CrystalBay
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- Apr 2, 2002
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Good Question benwood, Anandtech tried to give us an answer but did not include the arguably hottest selling cards this season.
The greatest thing about this card is that it actually has 512 MB memory and this is probably the fastest card with the most of memory that your money can buy. It has eight memory chips working at 1200 MHz but they could be clocked even more. The card has 425MHz core but it worked just as fine at 460MHz.
This card's magic is that it actually has G71, Geforce 7800 GT PCIe core bridged down to AGP. It has G70 core with full 20 pipelines that worked at 425 MHz and famous BR2 chip managed to bridge the card down to AGP. It finally made perfect sense as 20 pipelines has to be faster than the 16 that you get with EVGA card. EVGA 7800 GS card works at 460 MHz 1350Mhz core and we managed to reproduce the same clocks with the Gainward card. Gainward uses Arctic cooling for this card and we can tell that it does the job. It is very silent and it will keep the card cool and even let you overclock a lot.
but the benchs look goodIt should roughly cost ?400
Its a nice card but extremely overpriced and expensive and isn't that much better than the X1950 Pro.Originally posted by: apoppin
7876-BLISS 7800GS+ AGP 512MB GS SFX
How does this beast compare to the x1950p?
7800GS, 512MB 1,4ns DDR-3, AGP
GPU: GeForce 7800GS
GPU Clockspeed: 450+ MHz
Memory: 512MB 1,4ns DDR3
Memory Clockspeed: 1300+ MHz
Pixels per clock (peak) : 24
Bandwidth: 40+ GB/s
Ramdac: 400 MHz
Bus: AGP-8X
Cooling: Fan (Two-slot)
Video-Features: Component, S-Video & Composite Out
Connectivity: Dvi + Dvi + Video-Out
probably a LOT more expensive than the x1950p ...but the benchs look goodIt should roughly cost ?400
You mean this one.Originally posted by: Paratus
BTW HIS has announced an AGP X1950PRO at 620/1500+ 512MB with the same AC cooling solution as the 7800GS+.
Originally posted by: apoppin
nor are you bothering to read what i wrote ... you asked me twice? just reread my earlier posts ... i have NO idea what you are picking on .... where did you fixiate on "resolutions" ... my ENTIRE point is that if your CPU is a "reasonable match" - although "slow" by the Ideal - you CAN increase the overall experience [details/eyecandy/HDR/AA/AF] to the maximum that your CPU can handle at it's highest resolution that you can find playable.
i don't think every single post of mine needs to be nitpicked to death because you have some [other] point to prove.
:roll:
WHICH of my posts were misleading? ... i haven't edited anything?Originally posted by: Assimilator1
Originally posted by: apoppin
nor are you bothering to read what i wrote ... you asked me twice? just reread my earlier posts ... i have NO idea what you are picking on .... where did you fixiate on "resolutions" ... my ENTIRE point is that if your CPU is a "reasonable match" - although "slow" by the Ideal - you CAN increase the overall experience [details/eyecandy/HDR/AA/AF] to the maximum that your CPU can handle at it's highest resolution that you can find playable.
i don't think every single post of mine needs to be nitpicked to death because you have some [other] point to prove.
:roll:
Rubbish ,I've read everything you said but its obvious you haven't read mine,nor did you replie to earlier questions ,also your earlier posts were misleading (re 'offloading') hence I was trying clarify or correct (nitpicking if you prefer) what you were saying.
Your above paragraph is totally correct but it is definatly not what you were saying earlier!:roll:.
Anyway it would seem that we are now agreeing with each other on the technical points,so maybe we can end it their? ,I can only guess that English isn't your 1st language.
Originally posted by: apoppin
WHICH of my posts were misleading? ... i haven't edited anything?Originally posted by: Assimilator1
Originally posted by: apoppin
nor are you bothering to read what i wrote ... you asked me twice? just reread my earlier posts ... i have NO idea what you are picking on .... where did you fixiate on "resolutions" ... my ENTIRE point is that if your CPU is a "reasonable match" - although "slow" by the Ideal - you CAN increase the overall experience [details/eyecandy/HDR/AA/AF] to the maximum that your CPU can handle at it's highest resolution that you can find playable.
i don't think every single post of mine needs to be nitpicked to death because you have some [other] point to prove.
:roll:
Rubbish ,I've read everything you said but its obvious you haven't read mine,nor did you replie to earlier questions ,also your earlier posts were misleading (re 'offloading') hence I was trying clarify or correct (nitpicking if you prefer) what you were saying.
Your above paragraph is totally correct but it is definatly not what you were saying earlier!:roll:.
Anyway it would seem that we are now agreeing with each other on the technical points,so maybe we can end it their? ,I can only guess that English isn't your 1st language.
:Q
"Offloading" ... the GPU 's purpose IS to 'offload' work from the CPU ... my suggestions re: increasing "details/etc." were accurate in pairing a "mismatched" CPU-GPU for getting the 'most' out of games.
you have made a half-dozen posts criticizing *something* i said but you can't be specific.
:thumbsdown:
i know how the cpu-gpu work together.Originally posted by: evolucion8
Originally posted by: apoppin
WHICH of my posts were misleading? ... i haven't edited anything?Originally posted by: Assimilator1
Originally posted by: apoppin
nor are you bothering to read what i wrote ... you asked me twice? just reread my earlier posts ... i have NO idea what you are picking on .... where did you fixiate on "resolutions" ... my ENTIRE point is that if your CPU is a "reasonable match" - although "slow" by the Ideal - you CAN increase the overall experience [details/eyecandy/HDR/AA/AF] to the maximum that your CPU can handle at it's highest resolution that you can find playable.
i don't think every single post of mine needs to be nitpicked to death because you have some [other] point to prove.
:roll:
Rubbish ,I've read everything you said but its obvious you haven't read mine,nor did you replie to earlier questions ,also your earlier posts were misleading (re 'offloading') hence I was trying clarify or correct (nitpicking if you prefer) what you were saying.
Your above paragraph is totally correct but it is definatly not what you were saying earlier!:roll:.
Anyway it would seem that we are now agreeing with each other on the technical points,so maybe we can end it their? ,I can only guess that English isn't your 1st language.
:Q
"Offloading" ... the GPU 's purpose IS to 'offload' work from the CPU ... my suggestions re: increasing "details/etc." were accurate in pairing a "mismatched" CPU-GPU for getting the 'most' out of games.
you have made a half-dozen posts criticizing *something* i said but you can't be specific.
:thumbsdown:
The purpose of the GPU is to accelerate 3D Graphics applications, run them and try to unload from CPU as many tasks as possible, not to unload a CPU completely. It can be used to encode video, run physics, accelerate video etc. A GPU is just too parallel to process general purpose calculations, it would require so many optimizations that simply will not justify the effort at all and will reduce greatly the overall flexibility, it may worth it in some other types of applications which require huge math power like Folding@Home. The GPU still have the need to depend from the CPU greatly. Cause the GPU is a huge parallel engine who doesn't like jumps and changes in the code. it is straightforward and is prepared to process as much as data as posible in a parallel way. So a more general purpose CPU will be far more flexible using data branching, prefetching, conditionals etc, but less powerful. The GPU can't do collision detection and without the proper hardware and software support cannot do physics either. IN a game, the CPU calculates character A.I., Collision Detection, scripts etc while the GPU is capable only of processing the graphics which requires a great and powerful straighforward hardware. So a "good CPU for a card" is just not right since are so many variables that an ideal CPU is simply not feasible. Just get the best CPU you can afford doing research, and be happy of it. I can admit that my P4 in older DX9 games (2004-2005), DX8 or older graphics I tend to be limited by CPU, but in newer games released from 2005 and now I tend to be far more GPU bound than CPU bound. I'm still able to play any game at 1024x768 with 4xFSAA and 16x AF. So a X1950PRO will increase my gaming performance, sometimes by a little, sometimes by much.
Originally posted by: evolucion8
Well, activating FSAA and AF doesn't really takes more load from the CPU to the GPU, what does that means is that if you are CPU limited, like for example, hitting a wall at 68fps without FSAA and AF, (And if you are not GPU bound of course). You should be able to increase the image quality and having the same frame rate, since you are CPU limited, increasing the load to your GPU will not decrease your performance in that particular case. But for real, higher image quality (FSAA and AF) doesn't have nothing to do with CPU performance since the GPU is the one who's pushing pixel power doing those image quality enhancers. Since the CPU is giving it's maximum and the GPU is not even sweating, why not putting more load to the GPU increasing image quality? You know what I mean. Is not to contradict you, is just to redefine your definition of performance.
Originally posted by: GimpyFuzznut
Check NCIX. They have the Sapphire.
AGP 4X: Interface High-bandwidth interface delivers high-quality 2D, 3D, and video streams and is compatible with universal AGP8X graphics cards.
Originally posted by: Severe
I know there's been a ton of discussion around the net on the AGP 3.0/.8v vs. 1.5v thing but I haven't found a straight answer.
Will this card work in, or be compatible with the 4x/1.5v motherboards. I've got a 845PE chipset and would like to extend it's life a little. For what it's worth, I found this on the Intel 845PE chipset overview:
AGP 4X: Interface High-bandwidth interface delivers high-quality 2D, 3D, and video streams and is compatible with universal AGP8X graphics cards.
If anyone has heard or knows definitive, some info would be greatly appreciated.
Originally posted by: evolucion8
Well, activating FSAA and AF doesn't really takes more load from the CPU to the GPU, what does that means is that if you are CPU limited, like for example, hitting a wall at 68fps without FSAA and AF, (And if you are not GPU bound of course). You should be able to increase the image quality and having the same frame rate, since you are CPU limited, increasing the load to your GPU will not decrease your performance in that particular case. But for real, higher image quality (FSAA and AF) doesn't have nothing to do with CPU performance since the GPU is the one who's pushing pixel power doing those image quality enhancers. Since the CPU is giving it's maximum and the GPU is not even sweating, why not putting more load to the GPU increasing image quality? You know what I mean. Is not to contradict you, is just to redefine your definition of performance.