If it releases by 2013 then I cant see QuadHD being available, if they are leaving it to 2015 then i would hope they would leave it as an option or at least a possibility.
By support i mean upscaling like current consoles do for 1080pTo put it another way : Asus has that one nutty card that's $1500 or so. Even it cannot run all games at 2560x1600 with all settings maxed. And 2560x1600 is a LOT less than Quad HD. It will probably be another 7-10 years before we see a console capable of Quad HD in any meaningful way.
3840×2160 = ~8 million pixels
1920x1080 = ~2 million pixels
2560x1600 = ~4 million pixels
In other words, with today's tech, it would probably take at least 4 of those $1500 asus cards running in highly optimized SLI to stand a chance of running QuadHD
Quad HD? Are you serious?
Developers complained like mad this generation they had to get their games running stable in 720p resolutions as it is. Some games like Halo 3 can't even manage that much.
Yeah, this whole Quad HD discussion is ridiculous. I will bet anyone in this thread $100 that the next Xbox does not support Quad HD.
The graphics card doesn't really make any sense to me, why would they go dual GPU?
Based on this thread and the rumor that the next Xbox will be even cheaper than the 360 is today it sounds like Microsoft is trying to pull a Nintendo: subpar system that's cheaper and has boat-loads of shovelware. Worked for Nintendo I guess, though I wish it hadn't. If this is MS's plan I hope they crash and burn.
Why? The Xbox and PS3 being more powerful hasnt kept them free from shovelware.
Lower console prices benefit everyone.
So they're being conservative about their hardware. Rather than pull a Sony and design of outlandish, unique chip or architecture, they're taking the current 360 design that developers are familiar with and turning it up to 11 (6 vs 3 cores, 2GB vs 512MB memory, 100MB vs 10MB eDRAM, dual-core vs single-core AMD graphics).
It's not particularly earth-shattering or mind-blowing, but it should allow for developers to start kicking ass from day one with minimal learning curve since it's faster, more potent upgrade of the same key ingredients.
I'd be happy if they just beefed up the Xbox and made sure there was backwards compatibility with upscaled graphics.
The 100MB of eDRAM is interesting. Honestly, I'm not smart enough to understand it all, but my understanding is the 10MB of eDRAM in the current 360 is a major asset to developers (used for high-speed caching or something) but the small amount is what forces them to limit most resolutions to 1152x720. With 100MB, 1080p should be NO sweat.
After all the weird ARM rumors and what not, this makes me feel A LOT better.
Lol at 100mb edram. That's the part how you know this is fake.
That would probably take up several times more space on the die than all the logic combined. And it'd be massive overkill for 1080p.
It doesn't compute. Pun intended. This is 100% fake.
There is an existing Power7 chip with 8 cores and 32M eDRAM used as cache, and that's on a 45nm process. It's not that difficult for me to believe that a smaller-process chip with a dedicated "daughter-die" (just like on the 360) could have 100M of eDRAM. Care to justify your claim?
Just take my word on it, they're not fitting 100mb of edram on a chip this decade. Nor would that even serve a purpose if they could.
Out of curiosity, how much does that power7 chip you speak of cost?