarding it (aside from the fact I actually dislike Bioware RPGs.. prolly in minority there), just from my understanding, most were *very* upset about the pre-DLC ME3 ending.

But the final DLC (“Citadel”) was probably the best DLC. I laughed my ass off at so many points.
 
Sep 29, 2004
18,665
67
91
There was a popular FPS like 10 or 15 years ago. It got harder and harder and harder. Then there was the end boss. It was a joke to beat unless I figured out some tactic to easily beat him. I was like, wtf .... "that's it?"

Good end boss requires atleast 3 attempts to beat the first time. Bad end bosses take 20 retries and much frustration.
 

DigDog

Lifer
Jun 3, 2011
13,620
2,188
126
i'm sure everyone has experienced a 1980s game with broken english and badly coded and all that.

BUT, how bad was the ending of Quake 1 ???

Think about it.

You play this AWESOME game, one of the greatest games ever made. You make it to the end, and kill those few monsters on the level, and then, nothing. No exit. No explanation. Game just keeps running.

You are stuck in this empty room with lava on the floor, and a big .. "thing" in the middle, that does nothing. Doens't even try to kill you. No indication that THIS is the final monster.

The only way to kill it, is to telefrag it, i.e. to teleport inside it. You would not even know what telefrag was, unless you played online multiplayer, which is the 90s was a pipe dream for most.

So you need to KNOW that you gotta watch for a floating blue ball, and when the ball is inside the thing, you enter the teleport. And the game just ends.

and frankly even the ending of Doom 2 was bad, after 30 levels of shooting monsters, you now had to do an action-platform thing where you needed to figure out the correct timing on the platform, and shoot inside a wall.
 

A Casual Fitz

Diamond Member
May 16, 2005
4,654
1,018
136
Regarding Mass Effect - There was absolutely nothing that the developers could have done that wouldn't have pissed a lot of people off, but the fact that they didn't really try and went super lazy with it made me laugh.
 

DigDog

Lifer
Jun 3, 2011
13,620
2,188
126
the problem - as a really smart guy previously said - wasn't with ME3's ending, but with ME2's beginning.

The reason ME1 works so well, as a story, is because the Hero (tm) is Defiantly Facing (tm) some Insurmountable Odds (tm).

google it, i'm sure Tv Tropes has an article somewhere.

Explained in simple english, we know that Shepard cannot win. Humanity may be able to destroy 1 reaper in unusual conditions with combined effort, but they have no realistic chance of surviving the harvest. We love the fact that Shepard says "i'm gonna try to win to my last breath", because we love the Defiant Hero. Even though we know he can't win.

Which is why ME1 was so cool; it's the same kind of cool when the Black Guy (tm) in the zombie movie decides it's time to sacrifice himself, he grabs that belted M60 and faces off a horde of zombies while the white guy hero and the blond girl escape.

YOU KNOW HE'S GON' DIE, but he's sooooo cool.


And then in ME2 they chickened out of this narrative and what-if-shepard-wins, because of course they did.

So, removing the negatives, you remove the positives as well. Removing the "reapers equals certain death" you remove the key element of fascination with the story, which is " what if a Hero faces an enemy who cannot be beaten?". It's another facet of the tragic hero, not too different than Batman, or Doctor Manhattan, or even frikin' Superman in some of his stories, the hero who keep's on 'heroing despite being powerless to help/save/change Thing He Really Loves(tm).


mass effect was cool because for once, the good guys were gonna lose. this enemy is so stronk, the hero simply has no way to shape the story in a way that will make him win, and THAT was what was cool about it.


If i really had to milk it, because i owned Bioware or whatnot, i would have made a final scene where a whole bunch of reapers attack, and the join forces of humanity fight a desperate battle, but finally manage to kill off most of them ..


and then a HUGE force of reapers comes out of hyperspace. and that's it. game over.
 

Fritzo

Lifer
Jan 3, 2001
41,892
2,135
126
Regarding Mass Effect - There was absolutely nothing that the developers could have done that wouldn't have pissed a lot of people off, but the fact that they didn't really try and went super lazy with it made me laugh.

There are plenty of endings that would have worked. People on YouTube even mixed together alternate endings that would have been fantastic. One of my favorites involved Shepard, mortally wounded, learning that the Reapers all worked off a control ship, then he managed to pilot the Normandy (?) into the heart of the control ship, sending it crashing to Earth, causing a giant impact that devastated 1/4 of the planet. Centuries later, the monument of the ship still stands and people see Shepard as a hero or a villain, depending on how you look at it...which fit perfectly into the game's overall morality theme.
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,609
12,735
146
There are plenty of endings that would have worked. People on YouTube even mixed together alternate endings that would have been fantastic. One of my favorites involved Shepard, mortally wounded, learning that the Reapers all worked off a control ship, then he managed to pilot the Normandy (?) into the heart of the control ship, sending it crashing to Earth, causing a giant impact that devastated 1/4 of the planet. Centuries later, the monument of the ship still stands and people see Shepard as a hero or a villain, depending on how you look at it...which fit perfectly into the game's overall morality theme.
Makes sense. Your story would be passed down by those you interacted with, and thus your legacy would be dependent on your choices through the story (life).

It's almost like some actual thought was put into that, rather than a Deus Ex Machina null ending.
 

Loop2kil

Platinum Member
Mar 28, 2004
2,606
21
81
Nintendo's Blaster Master....Because I never got to see it GDIT!!!!!
Loved the game but never could beat it.
 
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