Originally posted by: apoppin
[ATi]explained that this shader is different than the one used on either the the X1800 or the GeForce cards because it "employs both Fetch4 and 24-bit DST" in order to best take advantage of the X1900's capabilities.
Fetch 4? . . . isn't that part of ATi's "workaround" for VTF?
No, it's not. It basically means more efficient operation on single-channel textures.