X800 PRO launch on 4th of May + specs

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Apr 16, 2004
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note to readers: if you put details on full wack even on a fx5200, you can basically get the same "special ps3 only" image quality in the 2nd screenshot in that link. try it.
 

XBoxLPU

Diamond Member
Aug 21, 2001
4,249
1
0
Originally posted by: NFS4
You guys really need to READ before you start beatin' your chests.

Originally posted by: Alkali
( a previous reply earlier in the thread )


The first screenshot is Pixel shader v1.1, and the second is pixel shader version 3.0 as confirmed by nVidia themselves after the presentation.


Now who needs to read ?
 

Alkali

Senior member
Aug 14, 2002
483
0
0
Originally posted by: gauravsharma311
note to readers: if you put details on full wack even on a fx5200, you can basically get the same "special ps3 only" image quality in the 2nd screenshot in that link. try it.

I'm running a GeForce 2 GTS right now actually, and in Far Cry the water is nice and transparent (although slow, lol) --- now tell me the effects cant be shown on a GF2 and I'll grab a screenshot to prove it for you. For goodness sake, I'm talking about DX7 hardware here, and it looks better than the first screenshot... lol.

(as a side note, I can get it to run about 40fps on 1024x768 with middle detail, and at 2048x1536 I get 3 fps woot)
 
Apr 16, 2004
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AIWGuru,
I agree about the general capilities of PS3 like you've describled later,
but what i'm trying to make clear is that the picture quality obtainable (at decent rendering rates) - which includes the actual image impact when you see it (e.g. first time you see HL2 graphics) is NOT much different at all between PS2 and PS3. Even PS1 and PS2 didn't have absolutely major differences (maybe slightly tellable in HL2, not much), but with PS3 the leap visually isn't that huge, and you won't get instantly tellable differences. Far cry programmers (if they decided to spend time) could brush up PS2 to generate PS3 quality graphics. it would just be more of a mission, that's my point from the start.
 

yhelothar

Lifer
Dec 11, 2002
18,407
39
91
Have you guys seen the video of the 6800U launch LAN or been to the LAN yourself?
CryTek at the LAN specifically stated that the rocks on the side of the walls are done by displacement mapping, a feature EXCLUSIVE to PS3.0
Also softshadows are added into Farcry.
Displacement mapping and softshadows are two NEW features DX9.0C
 

AIWGuru

Banned
Nov 19, 2003
1,497
0
0
Originally posted by: gauravsharma311
AIWGuru,
I agree about the general capilities of PS3 like you've describled later,
but what i'm trying to make clear is that the picture quality obtainable (at decent rendering rates) - which includes the actual image impact when you see it (e.g. first time you see HL2 graphics) is NOT much different at all between PS2 and PS3. Even PS1 and PS2 didn't have absolutely major differences (maybe slightly tellable in HL2, not much), but with PS3 the leap visually isn't that huge, and you won't get instantly tellable differences. Far cry programmers (if they decided to spend time) could brush up PS2 to generate PS3 quality graphics. it would just be more of a mission, that's my point from the start.

And I conceded that point a LONG time ago. (even though it's somewhat wrong as vgames points out) You don't seem to get the new point that I brought forward.
 

yhelothar

Lifer
Dec 11, 2002
18,407
39
91
No actually crytek said it..
Plus why don't they add these features in the PS2.0 version of Farcry?
 
Apr 16, 2004
27
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0
even a parhelia can do displacement mapping.
soft shadows have been hyped by 3dfx/nvidia for like the last 6 years. it's not even a "feature", just a rendering method that can be implemented in various ways, some of the old nvidia fx demos have it.
 

NFS4

No Lifer
Oct 9, 1999
72,636
46
91
Originally posted by: XBoxLPU
Originally posted by: NFS4
You guys really need to READ before you start beatin' your chests.

Originally posted by: Alkali
( a previous reply earlier in the thread )


The first screenshot is Pixel shader v1.1, and the second is pixel shader version 3.0 as confirmed by nVidia themselves after the presentation.


Now who needs to read ?

What's your point?

He was talking about PS 3.0 quality being superior to PS 2.0, then he provides a comparison involving PS 1.1 and PS 3.0. WTH does that have to do with PS 2.0?
 
Mar 18, 2004
339
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Originally posted by: Alkali
A quote from the Inquirer...... I dont know how reliable the specs are below, but its a shock to me, I thought the X800 Pro was clocked a bit higher...

ATI to launch X800 PRO on 4th of May - X800XT to follow in two weeks

By Fuad Abazovic: Friday 16 April 2004, 12:56

EVEN THOUGH ATI doesn't want us in Canada without signing one of its famous NDAs, we always have our ways of getting information about its future plans. Back at CeBIT we heard that new chip will be called X800 but simply could not confirm it at that time and we also heard that this chip will be introduced at System Builder Summit.

The date that is apparently being suggested is the 5th of May, and it could be that ATI will launch this chip during the SBS event.

Sources close to ATI claim that it can actually ship this card at the same day of launch and we know that there are quite some samples ready as we speak.

As for the specs, the R420PRO or should we call it X800PRO will be clocked at 475 MHz, 25 MHZ higher then we suggested since yields are better, while the memory will be clocked at 900MHz as we suggested before.

Everything is packed into 180 millions of transistors and the card has 12 pipelines as we suggested. The R420XT, Radeon X800XT will be higher clocked card with 16 pipelines which came as a huge surprise to us.

This card is meant to fight Geforce 6800 non Ultra - the one with 12 pipelines and should be in retail as soon as ATI launches it.

This means that you should be able to buy one on the 4th of May but let's wait and see if ATI can deliver on that day.

Faster Radeon X800XT will come just after E3, and soon after the 14th of May we are told. I cannot remember if I said this before, but the R420 is chip based on R300 marchitecture and you can clearly see this from its 96 bit precision support and lack of PS 3.0.

Performance wise it will give NV40 a good run for its money. µ

Those aren't the real specs according to Xbitlabs.com, I trust them, I think they are a helluva lot more reliable than the Inquirer.. here they are; linkage.

Specs for NEW RADEON!!!
 

AIWGuru

Banned
Nov 19, 2003
1,497
0
0
the 12 pipe, slower clocked chip will be released first, the 16 pipe, faster chip later. That's probably why we're seeing conflicting information.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Originally posted by: gauravsharma311
AIWGuru,
I agree about the general capilities of PS3 like you've describled later,
but what i'm trying to make clear is that the picture quality obtainable (at decent rendering rates) - which includes the actual image impact when you see it (e.g. first time you see HL2 graphics) is NOT much different at all between PS2 and PS3. Even PS1 and PS2 didn't have absolutely major differences (maybe slightly tellable in HL2, not much), but with PS3 the leap visually isn't that huge, and you won't get instantly tellable differences. Far cry programmers (if they decided to spend time) could brush up PS2 to generate PS3 quality graphics. it would just be more of a mission, that's my point from the start.


If PS3 allows better use of the shader potential then the game developers would be able to do more in any given scene, thus providing better graphics. I'm sure this kind of stuff matters about as much as PS2 in the last generation of hardware, as few good games made use of it. Just a bragging rights thing. I'm sure doing the same graphics in P2 and P3 would show little to no difference, but thats not the point. With PS3, you have the potential to do better graphics on PS3 supported hardware.

Of course, I'm no expert, but that seems the gist of it.

 

UlricT

Golden Member
Jul 21, 2002
1,966
0
0
As I see it, PS2.0 code can be optimised to run more effieciently using PS3.0 hardware due to the branching & arbitrarily long instuctions. This does NOT add functionality, but programmability. Therefore better graphics would not be the word to use here... it would be more efficient on the hardware to use PS3.0, leading to longer shader rountines by coders! Nothing else...
 
Apr 16, 2004
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UlricT,
exactly what im trying to say, thanks.
You can argue programmability allows more functionality, but that's like saying 64bit CPUs give better graphics. Yes they *could* give better graphics but in practise the main aim is to takeaway programmability limitations.

anyway, I think the bottom line is, that unless you're a developer wanting to experiment, it's next to useless buying a 6800 for shader model 3. They'll have Geforce 9 out by the time a game actually requires that level of programmability to be feasable. There's guys here that bought GF3 for Doom3, then GF4 was "the card" for the game, then it was FX5900, and now we're on 6800, and it's just wasting money on hype.

It makes more sense for anyone choosing between X800 and 6800 to choose one that'll run HL2, Doom3, etc better, and that means a card that peforms well on base DX8 and DX9. I reckon ATi will have the edge there if the 16-pipe X800 (4 radeon 9600xts in parallel, same clock speed) really does get released.
 

AIWGuru

Banned
Nov 19, 2003
1,497
0
0
Originally posted by: UlricT
As I see it, PS2.0 code can be optimised to run more effieciently using PS3.0 hardware due to the branching & arbitrarily long instuctions. This does NOT add functionality, but programmability. Therefore better graphics would not be the word to use here... it would be more efficient on the hardware to use PS3.0, leading to longer shader rountines by coders! Nothing else...

....which in turn leads to better graphics. Instead of running 2 shaders, you can now run 4.
Also, anandtech's review of the 6800 Ultra provides an example where PS 3.0 can provide capabilities that PS 2.0 cannot. I already quoted it in its entirety. It's in reference to a forest of trees.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Originally posted by: UlricT it would be more efficient on the hardware to use PS3.0, leading to longer shader rountines by coders! Nothing else...

And the longer shader routines are for better graphics, or some sort of improvement that either wouldn't possible in PS2, or result in a performance hit, which maybe unacceptable to the user. Perhaps this is turning into a semantics issue, but seems like PS3 could still give you better graphics if you utilize PS3's feature set.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: PorBleemo
It's starting to look to me that nVidia might win this round.

-Por
I have been of this opinion since the nV30 debacle and I still say it; even the x800xt will struggle against the 6800ultra as nvidia optimizes it's drivers . . . probably ~ +20% for this new core.

 

jrphoenix

Golden Member
Feb 29, 2004
1,295
2
81
Originally posted by: AIWGuru
the 12 pipe, slower clocked chip will be released first, the 16 pipe, faster chip later. That's probably why we're seeing conflicting information.


I have seen this too. The 12 pipe card will be released on the 26th and the 16 pipe card on the 5th... I think there is supposed to be an XT model soon after that?
 
Apr 17, 2003
37,622
0
76
Originally posted by: NFS4
Originally posted by: XBoxLPU
Originally posted by: NFS4
You guys really need to READ before you start beatin' your chests.

Originally posted by: Alkali
( a previous reply earlier in the thread )


The first screenshot is Pixel shader v1.1, and the second is pixel shader version 3.0 as confirmed by nVidia themselves after the presentation.


Now who needs to read ?

What's your point?

He was talking about PS 3.0 quality being superior to PS 2.0, then he provides a comparison involving PS 1.1 and PS 3.0. WTH does that have to do with PS 2.0?


i thought the second pic was ps2.0 vs ps3.0

i'm not quite clear at this point whether it is or not because i didnt read of any statements made by nvidia other than the first pic is ps1.1.

if the second pic is 1.1 as well, then i had a mistake. it happens
 

Venomous

Golden Member
Oct 18, 1999
1,180
0
76
Its way to early to tell, honestly.

Though im somewhat impressed with the NV40, i also saddened by the fact that it doesnt have as much horsepower. For something requiring two power sources, i expect a much higher core clock and memory.

ATI may just pull it out. Their crown is on the line.

Should be interesting here in a few weeks.
 

XBoxLPU

Diamond Member
Aug 21, 2001
4,249
1
0
He was talking about PS 3.0 quality being superior to PS 2.0, then he provides a comparison involving PS 1.1 and PS 3.0. WTH does that have to do with PS 2.0?

Your reply was already posted in the thread and you were telling us to READ...

 
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