FreshBross
Member
- Jul 30, 2018
- 50
- 1
- 6
The features and distribution the market really wants is limited by what is profitable. Fully agree with the feedback that streaming games is not fully possible in the US right now. The infrastructure for the required bandwidth still lacks in many many many places. Some countries are likely ready to start adoption and testing phases on markets, such as South Korea, Japan, Ireland, Sweden and even Netherlands. But the physical aspect of games will not be replaced in the next 5 years just yet, digital downloads included.
Streaming will also be a continuously optimized protocol that service providers will have to support at a cost, I can only imagine the complains and front line tech support dealing with lag... they know this, they are not in a hurry. There's money to be made by selling the games and selling in-game, and as @SteveGrabowski just said, exclusive titles are part of the business model that support console sales.
As consumers, we get the shorter end of the stick, I too would love to at least see cross-platform multiplayer, but even that seems to be much for some of the moguls.
Streaming will also be a continuously optimized protocol that service providers will have to support at a cost, I can only imagine the complains and front line tech support dealing with lag... they know this, they are not in a hurry. There's money to be made by selling the games and selling in-game, and as @SteveGrabowski just said, exclusive titles are part of the business model that support console sales.
As consumers, we get the shorter end of the stick, I too would love to at least see cross-platform multiplayer, but even that seems to be much for some of the moguls.