Originally posted by: Assimilator1
Originally posted by: apoppin
Originally posted by: Assimilator1
apoppin
these guys eXaggerate the CPU "bottleneck" ... yeah, sometimes the CPU is so overloaded that 'offloading' work to the GPU doesn't do much ...
... that said, A64 3000 or P4 3.0 will NOT bottleneck the x1950p [noticeably/practically] and you CAN crank up the AA/AF and details so your CPU will not be a problem whatsoever.
My own upgrade from x850xt>x1950p is not [obviously] bottlenecking the proc
You seem to misunderstand the situation & what we've said.
The GPU does not offload work from the CPU anymore at hi res than at low res.
IF the CPU was too slow in the 1st place cranking up the res will not help the situation (if that's what you meant?).
If you have a CPU which was too slow to handle the most CPU intensive moments of a game/benchmark ,say a P4 1.3GHz & you benchmarked it in for example Farcry, at the lowest res & detail (e.g. 640x480,so the vid card is not a bottleneck) with an X1950 Pro & the FPS was 10 ,if you cranked up the res to 1600x1200 the FPS would still be ~10.The CPU load is the same regardless of resolution (unless you go way beyond the grx cards limit).A min of 10 FPS would naturally be unplayable.
Though if you had a faster CPU which was able to 'supplie' a min of 30FPS then yes you could wang up the res & detail* & make very good use of your shiny new 1950 Pro ,in that respect the CPU would not hinder playability at hi res.
(*excluding details which relie on the CPU)
As I said though,I do agree that a Ath64 3000 or a P4 3GHz is likely to be plenty fast enough to play modern games.Benchmarking at a low res would confirm/denie that.
Btw the bit you quoted wasn't written by me
greyeyezz
If your minimium FPS in a low res is 30* or above then you can make good use of a 1950 Pro ,your CPU 'limitation' won't be a problem as its above the min threshold
*min acceptable FPS depends on the game & personal preference ,30FPS leaves a little safety margin.
To find out if your CPU is fast enough benchmark your rig at your normal resolution & work your way down resolutions until there is no increase in FPS ,at that point that is the max FPS your CPU can provide.
If your card is sufficently slow enough in the game tested that you don't reach a FPS plateau then you need to use FRAPS for many games (except Farcry) to measure what the min FPS is within the whole run of the benchmark.
I hope that lot makes sense
well, i didn't really *quote you* ... "you guys" referred to several posts about "offloading work".
we are NOT talking about a 1.3Ghz Celeron ... we are talking about 3Ghz P4/A64 3000+ processors being bottlenecked [specifically] by an x1950p.
in THIS case ... you can offload work to the GPU by cranking up the details and turning up AA/AF and HDR [if available] ... works for me for all current new games
forget benchs ... PLAY the game and see the difference
... the x1950p is an excellent match for a P4@3Ghz or an A64300+
:thumbsup:
Mate you just don't get it! ,work is
not off loaded to the GPU its merely that when you play at higer res/details the GPU is 'loaded' more heavily than the CPU therefore you
don't see the FPS being limited by the CPU as its more limited by the GPU ,and as I said before if its above ~30FPS it doesn't matter anyway.
So yes you can play at higher res without problems & gain all the eye candy,(I never argued that)
as long as the CPU can do min ~30FPS ,which as I said I'm sure the P4 3GHz/Ath64 3000 can do easily ,did you actually bother to read what I said? doesn't seem like it
To say work is offloaded to the GPU because the res is cranked up is just plain wrong.