Oh yeah? and Fortis Niner is SOOOOOO cool...Originally posted by: HeroOfPellinor
Originally posted by: Mwilding
I was going to go with DonovanMcStab, but it is one character too long...Originally posted by: HeroOfPellinor
Make a parody name.
Netgear -- Netiger
Chevy -- Sheevy
Frty Niner -- Fortis Nyner
Cool sounding, not geeky, and with a tinge of humor.
OMG. Just quit now. You're like Robin Williams trying to join the Wu Tang Clan.
Originally posted by: MrBond
1-10 is difficult the first time you play, after which its very easy because you know where everything is and can optomize questing so you don't do so much running around. It took me probably 8-12 hours to reach level 8 with my first mage in beta, I got to level 10 in about 6 hours with mine in retail.How is 1-10 difficult with any class? The quests are so easy and the xp needed is so low? I was a mage and had no problem tearing through the first levels.
No you won't. That's about the time they'll be releasing an expansion with new lands to go kill new things in. You're gonna just keep playing as long as there's new stuff to see and kill?Originally posted by: HardcoreRobot
When I have explored the entire game and can kill anything at will, thats probably when I will lose interest. As it is, with different areas for different levels of strength, there are always new places to explore and new challenges to be had. If you allow for this from the very start, you eliminate the very thing that appeals to me from the game.
Also, the "point of the game" argument is so retarded. There is NO POINT to any video game aside from killing time and entertainment. Thats just what entertains me, and I dont see how this type of game could acheive that any other way.
If they do keep expanding and adding content, and there are more and more things to do, it likely will keep my interest? Without a destination or goal its hard to get motivated to do anything.Originally posted by: HeroOfPellinor
No you won't. That's about the time they'll be releasing an expansion with new lands to go kill new things in. You're gonna just keep playing as long as there's new stuff to see and kill?Originally posted by: HardcoreRobot
When I have explored the entire game and can kill anything at will, thats probably when I will lose interest. As it is, with different areas for different levels of strength, there are always new places to explore and new challenges to be had. If you allow for this from the very start, you eliminate the very thing that appeals to me from the game.
Also, the "point of the game" argument is so retarded. There is NO POINT to any video game aside from killing time and entertainment. Thats just what entertains me, and I dont see how this type of game could acheive that any other way.
I agree, except that MMORPGs break that mold....or, rather, have the potential to. UO, especially early on, was compelling mostly because of the community. You're playing a MMUltiplayerORPG, but you're treating it and judging it as a co-op SRPG. An MMO should be judged for how well it builds and supports content that never gets old.....interaction between thousands of wildly differing players and characters. Otherwise, why bother? People....that should be the "point" to ANY MMO game.....a reason to log on when you've done and seen everything ten times. Some people in UO logged on just to see if any of their friends needed armor repaired or enchanted or to see if anybody was dealing with a PK problem and needed some help or to restock their potion vendors.
You're looking at this game and genre completely wrong and, as a result, you will never get anything from an MMO that you can't get from HL2 and you're supporting the short-term profitability mentality among MMO developers that has and will continue to get us nothing but a bunch of DAoC clones for the next decade.
Originally posted by: benchiu
Originally posted by: CVSiN
Originally posted by: Mwilding
I have played Diablo, but have never played an MMORPG before. I started my playing last night for the first time and I got to play for about half an hour. I got my first quest - find the inn. It didn't take long at all. Then I wandered into the woods and got killed 5 times in a row by a boar. It's official. I know doodly
squat about what I am doing...
Can anyone give me a few tips as to how best to spend my first hour or two playing?
I have a dagger and a crappy spell and no money. How do I get to the point where I can change this?
I am a human warlock named Jevonkearse on the Bronzebeard realm, btw...
ANY HELP will be appreciated...
edit: read the warlock guide I posted below. It is quite funny!
Warlock definalty one of the hardest classes ive played 1-10 VERY hard if you ask me...
try a hunter or a rogue or even a priest as a first toon.. very newbie friendly...
Hunter tears things to peices from 1-60
1-10 is one of the easiest classes in the game beacsue they are soo powerful...
at 10 when you get your pet its easy street to 60...
warlock pisses me off hardcore and im very experienced with casters in other MMOs... theya re very tough till you get to 10 to get your voidwaker which is the tank pet..
How is 1-10 difficult with any class? The quests are so easy and the xp needed is so low? I was a mage and had no problem tearing through the first levels.
Originally posted by: benchiu
Originally posted by: MrBond
1-10 is difficult the first time you play, after which its very easy because you know where everything is and can optomize questing so you don't do so much running around. It took me probably 8-12 hours to reach level 8 with my first mage in beta, I got to level 10 in about 6 hours with mine in retail.How is 1-10 difficult with any class? The quests are so easy and the xp needed is so low? I was a mage and had no problem tearing through the first levels.
I think the reason that 1-10 might be difficult for some people is cause they refuse to READ the quest description. I drives me nuts that people spam general chat to find out where stuff is and don't even bother to read anything.
See? You associte the two. Difficulty has nothing to do with levels.Originally posted by: HardcoreRobot
So you would prefer something without levels or difficulty?
I'd like a game where that's a viable option, yes. Makes sens that a Massively Multiplayer game would have plenty of that going on.Just a place to hang out and chat with friends? Like MMOSims?
Why should I get sick of it? He needs it each time. What does it matter if I kill the mob 10 times? Is anyboy else in the world going to care? Am I?You don't get sick of repairing your friends armor 10 times, but killing mobs 10 times to level up is repetitive and boring?
Who cares how long it takes to hit max level. The point is that the only reason I'm doing it is for its own sake.You criticize the game for being linear, but you are mistaken. Just because there is a start and a goal doesn't make it linear. There are inifinite paths between the two, and the journey is what you make of it. You can grind out quests and level up as fast as you can, or you can sit on your ass and become a master chef and feed your entire guild.
I look forward to logging in everyday to check up on my friends and guildmates. I love when they send me supplies for my trade, and I feel satisfaction from making things for them. I like the fact that I can go out and kill whatever I want for experience, money or just fun. I like the fact that if I want some help or a partner in doing something, I can find a willing companion quickly. To suggest that these community elements are missing from WoW does a great injustice to the game. Furthermore, on a PvP server there is the added dimension and camaraderie (sp?) of having a common enemy. Just check out the WoW Realm forums. There are tons and tons of posts relating to previous raids. To compare this in any way to a single player role playing game is just retarded.
Originally posted by: HeroOfPellinor
See? You associte the two. Difficulty has nothing to do with levels.Originally posted by: HardcoreRobot
So you would prefer something without levels or difficulty?
I'd like a game where that's a viable option, yes. Makes sens that a Massively Multiplayer game would have plenty of that going on.Just a place to hang out and chat with friends? Like MMOSims?
Why should I get sick of it? He needs it each time. What does it matter if I kill the mob 10 times? Is anyboy else in the world going to care? Am I?You don't get sick of repairing your friends armor 10 times, but killing mobs 10 times to level up is repetitive and boring?
Who cares how long it takes to hit max level. The point is that the only reason I'm doing it is for its own sake.You criticize the game for being linear, but you are mistaken. Just because there is a start and a goal doesn't make it linear. There are inifinite paths between the two, and the journey is what you make of it. You can grind out quests and level up as fast as you can, or you can sit on your ass and become a master chef and feed your entire guild.
I look forward to logging in everyday to check up on my friends and guildmates. I love when they send me supplies for my trade, and I feel satisfaction from making things for them. I like the fact that I can go out and kill whatever I want for experience, money or just fun. I like the fact that if I want some help or a partner in doing something, I can find a willing companion quickly. To suggest that these community elements are missing from WoW does a great injustice to the game. Furthermore, on a PvP server there is the added dimension and camaraderie (sp?) of having a common enemy. Just check out the WoW Realm forums. There are tons and tons of posts relating to previous raids. To compare this in any way to a single player role playing game is just retarded.
I like how you use real grown up words like "retarded". I think of that SNL sketch every time you say that and, by the way, it's a fallacy of argumentation if you're not aware.
Everything you described about WoW, you can also do in any other MMO. Kill something for xp, money, or fun. I'm still not getting the big deal yet.
And you are a part of a guild, why? Because it's easier to find groups? Next question and it's a doosy.....why did you pick that guild? Think about it. Because they are the biggest? Cause they were the first to invite you? In UO, people formed guilds because they found players with similar playstyles, personalities, tastes, and interests. It was freaky how groups of similar people, over time, gravitated towards each other. LoD formed there. Somehow, the most sociopathic individuals this side of Basrah managed to find each other and form a guild based on mayhem, destruciton, and fear.
And, sure, the PvP servers are better for community, but a minority of players play there....the rest of you just use them as an example apparently. It's a shame, don't you think, that you need to switch servers and characters to play out both game styles. At least in DAoC you didn't have to do that.
Originally posted by: HeroOfPellinor
See? You associte the two. Difficulty has nothing to do with levels.Originally posted by: HardcoreRobot
So you would prefer something without levels or difficulty?
I'd like a game where that's a viable option, yes. Makes sens that a Massively Multiplayer game would have plenty of that going on.Just a place to hang out and chat with friends? Like MMOSims?
Why should I get sick of it? He needs it each time. What does it matter if I kill the mob 10 times? Is anyboy else in the world going to care? Am I?You don't get sick of repairing your friends armor 10 times, but killing mobs 10 times to level up is repetitive and boring?
Who cares how long it takes to hit max level. The point is that the only reason I'm doing it is for its own sake.You criticize the game for being linear, but you are mistaken. Just because there is a start and a goal doesn't make it linear. There are inifinite paths between the two, and the journey is what you make of it. You can grind out quests and level up as fast as you can, or you can sit on your ass and become a master chef and feed your entire guild.
I look forward to logging in everyday to check up on my friends and guildmates. I love when they send me supplies for my trade, and I feel satisfaction from making things for them. I like the fact that I can go out and kill whatever I want for experience, money or just fun. I like the fact that if I want some help or a partner in doing something, I can find a willing companion quickly. To suggest that these community elements are missing from WoW does a great injustice to the game. Furthermore, on a PvP server there is the added dimension and camaraderie (sp?) of having a common enemy. Just check out the WoW Realm forums. There are tons and tons of posts relating to previous raids. To compare this in any way to a single player role playing game is just retarded.
I like how you use real grown up words like "retarded". I think of that SNL sketch every time you say that and, by the way, it's a fallacy of argumentation if you're not aware.
Everything you described about WoW, you can also do in any other MMO. Kill something for xp, money, or fun. I'm still not getting the big deal yet.
And you are a part of a guild, why? Because it's easier to find groups? Next question and it's a doosy.....why did you pick that guild? Think about it. Because they are the biggest? Cause they were the first to invite you? In UO, people formed guilds because they found players with similar playstyles, personalities, tastes, and interests. It was freaky how groups of similar people, over time, gravitated towards each other. LoD formed there. Somehow, the most sociopathic individuals this side of Basrah managed to find each other and form a guild based on mayhem, destruciton, and fear.
And, sure, the PvP servers are better for community, but a minority of players play there....the rest of you just use them as an example apparently. It's a shame, don't you think, that you need to switch servers and characters to play out both game styles. At least in DAoC you didn't have to do that.