Doing 1080p with 4xFSAA and a 32-bit Z-buffer requires around 66M of video RAM. So why wouldn't having 100M serve a purpose?
Aren't you forgetting to divide by 8 to convert bits to bytes?
Doing 1080p with 4xFSAA and a 32-bit Z-buffer requires around 66M of video RAM. So why wouldn't having 100M serve a purpose?
Aren't you forgetting to divide by 8 to convert bits to bytes?
You people are so gullible, you guys do realize that IBM lose their bid with M$, Xbox will be AMD cpu AMD gpu, same with ps4.
Nope, 32-bit color + 32-bit Z-buffer means 8 bytes per pixel, thus 1920x1080x8 = 16.6M. Multiply by 4 again for the 4xFSAA.
By those calculations the 360 should require ~29mb for 720p. But it does fine with 10mb.
So why would a 1080p console *need* ten times that amount?
So again, something doesn't compute.
Err, in most games the Xbox 360 doesn't do 720p, it scales up from lower resolutions. But 720p without FSAA only requires around 7M. See this article for more info.
Ok let's assume they require 66mb to hold a 1080p framebuffer with all the bells and whistles....what's the other 34mb useful for?
You see why I'm having a hard time believing this? One of the most expensive components (the edram) is arbitrarily multiplied by 10. And then they skimp on the system memory, one of the cheapest components?
Personally I am not concerned at all about the ram if it really is 2 gigs.... I think its very likely ms went to epic and asked them directly..... "what do you need to make games this time around"... like they did with the 512 last go around. The unreal engine is the most important engine to optimize around because of how many of the games are based off it these days and I'm sure they were consulted on how much memory they need to make their games a reality (and that samaritan demo they put out a while back would be my guess for the baseline)
Who knows they could be the ones responsible for the edram (if that is accurate). They might have said this time around edram is more important that system ram and that is where all the cost is.
MRTs used by deferred renderers need more memory. But other than triple buffering its wasted on forward rendering so I don't see it happening.Doing 1080p with 4xFSAA and a 32-bit Z-buffer requires around 66M of video RAM. So why wouldn't having 100M serve a purpose?
Yes, but that's a huge use case, and the BD drive is one of the few real advantages the PS3 has over the 360. It's in their best interest to negate that advantage in the next generation.
Nope, 32-bit color + 32-bit Z-buffer means 8 bytes per pixel, thus 1920x1080x8 = 16.6M. Multiply by 4 again for the 4xFSAA.
No that is wrong, FSAA only needs to be done on the polygons. 4x16.6MB means that you are applying super samlping AA.
Lol at 100mb edram. That's the part how you know this is fake.
Remember, they want to price the console as cheap as possible. There is a reason the Wii did so well and the PS3 did so crappy, and the entry price is a huge factor.
So there is a difference of almost $22B between Sony and Intendo profits. You're telling me the PS3 is going to make over $22B in profits in the next couple of years to beat Nintendo? Even though they are STILL LOSING MONEY?
And 2011 hasn't been any better, they're still losing money, so that's probably over $5B in the red.
Sales in the PlayStation division -- which also includes Sony's PC business -- were virtually flat at ¥1.58 trillion ($19.3 billion), compared to ¥1.57 trillion ($19.2 billion) year-over-year. But operating income was ¥35.6 billion ($435.5 million) in the segment, a swing to profit from an operating loss of ¥83.3 billion ($1 billion) for the previous fiscal year.
I'm sorry, but why are we discussing Sony and Nintendo profit margins in an Xbox thread?
So who will the next Xbox be competing against? Are they just going to try to outdo the wii U, or stand toe to toe with a presumably very powerful PS4?
Well, I hope it is the powerful route. If not, I will not be buying. I understand that the Wii did well with grandmas and little kids, but when I actually get to play some, I want to play grown up games. If they go casual, then I will get the PS4. The only thing that sucks is most of my friends are Xbots, and will buy into the bs that MS will spew about their console, so they will jump on it.
I am talking about the difference between the 360/PS3 and the Wii.Like how twice the price for the PS3 over the 360 (at release) meant it was a more powerful machine, and had far better graphics?
If anybody seems to be buying into BS it seems to be you.