- Mar 11, 2000
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OK, correct me if I'm wrong, but my understanding is that a single 1280x720 frame without anti-aliasing is about 7 MB, which fits nicely in the Xbox 360's 10 MB embedded DRAM.
However, if you want 2X antialiasing you need twice the RAM, which means that you'd need 14 MB for 1280x720.
Now, considering that the Xbox 360 is supposed to require 1280x720 with 2xAA I'm a little confused as to why the embedded DRAM wasn't 14 or 16 MB. Would the cost be far too high?
If cost was an issue and they had to limit it to 10 MB, why not just make it 8 MB then?
I'm just a little confused, since Project Gotham Racing 3 had to resort to 1024x600 to get their 2xAA.
BTW, what is the exact size of available EDRAM? Cuz 1024x600 is actually a fair chunk below 5 MB. It's closer to 4.7 MB. 5 MB would be 1024x640.
However, if you want 2X antialiasing you need twice the RAM, which means that you'd need 14 MB for 1280x720.
Now, considering that the Xbox 360 is supposed to require 1280x720 with 2xAA I'm a little confused as to why the embedded DRAM wasn't 14 or 16 MB. Would the cost be far too high?
If cost was an issue and they had to limit it to 10 MB, why not just make it 8 MB then?
I'm just a little confused, since Project Gotham Racing 3 had to resort to 1024x600 to get their 2xAA.
BTW, what is the exact size of available EDRAM? Cuz 1024x600 is actually a fair chunk below 5 MB. It's closer to 4.7 MB. 5 MB would be 1024x640.