Only hardcores raided 6 nights a week, doesn't matter if it's vanilla or pandas.Nobody truthfully raids for enjoyment. Not in the usual sense of raiding, which involves 4+ hours a night for 3+ nights a week for months on end.
Some will claim they do it for the "fun", or a sense of accomplishment, but come time they see a drop they can use, are they going to pass on it because they aren't in it for the gear? No way, never happens.
For a real example of raiding for enjoyment, look at the people who raid older content. How many of them raid with the same sort of rigor, schedule, and commitment of a progression guild? How many raid 6 nights a week for 6+ hours every night? ZERO. You might randomly through together a pug to do an old raid, you might even do it a few nights a week, but absolutely nobody spends as much time "raiding for enjoyment" when there aren't any potential upgrades on the line.
Now, I will say I enjoyed raiding because of the potential item drops. I had fun on a raid even if I got nothing, because I knew it was a chance of getting a nice shiny upgrade. This chance was exciting, because an upgrade would last. It was like a permanent enhancement to my character. That enjoyment is gone now, because getting an item isn't even exciting anymore. It's like "oh great, a little boost until I get my tier+1 welfare epic upgrade next patch, joy". It's hard to get excited over something so temporary and unimportant. It's even harder to find enjoyment based on a small chance of getting such a temporary boost.
ENDLESS TREADMILL. Oh, your old epics you worked 3 months to obtain are now worthless, but you can work another 3 months and get new better epics! Except after you get them, there will be another patch to render those epics obsolete.
WoW was quite alot of fun before, not just because the instances were more challenging, or collecting gear was more difficult and lasted longer but also players were more nice and helpful. While this was truth that hardcore and good players had much better gear etc than the newbies, both of these respected each other. Since everything became too casual, people lost repect towards the game and towards each other, which is what I would call the destroyed game experience. As the content was more challenging the players also helped each other in obtaining various gear, achievements and more.
Cross server raid and group searching systems till certain point randomized interactions between players, you no longer obtained friends within your server and you were no longer required to search for people, communicate with them etc.
And since you most of the time met random people, you probably don't even meet again as they are from other servers randomly mixed up, you didn't care about them nor they didn't care about you, which makes the whole situation unfriendly.
I don't know what is now situation in the game because I quit gaming long long ago, at the time I quit(start of cata) the situation was already like I described.
I think it's not just about WoW, blizz, etc but I also feel about present gaming this way in general, when the games and internet were new, games were of much better quality either by their philosophy/lore and software alike and it was new and exciting to the people so they wowed much greater respect to the gaming and to the skills. Social aspect of online gaming went downhill very much and not sure if it will ever get better.
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