Hi,
Googling for this sort if info is tough 'cos as soon you type the word renderer you get a a gazillion links to Directx and video cards.....
I want to write an extremely simple 3d rendering program (in java most probably)..
Simply, given a bunch of vertices in 3-dimensions draw them as projections onto the 2 dimensional space...
I'm taking linear algebra now and now the basics of linear transformation (for rotations etc.) via matrices and what not....
I want to experiment with writing a small renderer and would like some sources to get an idea of the scale of things.
Theortically, it doesn't seem too bad... but you never know...
Any help would be appreciated.
Googling for this sort if info is tough 'cos as soon you type the word renderer you get a a gazillion links to Directx and video cards.....
I want to write an extremely simple 3d rendering program (in java most probably)..
Simply, given a bunch of vertices in 3-dimensions draw them as projections onto the 2 dimensional space...
I'm taking linear algebra now and now the basics of linear transformation (for rotations etc.) via matrices and what not....
I want to experiment with writing a small renderer and would like some sources to get an idea of the scale of things.
Theortically, it doesn't seem too bad... but you never know...
Any help would be appreciated.