PEBCAK: Problem Exists Between Chair And Keyboard (i.e., user error)pe-what?
I just finished unknown after a first-time play through on the PS3. Pretty good game. I never played the original. My only complaints:
1) I swear there is something wrong with the hit probability rates. I never had that impression playing Fallout, but I can't tell you how many times I missed with 45% hit rates. it seemed to me I missed the huge majority of them. I never kept records to audit this, and I realize in the "heat of battle" missing can be annoying, so it may have biased my perceptions. I will say the substantial majority of shots from my main heavy (all seeming to have a 45-60% chance of hit most of the time) seemed to miss. For me the heavy class was really quite awful. Their heavy gun's accuracy sucks and it doesn't cause much damage even when plasma. Sniper class was great, and the assault class with run & shoot plus the double-shot became absolutely devastating with the alloy cannon.
2) The game absolutely needs a fast forward. When a unit is moving it needs to be possible to speed it up. Outside of battle, when I was moving around or what not it just felt slow and irritating.
3) The action point system in Fallout is superior. I'm thinking Fallout 1 & 2, where you can combine movement and firing, with various things taking more points. I know there are pros/cons to both and how tactics in a game work, but I just preferred Fallout's approach.
I'll play enemy within when the price comes down further.
Apparently it's by design. At the start of each game a bunch of percentages are seeded: 15,60,65, etc. Then these are used, in order to be a number that your hit percentage needs to be at or above. If it is, you hit, if not you don't. That's why reloading a game won't work and you'll always miss shots, although if you know the next shot is a high number you can throw it away on some other move.Also, when I first started playing (before playing on iron man). I svae spammed this one level because I basically lost everyone. There was this one 40% shot I kept taking over and over again, and missing EVERY time. Im guessing they determined whether or not I would miss before it ended up being my turn, but its pretty annoying.
Wish I knew this a week ago!As for #2, you can start to move other units while others are moving. I think its r1 for ps3 users. Doesnt help when your attacking, but at least its less running animations.
Yep, but they play similarly and there wasn't a good original threadyou guys realize this thread is not about the original game but about the expansion, right?
All right I could just be out of practice, but is anyone else sensing a higher difficulty curve in Enemy Within? Even taking no chances and saying "fuck the meld" I always end up encountering a mission before getting carapace armor that my squad simply can't handle, playing on classic.
I'll figure it out, just annoying. After some practice with Enemy Unknown I learned how to play conservative and never fail a mission on classic. I don't know if Firaxis did some re-balancing or what, but they're ruining my perfect-record abilities damn it!
Just completed my first month, getting killed really bad. Cant afford anything I need, dont have the special resources for good armor, Losing men faster than I can replace them.
And thats on Easy.
Any advice?
The last time I played Enemy Unknown on Classic, I found a very useful tactic. If you can get a guy to flank an alien, even on a double move, and have another soldier that can see it from anywhere on overwatch, that flanked alien won't fire or move.
This is probably the most important advice in this game. GO SLOW. Inch forward, and if you even get a hint that there are aliens nearby, then stop moving forward and wait for your sniper(s) to get a good firing position. Then inch forward again.Stick to cover. If one of your guys isn't in heavy cover, and you have contact, he's probably going down.
And this is the basics here. The game is not about good strategy, it is about perfect strategy. As you get more and more powerful gear the game just gets harder, not easier, because while your snipers might start to kill an alien every shot, the aliens will kill your guys just as quick, and there is only 5 of you while there might be 20 aliens.Basically, at no point in the game can you realistically afford to get hit.