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torpid

Lifer
Sep 14, 2003
11,631
11
76
I did a mage as my 4th character, and 1-10 as a mage was MUCH harder than the other 3. Way too fragile and unable to handle crowds or unexpected situations. At 10 you get frost nova which helps a lot. Polymorph doesn't help as much at the early levels.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: HeroOfPellinor
Originally posted by: Mwilding
Originally posted by: HeroOfPellinor
Make a parody name.

Netgear -- Netiger
Chevy -- Sheevy
Frty Niner -- Fortis Nyner

Cool sounding, not geeky, and with a tinge of humor.
I was going to go with DonovanMcStab, but it is one character too long...

OMG. Just quit now. You're like Robin Williams trying to join the Wu Tang Clan.
Oh yeah? and Fortis Niner is SOOOOOO cool...

I am only trying to amuse myself and get under the skin of my Cowboy fan friends who I will be playing with....

 

bcterps

Platinum Member
Aug 31, 2000
2,795
0
76
Originally posted by: MrBond
How is 1-10 difficult with any class? The quests are so easy and the xp needed is so low? I was a mage and had no problem tearing through the first levels.
1-10 is difficult the first time you play, after which its very easy because you know where everything is and can optomize questing so you don't do so much running around. It took me probably 8-12 hours to reach level 8 with my first mage in beta, I got to level 10 in about 6 hours with mine in retail.

I think the reason that 1-10 might be difficult for some people is cause they refuse to READ the quest description. I drives me nuts that people spam general chat to find out where stuff is and don't even bother to read anything.
 
Dec 27, 2001
11,272
1
0
Originally posted by: HardcoreRobot
When I have explored the entire game and can kill anything at will, thats probably when I will lose interest. As it is, with different areas for different levels of strength, there are always new places to explore and new challenges to be had. If you allow for this from the very start, you eliminate the very thing that appeals to me from the game.
No you won't. That's about the time they'll be releasing an expansion with new lands to go kill new things in. You're gonna just keep playing as long as there's new stuff to see and kill?
Also, the "point of the game" argument is so retarded. There is NO POINT to any video game aside from killing time and entertainment. Thats just what entertains me, and I dont see how this type of game could acheive that any other way.

I agree, except that MMORPGs break that mold....or, rather, have the potential to. UO, especially early on, was compelling mostly because of the community. You're playing a MMUltiplayerORPG, but you're treating it and judging it as a co-op SRPG. An MMO should be judged for how well it builds and supports content that never gets old.....interaction between thousands of wildly differing players and characters. Otherwise, why bother? People....that should be the "point" to ANY MMO game.....a reason to log on when you've done and seen everything ten times. Some people in UO logged on just to see if any of their friends needed armor repaired or enchanted or to see if anybody was dealing with a PK problem and needed some help or to restock their potion vendors.

You're looking at this game and genre completely wrong and, as a result, you will never get anything from an MMO that you can't get from HL2 and you're supporting the short-term profitability mentality among MMO developers that has and will continue to get us nothing but a bunch of DAoC clones for the next decade.
 

Justin216

Senior member
Jul 10, 2002
783
0
0
I'm currently a level 30 undead warlock on Stormrage. Been playing about 2 weeks now casually (unless its a sat. morning/afternoon)...Even when you reach level 60, there are many, many enemies that you still cannot solo. Also, there are numerous unfinished areas on the map that Blizzard is working on to give us more dungeons and places to go at higher levels, so as with any MMO, as long as the playerbase is good, the game will grow
 
Nov 7, 2000
16,403
3
81
Originally posted by: HeroOfPellinor
Originally posted by: HardcoreRobot
When I have explored the entire game and can kill anything at will, thats probably when I will lose interest. As it is, with different areas for different levels of strength, there are always new places to explore and new challenges to be had. If you allow for this from the very start, you eliminate the very thing that appeals to me from the game.
No you won't. That's about the time they'll be releasing an expansion with new lands to go kill new things in. You're gonna just keep playing as long as there's new stuff to see and kill?
Also, the "point of the game" argument is so retarded. There is NO POINT to any video game aside from killing time and entertainment. Thats just what entertains me, and I dont see how this type of game could acheive that any other way.

I agree, except that MMORPGs break that mold....or, rather, have the potential to. UO, especially early on, was compelling mostly because of the community. You're playing a MMUltiplayerORPG, but you're treating it and judging it as a co-op SRPG. An MMO should be judged for how well it builds and supports content that never gets old.....interaction between thousands of wildly differing players and characters. Otherwise, why bother? People....that should be the "point" to ANY MMO game.....a reason to log on when you've done and seen everything ten times. Some people in UO logged on just to see if any of their friends needed armor repaired or enchanted or to see if anybody was dealing with a PK problem and needed some help or to restock their potion vendors.

You're looking at this game and genre completely wrong and, as a result, you will never get anything from an MMO that you can't get from HL2 and you're supporting the short-term profitability mentality among MMO developers that has and will continue to get us nothing but a bunch of DAoC clones for the next decade.
If they do keep expanding and adding content, and there are more and more things to do, it likely will keep my interest? Without a destination or goal its hard to get motivated to do anything.

So you would prefer something without levels or difficulty? Just a place to hang out and chat with friends? Like MMOSims? You don't get sick of repairing your friends armor 10 times, but killing mobs 10 times to level up is repetitive and boring? You criticize the game for being linear, but you are mistaken. Just because there is a start and a goal doesn't make it linear. There are inifinite paths between the two, and the journey is what you make of it. You can grind out quests and level up as fast as you can, or you can sit on your ass and become a master chef and feed your entire guild.

I look forward to logging in everyday to check up on my friends and guildmates. I love when they send me supplies for my trade, and I feel satisfaction from making things for them. I like the fact that I can go out and kill whatever I want for experience, money or just fun. I like the fact that if I want some help or a partner in doing something, I can find a willing companion quickly. To suggest that these community elements are missing from WoW does a great injustice to the game. Furthermore, on a PvP server there is the added dimension and camaraderie (sp?) of having a common enemy. Just check out the WoW Realm forums. There are tons and tons of posts relating to previous raids. To compare this in any way to a single player role playing game is just retarded.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
0
Originally posted by: benchiu
Originally posted by: CVSiN
Originally posted by: Mwilding
I have played Diablo, but have never played an MMORPG before. I started my playing last night for the first time and I got to play for about half an hour. I got my first quest - find the inn. It didn't take long at all. Then I wandered into the woods and got killed 5 times in a row by a boar. It's official. I know doodly
squat about what I am doing...

Can anyone give me a few tips as to how best to spend my first hour or two playing?

I have a dagger and a crappy spell and no money. How do I get to the point where I can change this?

I am a human warlock named Jevonkearse on the Bronzebeard realm, btw...


ANY HELP will be appreciated...

edit: read the warlock guide I posted below. It is quite funny!

Warlock definalty one of the hardest classes ive played 1-10 VERY hard if you ask me...

try a hunter or a rogue or even a priest as a first toon.. very newbie friendly...
Hunter tears things to peices from 1-60
1-10 is one of the easiest classes in the game beacsue they are soo powerful...
at 10 when you get your pet its easy street to 60...

warlock pisses me off hardcore and im very experienced with casters in other MMOs... theya re very tough till you get to 10 to get your voidwaker which is the tank pet..

How is 1-10 difficult with any class? The quests are so easy and the xp needed is so low? I was a mage and had no problem tearing through the first levels.

try the classes i posted and then post back....
i can get 1-10 in under 4 hours on those 2 classes... on the warlock its over 10 hours... and still 9 and many many deaths... way too fragile... with a hunter or a rogue 1-10 i can do 2-3 mobs my level np... with the warlock thats isntant death unless you get a fear off.. and even then they may bring back 20 more...

gave up on warlock definatly not for me... will go back to my leather classes...
they seem to be the most powerful in the game
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
0
Originally posted by: benchiu
Originally posted by: MrBond
How is 1-10 difficult with any class? The quests are so easy and the xp needed is so low? I was a mage and had no problem tearing through the first levels.
1-10 is difficult the first time you play, after which its very easy because you know where everything is and can optomize questing so you don't do so much running around. It took me probably 8-12 hours to reach level 8 with my first mage in beta, I got to level 10 in about 6 hours with mine in retail.

I think the reason that 1-10 might be difficult for some people is cause they refuse to READ the quest description. I drives me nuts that people spam general chat to find out where stuff is and don't even bother to read anything.

No its not that.. i know every quest and location 1-30 by heart almost just by quest name... if not Thottbot pinpoints the location...

its the class is too fragile for my playstyle I guess... and I played a necro and a wizard and mage in EQ and never had as much difficulty as I have with this dumb Lock getting to level 10...
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
Cloth wearing classes ARE difficult, I got a warlock to level 6 in OB, I was having trouble at first until I learned that DoT spells were my biggest tool. Stack a good DoT with a curse and the mobs tend to go down pretty quickly. You can't expect to shadow bolt (or whatever their first offensive spell is) stuff to death.

I've been thinking about rolling a warlock and taking it to 10 at least, maybe I'll try one.

Mages are in a similar situation, however we don't get much in the way of DoT, much of our ability lies in being able to nuke the enemy from afar, hopefully killing it before it gets too close. If it does get too close, we have to root it with frost nova and back away hoping to finish it off. Once we get improved acrane missles, we have a big damage spell that can't be inturrupted by damage and hits from 75-250 (level 1-3).

Cloth wearers really have to be careful about pulling more than one mob. Even two mobs my level are very sketchy, usually leaving me near empty of mana/life. The surprise adds are the worst, where something repops behind you while you're channeling a spell. You can usually polymorph them, but while you're doing that the other mob is beating on you too.
 

bcterps

Platinum Member
Aug 31, 2000
2,795
0
76
I'll have to try warlock out sometime. I played a rogue and it was so easy to level it wasn't even funny. Stuck with mage at retail, and I've enjoyed it a lot. I heard priest is kind of slow going in the beginning, I plan on making a priest as my next char. Warlock never appealed to me since I don't like the idea of controlling pets (that takes hunter out as well). I've always preferred the pure chars (warrior, mage, preist, rogue) with a definite lean towards spellcasters. Melee just seemed too boring, with the exception of rogues, but there are so many of them, I'd rather try something less popular.
 

Sid59

Lifer
Sep 2, 2002
11,879
3
81
ahh it's ok. i never played anything resembling WoW. I didn't know any better and i picked one a gnome warlock cause i thought it looked cool. Warlocks are hard to play but i wouldn't trade it for anything else. I had a few friends on the same server so that made life a little easier. A few random people helped me along the way and im grateful. At one point i had no idea i could summpon an imp and was using a hunting knife to kill instead of my spells. That totally sucked.

Now im reaching for 40 and at 36.5 almost there. FREE MOUNT!
 
Dec 27, 2001
11,272
1
0
Originally posted by: HardcoreRobot
So you would prefer something without levels or difficulty?
See? You associte the two. Difficulty has nothing to do with levels.
Just a place to hang out and chat with friends? Like MMOSims?
I'd like a game where that's a viable option, yes. Makes sens that a Massively Multiplayer game would have plenty of that going on.
You don't get sick of repairing your friends armor 10 times, but killing mobs 10 times to level up is repetitive and boring?
Why should I get sick of it? He needs it each time. What does it matter if I kill the mob 10 times? Is anyboy else in the world going to care? Am I?
You criticize the game for being linear, but you are mistaken. Just because there is a start and a goal doesn't make it linear. There are inifinite paths between the two, and the journey is what you make of it. You can grind out quests and level up as fast as you can, or you can sit on your ass and become a master chef and feed your entire guild.
Who cares how long it takes to hit max level. The point is that the only reason I'm doing it is for its own sake.
I look forward to logging in everyday to check up on my friends and guildmates. I love when they send me supplies for my trade, and I feel satisfaction from making things for them. I like the fact that I can go out and kill whatever I want for experience, money or just fun. I like the fact that if I want some help or a partner in doing something, I can find a willing companion quickly. To suggest that these community elements are missing from WoW does a great injustice to the game. Furthermore, on a PvP server there is the added dimension and camaraderie (sp?) of having a common enemy. Just check out the WoW Realm forums. There are tons and tons of posts relating to previous raids. To compare this in any way to a single player role playing game is just retarded.

I like how you use real grown up words like "retarded". I think of that SNL sketch every time you say that and, by the way, it's a fallacy of argumentation if you're not aware.

Everything you described about WoW, you can also do in any other MMO. Kill something for xp, money, or fun. I'm still not getting the big deal yet.

And you are a part of a guild, why? Because it's easier to find groups? Next question and it's a doosy.....why did you pick that guild? Think about it. Because they are the biggest? Cause they were the first to invite you? In UO, people formed guilds because they found players with similar playstyles, personalities, tastes, and interests. It was freaky how groups of similar people, over time, gravitated towards each other. LoD formed there. Somehow, the most sociopathic individuals this side of Basrah managed to find each other and form a guild based on mayhem, destruciton, and fear.

And, sure, the PvP servers are better for community, but a minority of players play there....the rest of you just use them as an example apparently. It's a shame, don't you think, that you need to switch servers and characters to play out both game styles. At least in DAoC you didn't have to do that.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
You only have to switch servers to play the other side if you are on a PvP server. I'm on a PvE server and have both horde and alliance characters. Nothing is quite as cool as the FFXI system where you could switch classes by visiting your Mog house.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
0
Originally posted by: HeroOfPellinor
Originally posted by: HardcoreRobot
So you would prefer something without levels or difficulty?
See? You associte the two. Difficulty has nothing to do with levels.
Just a place to hang out and chat with friends? Like MMOSims?
I'd like a game where that's a viable option, yes. Makes sens that a Massively Multiplayer game would have plenty of that going on.
You don't get sick of repairing your friends armor 10 times, but killing mobs 10 times to level up is repetitive and boring?
Why should I get sick of it? He needs it each time. What does it matter if I kill the mob 10 times? Is anyboy else in the world going to care? Am I?
You criticize the game for being linear, but you are mistaken. Just because there is a start and a goal doesn't make it linear. There are inifinite paths between the two, and the journey is what you make of it. You can grind out quests and level up as fast as you can, or you can sit on your ass and become a master chef and feed your entire guild.
Who cares how long it takes to hit max level. The point is that the only reason I'm doing it is for its own sake.
I look forward to logging in everyday to check up on my friends and guildmates. I love when they send me supplies for my trade, and I feel satisfaction from making things for them. I like the fact that I can go out and kill whatever I want for experience, money or just fun. I like the fact that if I want some help or a partner in doing something, I can find a willing companion quickly. To suggest that these community elements are missing from WoW does a great injustice to the game. Furthermore, on a PvP server there is the added dimension and camaraderie (sp?) of having a common enemy. Just check out the WoW Realm forums. There are tons and tons of posts relating to previous raids. To compare this in any way to a single player role playing game is just retarded.

I like how you use real grown up words like "retarded". I think of that SNL sketch every time you say that and, by the way, it's a fallacy of argumentation if you're not aware.

Everything you described about WoW, you can also do in any other MMO. Kill something for xp, money, or fun. I'm still not getting the big deal yet.

And you are a part of a guild, why? Because it's easier to find groups? Next question and it's a doosy.....why did you pick that guild? Think about it. Because they are the biggest? Cause they were the first to invite you? In UO, people formed guilds because they found players with similar playstyles, personalities, tastes, and interests. It was freaky how groups of similar people, over time, gravitated towards each other. LoD formed there. Somehow, the most sociopathic individuals this side of Basrah managed to find each other and form a guild based on mayhem, destruciton, and fear.

And, sure, the PvP servers are better for community, but a minority of players play there....the rest of you just use them as an example apparently. It's a shame, don't you think, that you need to switch servers and characters to play out both game styles. At least in DAoC you didn't have to do that.

Um.. hero is running at the mouth again..
you do realize id say half of the guilds in WoW have been together through multiple games.. same peopel same name... over 75 of the guilds that started on Archimonde day one of Final were all old school PK guilds from UO DAOC and AC... even some from the Zeks in EQ.... (during the downtime quite a few scattered including SiN but we had organized it)and yes the PK community knows each other pretty well.. we all stay in contact over the years...


My guild for example has been together same core members since UO GL in 1997 all thw way to now.. travelign between games...
by the way LOD .. haha.. SiN owned thier sorry ass... nothing like meeting a guild even more ruthless and skilled than you are =P..
we beat LoD in several games now...
the better psychopaths won =P
Viva La SiN...
www.afraidyet.net


 
Nov 7, 2000
16,403
3
81
Originally posted by: HeroOfPellinor
Originally posted by: HardcoreRobot
So you would prefer something without levels or difficulty?
See? You associte the two. Difficulty has nothing to do with levels.
Just a place to hang out and chat with friends? Like MMOSims?
I'd like a game where that's a viable option, yes. Makes sens that a Massively Multiplayer game would have plenty of that going on.
You don't get sick of repairing your friends armor 10 times, but killing mobs 10 times to level up is repetitive and boring?
Why should I get sick of it? He needs it each time. What does it matter if I kill the mob 10 times? Is anyboy else in the world going to care? Am I?
You criticize the game for being linear, but you are mistaken. Just because there is a start and a goal doesn't make it linear. There are inifinite paths between the two, and the journey is what you make of it. You can grind out quests and level up as fast as you can, or you can sit on your ass and become a master chef and feed your entire guild.
Who cares how long it takes to hit max level. The point is that the only reason I'm doing it is for its own sake.
I look forward to logging in everyday to check up on my friends and guildmates. I love when they send me supplies for my trade, and I feel satisfaction from making things for them. I like the fact that I can go out and kill whatever I want for experience, money or just fun. I like the fact that if I want some help or a partner in doing something, I can find a willing companion quickly. To suggest that these community elements are missing from WoW does a great injustice to the game. Furthermore, on a PvP server there is the added dimension and camaraderie (sp?) of having a common enemy. Just check out the WoW Realm forums. There are tons and tons of posts relating to previous raids. To compare this in any way to a single player role playing game is just retarded.

I like how you use real grown up words like "retarded". I think of that SNL sketch every time you say that and, by the way, it's a fallacy of argumentation if you're not aware.

Everything you described about WoW, you can also do in any other MMO. Kill something for xp, money, or fun. I'm still not getting the big deal yet.

And you are a part of a guild, why? Because it's easier to find groups? Next question and it's a doosy.....why did you pick that guild? Think about it. Because they are the biggest? Cause they were the first to invite you? In UO, people formed guilds because they found players with similar playstyles, personalities, tastes, and interests. It was freaky how groups of similar people, over time, gravitated towards each other. LoD formed there. Somehow, the most sociopathic individuals this side of Basrah managed to find each other and form a guild based on mayhem, destruciton, and fear.

And, sure, the PvP servers are better for community, but a minority of players play there....the rest of you just use them as an example apparently. It's a shame, don't you think, that you need to switch servers and characters to play out both game styles. At least in DAoC you didn't have to do that.

You mentioned the weakness of the game is that once you have killed something, there is no point or motivation to kill it again. All I'm saying is the entire game is repetitive, and that goes well beyond just levelling.

What do you associate levels with? Time? I don't understand your point. Levels, grades, progress, ranks... its more real life than any other aspect of an RPG. Think about grades in school or promotions at work - each level reflects certain experience, which is a combination of effort/difficulty and time dedicated. Its reward for hard work and motivation to spend time and effort.

Much of what you can do in WoW you can do in any other MMORPG, im not arguing that. What I am trying to figure out is exactly how this qualifies it as inferior.

I joined a guild of people that included RL friends as well as other players near my level that I found myself interacting with on multiple separate occasions. And I don't see how my method of choosing a guild has any relevance to WoW's quality of a game. Why do you think guild formation in WoW would be any different than in UO. What makes you believe that the same "phenomenon" of similar people grouping together only applies to a game you were involved in?

There are 88 Realms. 43 of these are PvP, 5 are Roleplaying, and 40 are Normal PvE. So, basically you are flat out wrong about a minority of people playing on PvE servers. Though, this is assuming an average distribution across the servers. We are still talking about 300,000+ PvP participants. Regardless of this, there is still as much of a community in the PvE servers. Things are easier and just MORE FUN if they are done with other people - whether that is a PvP raid or fishing off a dock.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Erm... I don't know. I found some things more fun when doing them alone. It's more challenging and strategic. Running in with a party of 5 and instigating a massacre in 30 seconds is not always as much fun. Though sometimes it is.
 
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