WoW revenue down 54% in seven months

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railven

Diamond Member
Mar 25, 2010
6,604
561
126
It's nearly ten years old and nothing lasts forever.
There's always a drop in subs over summer.
There's other MMOs on the market.
The rise of other microtransaction games might be taking some revenue away.

Are some examples.



As has been asked before... do you even read the replies to your posts....?

Yeah, did no one factor in FFXIV relaunched? I've been playing that on the side and I've ran into a bunch of people on my FC who are like "I'm so glad FF is back, I don't have to put up with the WoW kiddies anymore!"

Also, if you guys think WoW is rude, holy crap the survivors of FFXIV 1.0 are the epitome of douchebaggery I've ever come across in a game. Them guys act like they survived a war or something. Woof.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
For the record, anyone who still plays this game in this thread, and run a guild (or have officer status) look into Flex raiding.

My "casuals" were devastated with the difficulty level of ToT and ended up abandoning progression (out of frustration.) ToT was so difficult it only took 2 people screwing up a mechanic to wipe you (gone were the days of carrying that baddie that was a guild friend.)

Anyways, with Flex we're bringing in the super baddies (40K DPS on first boss) and with the our super elities, we're stomping through content at a decent pace (3 attempts for first guy, 5 attempts for second, 4 attempts for 3, 2 shotted fourth guy) and this is with two or three DPS <60K.

It feels good to not have to tell people "sorry you can't join the raid roster." We're all goofing off in vent, guild morale seems so high after the ToT fiasco.

I had taken two months off and I'm glad to be back.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Railven is that 10 or 25 man?

By definition, flex raiding is flexible. Difficulty of the raid will adjust dynamically depending on the number of people you have in the raid, from 10-25.

Just to be clear, how Railven was able to bring 'not quite good' friends to this raid is because while the difficulty changes, it sits between LFR and Normal.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
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I don't even know your argument anymore. Grinding in an MMORPG is unfriendly to EVERYONE. All tiers have to grind. No one is exempted.

Nope. Wasn't true in vanilla. You have to "grind" to get up to par in gear in the first place, but once you were there you didn't have to constantly grind through trivial content just to stay average, no way.


"Massive time investment?" Really? One hour a day, 4 days a week, LFR is done.

Ah, I see where you are coming from.

Someone who raids on a 4 days per week schedule is not a casual, haha. What kind of skewed reality do you live in?

The whole damn point was that in vanilla, you could gear up, and then if you missed a month or two you could come back and your gear was still worth something. Any example you come up with that includes doing LFR weekly just to stay average is not going to work.

I also find your numbers unrealistic. It might only take 4 hours in the raid total to finish it, but trying to do that an hour a day over 4 days? You will sit in queue waiting to enter the raid, you will get into raids that are killing the boss you already killed, you will get into raids with afk tanks.
 

waggy

No Lifer
Dec 14, 2000
68,145
10
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For the record, anyone who still plays this game in this thread, and run a guild (or have officer status) look into Flex raiding.

My "casuals" were devastated with the difficulty level of ToT and ended up abandoning progression (out of frustration.) ToT was so difficult it only took 2 people screwing up a mechanic to wipe you (gone were the days of carrying that baddie that was a guild friend.)

Anyways, with Flex we're bringing in the super baddies (40K DPS on first boss) and with the our super elities, we're stomping through content at a decent pace (3 attempts for first guy, 5 attempts for second, 4 attempts for 3, 2 shotted fourth guy) and this is with two or three DPS <60K.

It feels good to not have to tell people "sorry you can't join the raid roster." We're all goofing off in vent, guild morale seems so high after the ToT fiasco.

I had taken two months off and I'm glad to be back.

meh. 40k on first boss? not exactly super baddie bad. depending on class. i hate it. far to much running.

Did flex last night (joined a buddy of mines guild who needed more dps). knocked out the first wing. Yes its harder then LFR but we went faster.

the first and second boss suck. i hate running around. the last 2 i was in the to 3 for dps and my set sucks.
 

AViking

Platinum Member
Sep 12, 2013
2,264
1
0
Ok at this point I'm curious. Flex and LFG are easier than normal? What do they do to make it easier? How few can you run with flex? At some point it's just gotta get silly if you try to 3 man a raid.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Nope. Wasn't true in vanilla. You have to "grind" to get up to par in gear in the first place, but once you were there you didn't have to constantly grind through trivial content just to stay average, no way.

I think we both have different concepts of what "grind" means. Clearing new content to me is "grinding."

The context to me is the same, grind a new tier, grind a a new toon, grind a new faction - work with varying levels of difficulty that is nothing but reptition and memorization.


Ah, I see where you are coming from.

Someone who raids on a 4 days per week schedule is not a casual, haha. What kind of skewed reality do you live in?

Skewed reality? You do know LFR isn't the traditional concept of "raiding" and is on par with running a 5-man dungeon. If you really thinkg LFR is "raiding" I believe you have the skewed concept of reality. EDIT: Just want to add, there is no schedule. I was using just maximum time allotments to clear full LFR. Obviously after you get the gear from the wings you need, you don't do them all. I was doing TOT LFR for just one wing (damn you elusive shield!). That's the casual friendly part - there is no schedule.

The whole damn point was that in vanilla, you could gear up, and then if you missed a month or two you could come back and your gear was still worth something. Any example you come up with that includes doing LFR weekly just to stay average is not going to work.

Depending on the success of your guild, this varies. Some of us weren't lucky enough to get into the top raiding guilds during Vanilla/BC for our servers. Some of us never got pass Molten Core.

During Vanilla/TBC if you didn't quit, you were constantly playing catch up. With today's WoW you don't have to dedicate the giant time sinks for progression raiding, you still get a handful of "epics" and you can stay with the 'average' person with minimal effort.

I also find your numbers unrealistic. It might only take 4 hours in the raid total to finish it, but trying to do that an hour a day over 4 days? You will sit in queue waiting to enter the raid, you will get into raids that are killing the boss you already killed, you will get into raids with afk tanks.

Sorry, I do admit since I only roll tanks/healers my perception of queue time is often skewed. All I can say is, don't be a dime a dozen class.

Either way, if you think Vanilla/TBC was more casual friendly, even though it required more effort/time to maintain some semblance of current gear (gotta to first grind 15mans for dungeon gear, then farm resistance gear, then get attuned...how is this more "casual" friendly?) versus today's WoW.



meh. 40k on first boss? not exactly super baddie bad. depending on class. i hate it. far to much running.

Did flex last night (joined a buddy of mines guild who needed more dps). knocked out the first wing. Yes its harder then LFR but we went faster.

the first and second boss suck. i hate running around. the last 2 i was in the to 3 for dps and my set sucks.

Not trying to be "that guy" but 40K DPS in current tier is AWFUL. As a tank before they nerfed me (bastards) I was doing 120-130K. On fights I can cheese 200K+ was easy. (Yes, I know Vengeance was the cause, but even when I'm not tanking I can maintain >50K DPS.)
 
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cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Ok at this point I'm curious. Flex and LFG are easier than normal? What do they do to make it easier? How few can you run with flex? At some point it's just gotta get silly if you try to 3 man a raid.

:|

Look up, I said it's between 10-25.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Ok at this point I'm curious. Flex and LFG are easier than normal? What do they do to make it easier? How few can you run with flex? At some point it's just gotta get silly if you try to 3 man a raid.

3 Man raid? Minimum is 10, and it scales based on your composition. How exactly it scales, I don't know the science, but it is definitely harder than LFG and I've yet to try normal so I can't comment on that.

Flex by far is my favorite raid model, since you can include just about everyone (of course I'd assume a minimum level of skill would be required, ie don't stand in stuff) and just enjoy the game as a guild.

I've already had to speak to one guildie who acts all mighty ("come on, you're only doing 25K DPS on a boss, WTF!?") I run a guild based on friendship and fun (I'm tired of the elite mentality.) These kind of people know where the exit is. I already lost two members (good riddance) when we announced we'd be doing Flex before Normal. Once flex is done normal will be even easier (due to gear upgrades) and hopefully we won't have a repeat of ToT.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I think we both have different concepts of what "grind" means. Clearing new content to me is "grinding."

I assumed you were using that definition. You didn't have to do new content, grind, or do anything else to remain "average" once you invested a certain baseline of time and effort into getting geared. NOTHING. In vanilla.

The context to me is the same, grind a new tier, grind a a new toon, grind a new faction - work with varying levels of difficulty that is nothing but reptition and memorization.

I agree largely. The point I am trying to make clear is that in vanilla, once you had a baseline of decent gear, you could quit all of that. You could even take a 6 month break from the game, when you come back if you were geared to raid before your break, you were still geared and ready to raid after.

Skewed reality? You do know LFR isn't the traditional concept of "raiding" and is on par with running a 5-man dungeon. If you really thinkg LFR is "raiding" I believe you have the skewed concept of reality.

Casual to mean you might not play at all one week, or when you do play you want to do whatever it is you enjoy doing. Any form of mandatory anything just to tread water and remain "average" is not compatible with having fun as a casual player.

Depending on the success of your guild, this varies. Some of us weren't lucky enough to get into the top raiding guilds during Vanilla/BC for our servers. Some of us never got pass Molten Core.

In vanilla just being in Molten Core put you above the average. The handing out of cheap/easy epics in LFR makes it MANDATORY that you collect them, or better. The lack of such in vanilla meant that the baseline was lower, and just by collecting a couple nice ZG blues or Molten Core drops put you way above the average, and once you were there you didn't need to constantly spend 4 hours+ a week just to maintain your position.

During Vanilla/TBC if you didn't quit, you were constantly playing catch up. With today's WoW you don't have to dedicate the giant time sinks for progression raiding, you still get a handful of "epics" and you can stay with the 'average' person with minimal effort.

I greatly disagree. In vanilla, you get a few epics and you are above average. You can play 5 minutes a week for a year after that and you will STILL be above average. In modern WoW, if you don't immediately start running LFR (or harder real raids) after a content patch you will be behind the curve in a matter of weeks.
 

Slammy1

Platinum Member
Apr 8, 2003
2,112
0
76
I quit earlier this year (Jan/Feb). All the grinding just started to P me O, and they didn't care. I didn't have enough time to do the requisite dailies on 1 char, let alone 3, and I HATE dailies. Then the whole "dailies are optional" BS, just a lot of justification for sloppy programming. Then PvP died. So, yeah, I do not think they could have killed it quicker, almost like they wanted it to die and chase off people.

This is aside from the community issues. BC babies, Wrath babies. At one point if you said anything slightly negative about your WoW experience scads of fan boys would flame you on the forums. Then people playing stupid games, messing up randoms because they didn't like them and thought it was funny to them. Bliz did nothing to stop it.

I tried to stay for my guild, just couldn't log on to just do dailies. Just too much, I already have a job.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
I assumed you were using that definition. You didn't have to do new content, grind, or do anything else to remain "average" once you invested a certain baseline of time and effort into getting geared. NOTHING. In vanilla.

And as someone who's done all that (up to BWL) I can tell you, I've spent less time playing MoP and have maintained my gear better.

Which is why I find it hard to believe people preferred the old system. If you weren't carried through content in Vanilla to get geared/attuned just to enter MC that alone would have taken you about as much time to farm LFRs in MOP.

I agree largely. The point I am trying to make clear is that in vanilla, once you had a baseline of decent gear, you could quit all of that. You could even take a 6 month break from the game, when you come back if you were geared to raid before your break, you were still geared and ready to raid after.

It seems more the complaint is content is coming out faster than you can handle, thus this notion that you have to "keep up." Which is partially true, but that is only subjective to you.

IE quest lines don't get harder, and the only purpose of acquiring new gear is to reflect your personal investment. If you aren't moving up in raid difficulty, what is the purpose of farming LFR?

Casual to mean you might not play at all one week, or when you do play you want to do whatever it is you enjoy doing. Any form of mandatory anything just to tread water and remain "average" is not compatible with having fun as a casual player.

And I'll ask again - average to what? A raider?

Why are you attempting to maintain your gear? For what purpose?

In vanilla just being in Molten Core put you above the average. The handing out of cheap/easy epics in LFR makes it MANDATORY that you collect them, or better. The lack of such in vanilla meant that the baseline was lower, and just by collecting a couple nice ZG blues or Molten Core drops put you way above the average, and once you were there you didn't need to constantly spend 4 hours+ a week just to maintain your position.

Makes it mandatory? For what? For whom? Again, what position is being maintained? A spot in the LFR roster? No position exists. If you mean ilvl average, you can knock that out in a day (less.) With this new Time Isle, I got a full set of holy gear, minus weapon/shield/1-ring/1-trinket in 3 hours. This is i496 gear.

In the process I also got gear for my rogue, hunter and priest. They've literally bent over backwards to improve the catch up mechanics to the point - you just run around and loot boxes, no fighting involved.

I greatly disagree. In vanilla, you get a few epics and you are above average. You can play 5 minutes a week for a year after that and you will STILL be above average. In modern WoW, if you don't immediately start running LFR (or harder real raids) after a content patch you will be behind the curve in a matter of weeks.

How do you get a few "epics?" It isn't just a stroll through a dungeon or two. You had to have the system in place to help you just get those epics (ie a decent guild.) Did your guild use any kind of DKP system? Or loot council? Have you ever been denied an upgrade because of your "rank" in the guild?

You are greatly underestimating the time/investment required to even raid during Vanilla. It wasn't just "ding 60! invite me to MC!" Yet, with MoP, I can hit level 90 through Insect Land (forgot zone's name), get enough ilvl items to jump straight into heroics and be 2-3 RNG wins away from LFR.
 
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railven

Diamond Member
Mar 25, 2010
6,604
561
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I did 40k at 80... I am baffled it has been 2 expansions and people still are barely out DPSing me...

Not everyone has the same motor skills or commitment to learning their class. And yes, normally these people are blocked from organized raiding, but thanks to Flex raiding, these people can join our guild runs, smack the wrong buttons in the wrong order, possible die to keyboard turning, but still get i540 loot.

And listening to them joke around in vent while some of your elites also mellow out and enjoy the stupidity is so damn rewarding.

Of course, once we switch to normal said raider is not making it onto the roster (and he knows that) but he gets to raid with us in SoO where he never raided with us in MV/HoF/ToES/ToT.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Then PvP died. So, yeah, I do not think they could have killed it quicker, almost like they wanted it to die and chase off people.

Are you serious? Are you saying that Blizzard has given up on PvP and can now focus on PvE exclusively without worrying about stupid PvP balance?

If it's true maybe it's time that I come back!
 

Slammy1

Platinum Member
Apr 8, 2003
2,112
0
76
Are you serious? Are you saying that Blizzard has given up on PvP and can now focus on PvE exclusively without worrying about stupid PvP balance?

If it's true maybe it's time that I come back!

That may be true no, from some things I've read. It was more imbalance issues at the time. PvP healing was the one thing I thought that I was good at, they nerfed it to death. It was still OK to HoT-run for a bit but then they nerfed it some more. I think the balance has shifted a few more times, I dunno.

I agree, just have 2 different systems and keep them separate.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
You are greatly underestimating the time/investment required to even raid during Vanilla. It wasn't just "ding 60! invite me to MC!" Yet, with MoP, I can hit level 90 through Insect Land (forgot zone's name), get enough ilvl items to jump straight into heroics and be 2-3 RNG wins away from LFR.

You keep on missing the point so badly I just don't want to even try to explain it anymore.

Anything I earned in Cataclysm is useless now, agreed? Anything I earned in the release of MoP is also useless now, agreed? Anything earned in 5.1 is useless now as well. Anything earned in 5.3 is nearly useless, unless I was hard core enough to collect and fully optimize heroic level gear.

For most players, not in a heroic level guild, 5.4 LFR raid gear is better than anything they have, and any effort they spent prior to 5.4 in gearing out there character if effectively erased.


Now, go back to vanilla.

If you earn a ZG or MC epic, and quit playing entirely for a year, and then come back, you STILL have something that the average player doesn't. Your past effort is *not* erased. Even if it's just one little piece of gear that doesn't drop in a 5 man, it's still something, unlike a casual walking into patch 5.2 and realizing every single thing they worked for is garbage now.

It seems more the complaint is content is coming out faster than you can handle, thus this notion that you have to "keep up." Which is partially true, but that is only subjective to you.

I'm not sure how you could possibly think that, are you not reading anything I write? I don't care one bit about new content I can't do. What I care about is old content I already did that is now rendered completely obsolete.

Hypothetical situation time.

Player A is in a raiding guild, but not a super good one. During patch 5.1 he spends a lot of time raiding normal mode, and doing LFR on the side, and collects a nice assortment of gear. Overall, he spends 20 hours a week doing this, for 10 weeks, 200 hours total.

Player B does none of that, messes around trolling trade chat all day.

Patch 5.2 released.

Player A's guild falls apart, so he starts running the new LFR raids.

Player B also runs the new LFR raids.

Player A questions why he spent 200 hours of his life collecting gear when some lazy slacker can step into the exact same content and earn the exact same gear at a fraction of the time commitment.

If player A is smart, the logical conclusion is that spending time on content is a HUGE waste of time, because the next patch LFR raid will be better anyway. Why waste hundreds of hours when you can just walk into LFR without any of that gear and get better upgrades?

Of course, the logical conclusion after that is why play WoW at all? It's just a huge treadmill, and canceled subscriptions start occurring. IMO, this is why there was a 54% drop in revenue.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
You keep on missing the point so badly I just don't want to even try to explain it anymore.

Anything I earned in Cataclysm is useless now, agreed? Anything I earned in the release of MoP is also useless now, agreed? Anything earned in 5.1 is useless now as well. Anything earned in 5.3 is nearly useless, unless I was hard core enough to collect and fully optimize heroic level gear.

For most players, not in a heroic level guild, 5.4 LFR raid gear is better than anything they have, and any effort they spent prior to 5.4 in gearing out there character if effectively erased.
So, your problem is too much new content with better gear. Somebody call the Waaaaaaaahmbulance.


Now, go back to vanilla.

If you earn a ZG or MC epic, and quit playing entirely for a year, and then come back, you STILL have something that the average player doesn't. Your past effort is *not* erased. Even if it's just one little piece of gear that doesn't drop in a 5 man, it's still something, unlike a casual walking into patch 5.2 and realizing every single thing they worked for is garbage now.
Your past effort isn't erased with any patch. Guess what, I still have gear and mounts nobody else has (I even had an Ashes of Al'ar on my paladin!) None of my progress, even after being gone for years, has been erased. I still did content 90% of the player base couldn't do now. And, Blizzard doesn't want content where only a very small percentage of the population enjoys. That makes very little sense financially.

If player A is smart, the logical conclusion is that spending time on content is a HUGE waste of time, because the next patch LFR raid will be better anyway. Why waste hundreds of hours when you can just walk into LFR without any of that gear and get better upgrades?

Of course, the logical conclusion after that is why play WoW at all? It's just a huge treadmill, and canceled subscriptions start occurring. IMO, this is why there was a 54% drop in revenue.

WoW was always a gear treadmill. Time spent doing ANYTHING is a waste. Doing content is never for long term gear and it never was, because even if you have 100% best of the best, a patch will bump you down, not matter what else is introduced.

Your entire argument is that you feel entitled to be special because you do a harder level of content than others. Who cares that in a few months, the 'casuals' will get better gear than you from easier content? You should be doing the harder content, thus getting better gear than the 'welfare epics' they received.

I swear, Blizzard games have the biggest bunch of crybabies I've ever seen in a game community.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
nobody did 40k at 80. don't be silly.

Nobody in your scrub circle maybe. I was pushing around 37-38k raid buffed before I got the spear off Heroic LK 25 man. I never tested my DPS after, because after I did that, I was done with WoW. I had 100% best in slot.

So, someone doing 45k at whatever the current level cap is now, is pathetic.
 
Nov 19, 2011
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nobody did 40k at 80. don't be silly.

I had an 80 twink mage with bis gear, enchants and gems that could do 200k+ dps on aoe trash pulls in 5 mans. Now that stuff scales to your lvl I'm sure his dps has gone down the toilet but I could 1 or 2 shot any lvl 80s in bgs back in the day. But that was wearing cata blues that had crazy item lvls.

But rogues in lots of armor pen. gear could easily do 40k dps back in wotlk. And I'm sure other classes could do the same as well.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
You keep on missing the point so badly I just don't want to even try to explain it anymore.

Anything I earned in Cataclysm is useless now, agreed? Anything I earned in the release of MoP is also useless now, agreed? Anything earned in 5.1 is useless now as well. Anything earned in 5.3 is nearly useless, unless I was hard core enough to collect and fully optimize heroic level gear.

For most players, not in a heroic level guild, 5.4 LFR raid gear is better than anything they have, and any effort they spent prior to 5.4 in gearing out there character if effectively erased.


Now, go back to vanilla.

If you earn a ZG or MC epic, and quit playing entirely for a year, and then come back, you STILL have something that the average player doesn't. Your past effort is *not* erased. Even if it's just one little piece of gear that doesn't drop in a 5 man, it's still something, unlike a casual walking into patch 5.2 and realizing every single thing they worked for is garbage now.

And when AQ and Naxx hit? New content invalidates old content, it seems you are entirely hung up on the fact that new content is now released faster.

If you want a game that stays static for long periods of time, you are inherently asking for the game to fail. Because you want to take 5-6 months breaks doesn't mean the rest of us want to.

I'm not sure how you could possibly think that, are you not reading anything I write? I don't care one bit about new content I can't do. What I care about is old content I already did that is now rendered completely obsolete.

What? You don't care about future content, only old content? ... Let me look at your example...

Hypothetical situation time.

Player A is in a raiding guild, but not a super good one. During patch 5.1 he spends a lot of time raiding normal mode, and doing LFR on the side, and collects a nice assortment of gear. Overall, he spends 20 hours a week doing this, for 10 weeks, 200 hours total.

Aren't we talking casuals? Because you've already changed the goal posts...

Player B does none of that, messes around trolling trade chat all day.

Patch 5.2 released.

Player A's guild falls apart, so he starts running the new LFR raids.

Player B also runs the new LFR raids.

Player A questions why he spent 200 hours of his life collecting gear when some lazy slacker can step into the exact same content and earn the exact same gear at a fraction of the time commitment.

I would hope Player A doesn't have existence issues, because the time he spent the game should have been filled with more than just gear loot. Not sure about what guild environment Player A belong too, but if the only value this game has to you is loot - ummm there is your problem. EDIT: Also, Player B must have been doing something on his own to maintain his gear level since with each new LFR content, ilvl requirement goes up. If he only sat on his hand after ding 90 and only ran 5-man dungeons, he isn't getting into new LFR. (Well maybe this new one since turns out you can get a lot of i496 gear from looting boxes haha.)

If player A is smart, the logical conclusion is that spending time on content is a HUGE waste of time, because the next patch LFR raid will be better anyway. Why waste hundreds of hours when you can just walk into LFR without any of that gear and get better upgrades?

Of course, the logical conclusion after that is why play WoW at all? It's just a huge treadmill, and canceled subscriptions start occurring. IMO, this is why there was a 54% drop in revenue.

Wait, let me get this straight...new content invalidates old content? Are you new to this game? Or are we back full circle to you complaining content is coming out too fast for you to keep up with?

I'm not trying to give you a hard time, but your mind set seems to be "I want to dedicate 200 hours of my life and that's it, stay at the top never again having to work again."

My memories of WoW are the people I played with (why I started my own guild), and the time we spent trying to figure out strategies. It is not the asshole GM who yelled at us if we missed in interrupt or wiped on farm content. Gear is not the only value this game has, and if that is all you measure, then we'll never see eye to eye.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
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So, your problem is too much new content with better gear. Somebody call the Waaaaaaaahmbulance.

The problem (not my problem) is that the smartest strategy is to wait and get gear from LFR, because it'll be better than the current raid gear and easier to get. If the smartest strategy involves not playing the game, why even subscribe?


Your past effort isn't erased with any patch. Guess what, I still have gear and mounts nobody else has (I even had an Ashes of Al'ar on my paladin!) None of my progress, even after being gone for years, has been erased. I still did content 90% of the player base couldn't do now.

In game terms, it is erased. You have a cosmetic skin for your mount, whoop-de-do. Your progress is effectively erased, because rather than using what you earned you are using new welfare drops from LFR.


And, Blizzard doesn't want content where only a very small percentage of the population enjoys. That makes very little sense financially.

So it makes little sense financially to have a paladin tanking spec? Or to have a monk healing spec? Only a small percentage of the population enjoys those specs. I call BS, you are just repeating an often made claim that has no real truth behind it.

WoW was always a gear treadmill. Time spent doing ANYTHING is a waste. Doing content is never for long term gear and it never was, because even if you have 100% best of the best, a patch will bump you down, not matter what else is introduced.

Sure, I'll give you that. But there is a difference between raiding for a few months to win an Azuresong Mageblade and seeing it go obsolete a year and a half later when BC is released, vs raiding for months and seeing ALL your gear go obsolete the very next patch because the new LFR gear is better than anything you have- and knowing it's going to happen every single content patch.

Your entire argument is that you feel entitled to be special because you do a harder level of content than others.

Really?

Show me where I said that.



I swear, Blizzard games have the biggest bunch of crybabies I've ever seen in a game community.

So are you admitting to being the crybaby here, or what? You are the admitted blizzard game player here, not me
 
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