yeah.. I am getting tired of everything being timed also, twice now I ended levels on the very last turn before "forced retreat" whatever that ends up being. Both of those missions I was doing everything I could, 90%+ accuracy on shots, maximum forward movement, upgraded weapons, my entire team made it but they were all "gravely wounded"
I appreciate a good challenge, I beat all the souls games and bloodborne on NG+ and other hard games like that. But this is taking all the strategy out of a strategy game and removing the fun along with it. The first game so far is way better for me. This game has some neat stuff, the base and new upgrades are fun, I like the new abilities, but that element of the timers is just ruining all the great things they added. If they want to have timers to speed it up some then that is fine, but starting a mission with 10 turns to make it across an entire map, kill 15 enemies and capture a VIP and make it to the LZ is complete BS.