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ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: TGS
Originally posted by: ArchAngel777

The shield isn't very good at L60, that is for sure. 960 HP isn't much :-/ It would be nice if +Healing or +Damage & Healing work for that shield, that is for sure. But being that instant spells only use like 43% of the +damage or healing, it will not go far. I am running with about +250 spell damage right now and according to my math, if those shield changes were implemented, it would be like 1075 HP or so, instead of the 960? or so that it is.

Preists don't really do any CC when deal with PVP. You really cannot count mind control, because it is broken very easily, and when someone hits you... Not to mention, you just sit there like a dummy in the other characters mind

Yes, but at least it should scale like epic weapons. I've been hearing a lot about how spells aren't scaling like epic weapons are giving the edge to the melee crowd. If only there were some epic spell drops.

Originally posted by: cKGunslinger
Wow - I can't believe so many people have never tried BGs. Battle Grounds are what keep me paying $15/month. I don't do them all the time, but they make for a nice break every once in while from PvE action, questing, and grinding.

Communication and teamwork is, obviously, the key to sucess. I've been in many, many Alliance PuGs that are destined to fail, and they typically do. The best BG action (I like AB) is had when you join as a group with a few guild-mates. You don't have to fill the whole team, but 4-5 is plenty to turn the tides of battle, if others are willing to listen a bit.

Yeah, I've been grinding out out for 40 so I can go in full face melt mode. I have around 160 HK from solo and some duo killing. I'm fairly good at taking down those around my levels but in a group environment I have yet to get in real big fights. Though I'm sure to disappoint a few people as I'm a master at ninja kills. I have to be to get a near constant spirit tap proc. :laugh:

I'm probably going to run my first real BG tonight, and experience the pain of being target numero uno. Oh I'm going to be packing a lot of mithril frags tonight, boys and girls... I know in the patch notes they mentioned mind control helms get diminishing returns. I'm curious on this, as does this mean you can carry around multiple helms?

Good luck with your priest! They are a lot of fun... I have to warn you though, ShadowForm in PVP isn't all it is cracked up to be. You still take the same amount of magic damage and not being able to cast renew on your buddies, or a quick flash heal can be a bad thing. The global cooldown for leaving ShadowForm is the speed of your wand, which seems like forever in a PVP fight.

You are right, melee weapons keep getting an upgrade while spells are just sitting still. Right now the biggest fear I have is a Warrior decked out in good gear... I basically cannot beat them, or get away for that matter. Rogues are pretty mean too, but I can get away from them usually.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: TGS
I'm probably going to run my first real BG tonight, and experience the pain of being target numero uno. Oh I'm going to be packing a lot of mithril frags tonight, boys and girls... I know in the patch notes they mentioned mind control helms get diminishing returns. I'm curious on this, as does this mean you can carry around multiple helms?
I didn't read this in the notes, but what they usually mean with diminishing returns is that the effectiveness of item/spell will decrease as it's is used on the same player over and over. Meaning, that as you probably target the most bad-ass warrior on your opponents team and run him off a cliff or into their priest, if you keep doing such, the duration of the effect will probably decrease with each iteration, such that by the 4th or 5th time, it may simply fail to only last a few moments.

I don't think having multiple items can skirt the issue.
 

jman19

Lifer
Nov 3, 2000
11,220
654
126
Originally posted by: Malladine
Now granted, i've only played WSG 3 times and neither of the other two, but it just seems...

Well, we were rolled over every time...

It was at this point that I knew you are an Alliance player. I don't know what it is, but when playing AB as a Undead, my team almost always wins. The Alliance players in general seem far less coordinated.

 

skace

Lifer
Jan 23, 2001
14,488
7
81
You make it sound like you are fighting elite mobs. But if you can die really easily, so can your opponent. You have to remember that. You were fighting a better coordinated team and thats where the fun and challenge is. Learning how to better coordinate your team to best the enemy.

Also, as a note, some high level people make alts and as they level up they run their alts through lower level battlegrounds. So there is an expectation that one of those people you are fighting is an extremely good player who probably knows 90% of the class skills in the game thus giving him an edge strategically.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: ArchAngel777
Good luck with your priest! They are a lot of fun... I have to warn you though, ShadowForm in PVP isn't all it is cracked up to be. You still take the same amount of magic damage and not being able to cast renew on your buddies, or a quick flash heal can be a bad thing. The global cooldown for leaving ShadowForm is the speed of your wand, which seems like forever in a PVP fight.

You are right, melee weapons keep getting an upgrade while spells are just sitting still. Right now the biggest fear I have is a Warrior decked out in good gear... I basically cannot beat them, or get away for that matter. Rogues are pretty mean too, but I can get away from them usually.


I've noticed though, that even with around +80-90 shadow I can use vampiric embrace with slightly less effectiveness as a renew with about +50-60 healing. The only thing is, that it works on the entire group. For me, spamming out attacks is huge healing which combined with mind blast is a giant agro sink in PvE. I figure people are going to gun for me anyways, but between shields and VE I can handle light healing but pump out good single target damage.

I'm still impressed that if I'm paying enough attention, with 2 VEs and SWP, and spamming mind flay I put up some really good healing across the party. I do have five in shadow weaving, and I think +6% to shadow damage. Next level is going to be shadowform and another 15% damage buff that comes with that. I've had to shuffle my buttons around as I'm still trying to remember to use VE in PvP.

I've heard about it, but I've never seen it. Have you heard of any Disc/Holy builds with a heavy smite build? Being a 4 second cast(?) on the upper levels it should get all the bonus from +magic. Seeing as how there is no holy resistance I've (other than the long cast time) wondered why smite isn't used a bit more. Between a huge +spell power smite and SWP should make for a nasty combo, even without going heavy shadow.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: skace
You make it sound like you are fighting elite mobs. But if you can die really easily, so can your opponent. You have to remember that. You were fighting a better coordinated team and thats where the fun and challenge is. Learning how to better coordinate your team to best the enemy.

Also, as a note, some high level people make alts and as they level up they run their alts through lower level battlegrounds. So there is an expectation that one of those people you are fighting is an extremely good player who probably knows 90% of the class skills in the game thus giving him an edge strategically.
yeah.

Well, i think i'll try controlling our alliance lads tonight, if I can get my wife to play. I'll host the raid and try to make sure people have roles to play. Any advice there?

What lvl can we join AB btw?
 

Tremulant

Diamond Member
Jul 2, 2004
4,890
1
0
I've never had any problems in the BGs. I have a 47 rogue and I usually aim for priests and other rogues. Warlocks are taken down fairly quickly too, especially the ones without STA gear. The only class that gives me a lot of trouble are hunters (well, smart ones) and stunlock rogues.

My favorite thing is to team with another rogue and a shaman (or another healer). The alliance only sees the shaman, so they charge and get rocked. Then they come back and do it again.. and again.

My priest buddy was shadow spec.. he respecced to holy and *loves* it. Even in BG. Plus, it's better for instances when he isn't tempted to do damage.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Mages and druids, quite frankly are two of the best BG classes, but you guys aren't to where you're terribly useful yet. Druids are useful because they can break roots, have travel form, and take tons of damage if they need to. Mages are AoE specialists, and this can scatter enemy forces if they fear it, and severely hurt them if they don't.

You are correct in that you have to work together. At the very least as a healing type, you should pick a warrior or paladin and follow them around healing. rogues WILL target you when you do this. You need to find a counter (I played priest a lot in WSG, so don't know how a druid counters rogues). Generally you're more useful healing than doing damage. As a priest I kept rank 1 Shadow Wordain and rank 1 Mind flay for DOTing and slowing while conserving mana for healing.

Set up a meeting point for charges and see what you can do. In general, more offense is more effective, as you can grab the flag, then wipe out the people with your flag on the way back. Since there are no travel forms yet, it should be viable to kill any flag carrier with your group. Once druids get travel form, they are very effective at avoiding confrontation once out in the open. I've had WSGs go 0-2 then someone leaves, a druid comes in and we win 3-2 because we just keep people busy while the lone druid runs the flag back and forth all by himself.

As an alliance druid, I think it's in your best interest to get up to 30-39 right away. Travel form is great for WSG and it somewhat evens the playing field with the shaman who have ghost wolf in the 20-29 BG. Also, alliance get more intelligent at higher level too. Espeically the paladins. At 20-29 you still have lots of paladins who are in the 'we are great at melee damage' stage. As level increases, they learn how much better they are if they play more as a priest in plate, they get more mana and become more defense focused, and this is how they are dangerous in BGs. They are competant healers that take lots of effort to bring down. I can say that at 60 alliance is every bit as good as horde, and really the key differentiator is the teamwork aspect.

Some mods might help, at the very least pull out the raid groups in the default UI so you can see everyone's health bars. THis makes healing in BGs so much easier, you can see who is getting hurt easier. I prefer CTRA so I can sort by class (warriors, mages, and rogues generally take precedence), but UImods are very much a preference thing. I also use Discord Unit Frames which has 2 cool features:
1) it allows hiding the large party health bars automatically when you join a raid. This can help clear up the screen clutter, and you can put your important raid classes in that space. I never really looked at those big bars in a raid, and I found this mod a great help for a healer.
2) It allows you to see your target's target, which makes focus fire and healing easier. You can be healing someone, then easily attack the target they are attacking; or you can target an enemy and see who they are going to attack so you can prepare to heal the right person (or run away if it's you )

Good Luck and have fun.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: Malladine
Originally posted by: skace
You make it sound like you are fighting elite mobs. But if you can die really easily, so can your opponent. You have to remember that. You were fighting a better coordinated team and thats where the fun and challenge is. Learning how to better coordinate your team to best the enemy.

Also, as a note, some high level people make alts and as they level up they run their alts through lower level battlegrounds. So there is an expectation that one of those people you are fighting is an extremely good player who probably knows 90% of the class skills in the game thus giving him an edge strategically.
yeah.

Well, i think i'll try controlling our alliance lads tonight, if I can get my wife to play. I'll host the raid and try to make sure people have roles to play. Any advice there?

What lvl can we join AB btw?

Arathi Basin is open to players lvl 20 and up. Breakdowns are:

20-29, 30-39, 40-49, 50-59, and 60s.

The most "winningest" strategy for us has always been: (assuming Alliance)

1) Hold 3 and only 3 nodes. This is all that is required to win. Greed will only make you lose.
2) Concentrate on holding Stables, Blacksmith, and either Mine or Mill.
3) Blacksmith probably needs the largest initial rush and defending group, as it is a vital resource.
4) HOLD YOUR RESOURCES! Do not waste time chasing down lone-runners, etc. And unmanned resource is quickly an enemy's resource. Sure, you might lose HK's if you are in an uncontested area, but you're not here for HK's, you are here for Honor, which comes from winning.
5) That said, it it vital to keep you nodes dynamic, if need be. If you get a 10+ man zerg on Mine, Mill, or Stables, do NOT pull players from other posts to help out. If you can't defend your resource, give it up and snatch another. If they have 10+ men attacking, then they only have 5 more defending their own nodes. Find one and reclaim it.
6) WORK AS A GROUP! Just because you are in a raid, don't neglect your party roles. Heal your warriors. Fear/stun/sheep/freeze theirs. Don't break CC. Save your squishies.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: TGS
Originally posted by: ArchAngel777
Good luck with your priest! They are a lot of fun... I have to warn you though, ShadowForm in PVP isn't all it is cracked up to be. You still take the same amount of magic damage and not being able to cast renew on your buddies, or a quick flash heal can be a bad thing. The global cooldown for leaving ShadowForm is the speed of your wand, which seems like forever in a PVP fight.

You are right, melee weapons keep getting an upgrade while spells are just sitting still. Right now the biggest fear I have is a Warrior decked out in good gear... I basically cannot beat them, or get away for that matter. Rogues are pretty mean too, but I can get away from them usually.


I've noticed though, that even with around +80-90 shadow I can use vampiric embrace with slightly less effectiveness as a renew with about +50-60 healing. The only thing is, that it works on the entire group. For me, spamming out attacks is huge healing which combined with mind blast is a giant agro sink in PvE. I figure people are going to gun for me anyways, but between shields and VE I can handle light healing but pump out good single target damage.

I'm still impressed that if I'm paying enough attention, with 2 VEs and SWP, and spamming mind flay I put up some really good healing across the party. I do have five in shadow weaving, and I think +6% to shadow damage. Next level is going to be shadowform and another 15% damage buff that comes with that. I've had to shuffle my buttons around as I'm still trying to remember to use VE in PvP.

I've heard about it, but I've never seen it. Have you heard of any Disc/Holy builds with a heavy smite build? Being a 4 second cast(?) on the upper levels it should get all the bonus from +magic. Seeing as how there is no holy resistance I've (other than the long cast time) wondered why smite isn't used a bit more. Between a huge +spell power smite and SWP should make for a nasty combo, even without going heavy shadow.

Smite might not be a bad way to go if you have +damage gear. However, my concern is in PVP. If you get kicked, slammed, or whatever ability to shut down your school of magic, yikes. That mean you could not even heal yourself. Being that smite and holy fire have really long cast times, I am not sure I would put much hope in their attacks. However, not having a holy resistance in the game *could* make smite a decent damage dealer in PVP. But most people do not run around with high resist gear in PVP, generally, it is +stam that matters, because, in a way it does the same thing that +resist hopes to accomplish, to live longer.

I may go full holy spec for my guild though... We have been running a lot of ZG with only 15 people and it is getting rather difficult to get past some of the great bosses with only 15. We have been able to take down the first three, but still have a ways to go.

 

Tremulant

Diamond Member
Jul 2, 2004
4,890
1
0
Originally posted by: cKGunslinger
Originally posted by: Malladine
Originally posted by: skace
You make it sound like you are fighting elite mobs. But if you can die really easily, so can your opponent. You have to remember that. You were fighting a better coordinated team and thats where the fun and challenge is. Learning how to better coordinate your team to best the enemy.

Also, as a note, some high level people make alts and as they level up they run their alts through lower level battlegrounds. So there is an expectation that one of those people you are fighting is an extremely good player who probably knows 90% of the class skills in the game thus giving him an edge strategically.
yeah.

Well, i think i'll try controlling our alliance lads tonight, if I can get my wife to play. I'll host the raid and try to make sure people have roles to play. Any advice there?

What lvl can we join AB btw?

Arathi Basin is open to players lvl 20 and up. Breakdowns are:

20-29, 30-39, 40-49, 50-59, and 60s.

The most "winningest" strategy for us has always been: (assuming Alliance)

1) Hold 3 and only 3 nodes. This is all that is required to win. Greed will only make you lose.
2) Concentrate on holding Stables, Blacksmith, and either Mine or Mill.
3) Blacksmith probably needs the largest initial rush and defending group, as it is a vital resource.
4) HOLD YOUR RESOURCES! Do not waste time chasing down lone-runners, etc. And unmanned resource is quickly an enemy's resource. Sure, you might lose HK's if you are in an uncontested area, but you're not here for HK's, you are here for Honor, which comes from winning.
5) That said, it it vital to keep you nodes dynamic, if need be. If you get a 10+ man zerg on Mine, Mill, or Stables, do NOT pull players from other posts to help out. If you can't defend your resource, give it up and snatch another. If they have 10+ men attacking, then they only have 5 more defending their own nodes. Find one and reclaim it.
6) WORK AS A GROUP! Just because you are in a raid, don't neglect your party roles. Heal your warriors. Fear/stun/sheep/freeze theirs. Don't break CC. Save your squishies.

That strat works for horde too, except it's Farm instead of Stables.

Defense is key in AB. If you don't defend your nodes, then you will lose. Plain and simple.

THe only thing I dislike about AB is the size of the map. Sometimes I just wanna zerg (which WSG is great for), but there's WSG has been dead for me since 1.7 came out.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: Tremulant
Originally posted by: cKGunslinger
Originally posted by: Malladine
Originally posted by: skace
You make it sound like you are fighting elite mobs. But if you can die really easily, so can your opponent. You have to remember that. You were fighting a better coordinated team and thats where the fun and challenge is. Learning how to better coordinate your team to best the enemy.

Also, as a note, some high level people make alts and as they level up they run their alts through lower level battlegrounds. So there is an expectation that one of those people you are fighting is an extremely good player who probably knows 90% of the class skills in the game thus giving him an edge strategically.
yeah.

Well, i think i'll try controlling our alliance lads tonight, if I can get my wife to play. I'll host the raid and try to make sure people have roles to play. Any advice there?

What lvl can we join AB btw?

Arathi Basin is open to players lvl 20 and up. Breakdowns are:

20-29, 30-39, 40-49, 50-59, and 60s.

The most "winningest" strategy for us has always been: (assuming Alliance)

1) Hold 3 and only 3 nodes. This is all that is required to win. Greed will only make you lose.
2) Concentrate on holding Stables, Blacksmith, and either Mine or Mill.
3) Blacksmith probably needs the largest initial rush and defending group, as it is a vital resource.
4) HOLD YOUR RESOURCES! Do not waste time chasing down lone-runners, etc. And unmanned resource is quickly an enemy's resource. Sure, you might lose HK's if you are in an uncontested area, but you're not here for HK's, you are here for Honor, which comes from winning.
5) That said, it it vital to keep you nodes dynamic, if need be. If you get a 10+ man zerg on Mine, Mill, or Stables, do NOT pull players from other posts to help out. If you can't defend your resource, give it up and snatch another. If they have 10+ men attacking, then they only have 5 more defending their own nodes. Find one and reclaim it.
6) WORK AS A GROUP! Just because you are in a raid, don't neglect your party roles. Heal your warriors. Fear/stun/sheep/freeze theirs. Don't break CC. Save your squishies.

That strat works for horde too, except it's Farm instead of Stables.

Defense is key in AB. If you don't defend your nodes, then you will lose. Plain and simple.

THe only thing I dislike about AB is the size of the map. Sometimes I just wanna zerg (which WSG is great for), but there's WSG has been dead for me since 1.7 came out.


The strategy isn't that cut out and pasted. Holding three nodes sounds like a good plan. But when you have everyone zerging something, they will take it over. 15 people zerging 6 = loss of flag. The best strategy is to keep on your toes, avoid the zerg and take what they leave behind.

You can completely dominate on the battle side of things in AB and yet loose the match. Play smart... If there is a zerg, try for another node.
 
Nov 7, 2000
16,403
3
81
its nice playing with guildies or friends, esp if you have voice comminucation

playing in a pick up group against a guild just isnt fun
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: ArchAngel777
Originally posted by: Tremulant
Originally posted by: cKGunslinger
Arathi Basin is open to players lvl 20 and up. Breakdowns are:

20-29, 30-39, 40-49, 50-59, and 60s.

The most "winningest" strategy for us has always been: (assuming Alliance)

1) Hold 3 and only 3 nodes. This is all that is required to win. Greed will only make you lose.
2) Concentrate on holding Stables, Blacksmith, and either Mine or Mill.
3) Blacksmith probably needs the largest initial rush and defending group, as it is a vital resource.
4) HOLD YOUR RESOURCES! Do not waste time chasing down lone-runners, etc. And unmanned resource is quickly an enemy's resource. Sure, you might lose HK's if you are in an uncontested area, but you're not here for HK's, you are here for Honor, which comes from winning.
5) That said, it it vital to keep you nodes dynamic, if need be. If you get a 10+ man zerg on Mine, Mill, or Stables, do NOT pull players from other posts to help out. If you can't defend your resource, give it up and snatch another. If they have 10+ men attacking, then they only have 5 more defending their own nodes. Find one and reclaim it.
6) WORK AS A GROUP! Just because you are in a raid, don't neglect your party roles. Heal your warriors. Fear/stun/sheep/freeze theirs. Don't break CC. Save your squishies.

That strat works for horde too, except it's Farm instead of Stables.

Defense is key in AB. If you don't defend your nodes, then you will lose. Plain and simple.

THe only thing I dislike about AB is the size of the map. Sometimes I just wanna zerg (which WSG is great for), but there's WSG has been dead for me since 1.7 came out.


The strategy isn't that cut out and pasted. Holding three nodes sounds like a good plan. But when you have everyone zerging something, they will take it over. 15 people zerging 6 = loss of flag. The best strategy is to keep on your toes, avoid the zerg and take what they leave behind.

You can completely dominate on the battle side of things in AB and yet loose the match. Play smart... If there is a zerg, try for another node.
As indicated by Point #5 in my strategy, above.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: cKGunslinger
Originally posted by: ArchAngel777
Originally posted by: Tremulant
Originally posted by: cKGunslinger
Arathi Basin is open to players lvl 20 and up. Breakdowns are:

20-29, 30-39, 40-49, 50-59, and 60s.

The most "winningest" strategy for us has always been: (assuming Alliance)

1) Hold 3 and only 3 nodes. This is all that is required to win. Greed will only make you lose.
2) Concentrate on holding Stables, Blacksmith, and either Mine or Mill.
3) Blacksmith probably needs the largest initial rush and defending group, as it is a vital resource.
4) HOLD YOUR RESOURCES! Do not waste time chasing down lone-runners, etc. And unmanned resource is quickly an enemy's resource. Sure, you might lose HK's if you are in an uncontested area, but you're not here for HK's, you are here for Honor, which comes from winning.
5) That said, it it vital to keep you nodes dynamic, if need be. If you get a 10+ man zerg on Mine, Mill, or Stables, do NOT pull players from other posts to help out. If you can't defend your resource, give it up and snatch another. If they have 10+ men attacking, then they only have 5 more defending their own nodes. Find one and reclaim it.
6) WORK AS A GROUP! Just because you are in a raid, don't neglect your party roles. Heal your warriors. Fear/stun/sheep/freeze theirs. Don't break CC. Save your squishies.

That strat works for horde too, except it's Farm instead of Stables.

Defense is key in AB. If you don't defend your nodes, then you will lose. Plain and simple.

THe only thing I dislike about AB is the size of the map. Sometimes I just wanna zerg (which WSG is great for), but there's WSG has been dead for me since 1.7 came out.


The strategy isn't that cut out and pasted. Holding three nodes sounds like a good plan. But when you have everyone zerging something, they will take it over. 15 people zerging 6 = loss of flag. The best strategy is to keep on your toes, avoid the zerg and take what they leave behind.

You can completely dominate on the battle side of things in AB and yet loose the match. Play smart... If there is a zerg, try for another node.
As indicated by Point #5 in my strategy, above.

Doh! Believe it or not, I did read it... I must have somehow skimmed over that point My bad...
 

edtsui

Senior member
Aug 5, 2001
753
0
76
AB is estremely dynamic w/ no one shot tactic for guanrateed wins as the opponent is unpredictable for the most part. I think what most PUGs fail to realize is that AB is not about getting the most killing blows but rather how many flags you have and how long you can hold them. If you really dig into it, there is an enormous amount of strategy required for AB. Smart players aoe/fear, sap, stun, ice trap, and just all around crowd control offensive movements to delay for reinforcements. Knowledge of where the enemy will respawn after a failed attempt is vital as well as timing your own rez timers so u can suicide and come back full health to help your team by hitting that next rez timer.

I for one am very pleased with Arathi Basin as it seems to be the first true PVP battleground rather than AV rep farming and WSG which is all but extinct on our server (Archimonde).
 

BigJimSlade

Member
Feb 6, 2004
37
0
0
Originally posted by: ArchAngel777
Horde are always better than the alliance when taking into account PuG groups. That is basically that way on all the servers. When it comes to organized groups, it can go either way, with Horde still having an edge.

Its not like that on my server in AB. I would say that I beat purely PuG horde groups 75% of the time and I always run with an alliance PuG. There is a group of 7-10 horde that always group together that generally win with whatever random people are thrown in with them, but I don't consider them PuG...even though half the group is. This is the same group that pretty much destroyed everyone in WSG, so most are rank 12+. I nearly win every game that is not against them or the other horde group that always joins as a full group.


I do think the horde has the inital advantage in AB since they can get to the BS faster than the alliance.
 

luv2h8

Junior Member
Jul 12, 2005
12
0
0
I've rerolled a NE druid recently and I have lvled to 38 (feral spec). I've played AB the most ... I have to agree that on my server Horde typically shows more teamwork...hence you always feel outnumbered but I still enjoy the experience. Team work and a reasonable strat (like the one above) is definately the key to winning. Since 1.8 I've been using cat form A LOT I have to say I enjoy it and do well. With faster movement speed (even while stealthed) I try to move to the back of the enemy group and hit priests, mage, and hunters in that order. Many times I can kill them rogue style before they realize what has happened because they are so focused on the battle ahead of them. Other times they try running (after a fear, ice, or wingclip) but use pvp trinket or switch out/in form and chase or if they are low enough spam a few instant magic attacks. I do a lot of hit and run ... I must say the druid is pretty good at escaping bad situations from my own experience. I generally join up with another warrior friend of mine and we use vent and I must say this adds the experience and our effectiveness as a team (even though there is only two of us).

One odd thing with my experience with AB is the lack of healers I've seen for alliance (and many times we are outnumber) on my server. Many times there are no priests...maybe a pally or two and myself. When I switch forms I'll pop a heal or two but I have to conserve enough mana to get back in form. My mana goes quick. The horde on the other hand seem to have many more healers and backup healers in each battle ground I've been in. It is pretty common to see 2-3 priests, 3-5 shammy, and 1-2 druid resulting in heals coming from all directions

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: luv2h8
I've rerolled a NE druid recently and I have lvled to 38 (feral spec). I've played AB the most ... I have to agree that on my server Horde typically shows more teamwork...hence you always feel outnumbered but I still enjoy the experience. Team work and a reasonable strat (like the one above) is definately the key to winning. Since 1.8 I've been using cat form A LOT I have to say I enjoy it and do well. With faster movement speed (even while stealthed) I try to move to the back of the enemy group and hit priests, mage, and hunters in that order. Many times I can kill them rogue style before they realize what has happened because they are so focused on the battle ahead of them. Other times they try running (after a fear, ice, or wingclip) but use pvp trinket or switch out/in form and chase or if they are low enough spam a few instant magic attacks. I do a lot of hit and run ... I must say the druid is pretty good at escaping bad situations from my own experience. I generally join up with another warrior friend of mine and we use vent and I must say this adds the experience and our effectiveness as a team (even though there is only two of us).

One odd thing with my experience with AB is the lack of healers I've seen for alliance (and many times we are outnumber) on my server. Many times there are no priests...maybe a pally or two and myself. When I switch forms I'll pop a heal or two but I have to conserve enough mana to get back in form. My mana goes quick. The horde on the other hand seem to have many more healers and backup healers in each battle ground I've been in. It is pretty common to see 2-3 priests, 3-5 shammy, and 1-2 druid resulting in heals coming from all directions
The shaman aspect definately has a factor there. And undead priests add that extra badass factor compared with the pansy alliance priests, imo

Hit and run, hmmm. I might have to go with that increased cat form speed, I was thinking it was not worth it, but sounds like it is, esp. if it works while stealthed!!
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: BigJimSlade
Originally posted by: ArchAngel777
Horde are always better than the alliance when taking into account PuG groups. That is basically that way on all the servers. When it comes to organized groups, it can go either way, with Horde still having an edge.

Its not like that on my server in AB. I would say that I beat purely PuG horde groups 75% of the time and I always run with an alliance PuG. There is a group of 7-10 horde that always group together that generally win with whatever random people are thrown in with them, but I don't consider them PuG...even though half the group is. This is the same group that pretty much destroyed everyone in WSG, so most are rank 12+. I nearly win every game that is not against them or the other horde group that always joins as a full group.


I do think the horde has the inital advantage in AB since they can get to the BS faster than the alliance.

The different is negligable though... For instance, Alliance is closer to the stables than we are to our farms... It evens out. With epic mounts, there is possible a 2-3 second different between alliance and horse in regards to black smith. However, 2-3 seconds isn't nearly long enough to take it. Since it takes about 15 or so seconds to take that flag, the alliance has 12 seconds to hit you and thus break the channeling.
 

luv2h8

Junior Member
Jul 12, 2005
12
0
0
I am quite impressed with the damage i do to priests and mages. I can quite often open a fight with a 600-650 dmg hit on cloth wearers when I crit. Since the patch I've lost my natures grasp ability due to the way i've put my talents. I have went entirely feral tree since 1.8 for extra damage in cat form. If I get the element of surprise I am pretty confident vs most classes. The warrior can take quite a hit with def and stam up so the first hit doesn't hurt them quite as bad but if you are quick you can take them on in cat form...if they start to come back (which they often do later in a fight even based on my own exp playing one) maybe use your attack that does dmg/time that uses the combo points you've tallied and switch to bear to finish fight.
 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: cKGunslinger
Originally posted by: TGS
I'm probably going to run my first real BG tonight, and experience the pain of being target numero uno. Oh I'm going to be packing a lot of mithril frags tonight, boys and girls... I know in the patch notes they mentioned mind control helms get diminishing returns. I'm curious on this, as does this mean you can carry around multiple helms?
I didn't read this in the notes, but what they usually mean with diminishing returns is that the effectiveness of item/spell will decrease as it's is used on the same player over and over. Meaning, that as you probably target the most bad-ass warrior on your opponents team and run him off a cliff or into their priest, if you keep doing such, the duration of the effect will probably decrease with each iteration, such that by the 4th or 5th time, it may simply fail to only last a few moments.

I don't think having multiple items can skirt the issue.


Yeah, the simple answer is that the dimishing returns apply to different people mind controlling the same person repeatedly.

It doesn't happen very often but there's a fair potential for griefing there.
 

Stretchman

Golden Member
Aug 27, 2005
1,065
0
0
I haven't played WoW for a while. BG just came out as I was starting to lose interest in the game. I did get a chance to experience it though, and thought that it was big adrenaline rush. They need to do something about the team experience though - half the time my team would whine about who was grouping with who, and then after the match they would /yell about what lousy team they had (after doing nothing for teamwork and complaining during the match)

lol..one time two guys got into a flame-fest during the match itself. thank god there is no friendly fire.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
BG can be really fun, or really suck.
If you're in a good team with good tactics it can be pretty damn awesome.
If you're in a crappy team with no sense of tactics, etc, it can make you wanna poke your eyes out.

One of the best experiences I've had in WoW was an AV BG, I came in only to see Alliance had pushed us back to our base, leaving us with one GY.
So I see a guildie and a bunch of people I've played AV with before, so we discuss things a bit, and finally me and about 10-12 other people form a group to take out towers and stuff, while my guildie did what he could to organize some defense to keep the allies at bay.
So we started taking out towers and managed to kill the ally general, the allies were so intent on winning that most of them didn't come our way, one or two did but that was no problem.
Then we started taking their GY's, at first they just kept trying to push into our base, but when we finally went for Stormpike, they started to panic and ran back.
Now that's quite a way to run from Frostwolf to Stormpike, so by the time they got there, we had already capped it, along with every other GY except their base and Frostwolf, so in a window of 5 minutes we went from pushed back into our base to owning most of the map.
We lost Stormpike, but their morale didn't seem to be at an all time high after that, so we took it back, and maybe 30 minutes later we were in their base, winning shortly after.

Friggin awesome round, really showed that tactics > all in AV.
 
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