YATDT (tower defense flash game)

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Sphexi

Diamond Member
Feb 22, 2005
7,280
0
0
Finally beat Easy with a few lives, got the final boss too. I ended up with 6 snipers at the beginning, a few lvl2 swarms, and the rest was all pellet towers at lvl2 or 3 at most, just a huge maze to make it through. Added two snipers on the other side to finish off stragglers. Didn't really lose much until 47-48 when almost half made it through, dropped me down to 6 lives left.
 
Jan 31, 2002
40,819
2
0
Easy was cake - beat it with 20 lives left and only a handful of towers.

Normal/Hard I'm still trying to find the correct layout.

Yes, I am horribly exploiting the game mechanics. That's just how I roll.

- M4H
 

CityShrimp

Member
Dec 14, 2006
177
0
0
Beat easy mode on first try. Had 11 life left (mainly lost lives due to lack of air def)
Was going to try normal mode, but have to get back to work ><
 
Jan 31, 2002
40,819
2
0
6600, I'm on the top 100.

Gold doesn't seem to affect the score.

Only 235 points more and I'd have had "highest ranked with 20 lives left"

- M4H
 

AkumaX

Lifer
Apr 20, 2000
12,642
3
81
Originally posted by: MercenaryForHire
Easy was cake - beat it with 20 lives left and only a handful of towers.

Normal/Hard I'm still trying to find the correct layout.

Yes, I am horribly exploiting the game mechanics. That's just how I roll.

- M4H

haha, we're proud

at0t r00z!!! - 19
 
Jan 31, 2002
40,819
2
0
Originally posted by: SViper
http://pics.bbzzdd.com/users/SViper/tdefense.gif

I got to the very beginning of lvl 49 on normal mode with this layout. What killed me was the flyers. I had excellent ground defense, but the flyers owned me.

No swarm towers, no wonder.

Two centrally located Storm towers can swat every flying wave in Normal, as long as there's enough scattered Frost towers to keep them slowed throughout the entire range.

- M4H
 
Jan 31, 2002
40,819
2
0
Regarding damage vs cost and all that - I had made a spreadsheet, but figured out that anything other than fully upgraded towers aren't worth their while. Upgrade the crap out of one tower before making more - assuming that said tower is able to hit all the targets.

Final upgrade information (Type: Cost/Damage/Range/ROF)

Pellet: 200/400/180/VSlow
Squirt: 450/320/90/Fast
Dart: 375/320/140/VSlow
Swarm: 640/480/75/Fast
Frost: 200/70/75/Slow

M4H's thoughts on each tower
Pellet: Useful for the long-range shots, but be careful with placement. If improperly placed, they can stay locked on to a target they have no chance of destroying in time. Remember that a boss getting through still only costs one life.

Squirt: I never really found this useful - however, a concentrated spiral or back-and-forth weave could benefit from this in tight corridors.

Dart: Splash damage goes up to insane levels at max upgrade - a handful of these lets you quickly dump two or three waves of Creep into the maze, and they'll all get mowed down by a salvo of rockets.

Swarm: A necessary cost to ensure aerial supremacy. The first few levels of fliers can get swatted by Pellet or Squirt, but once you get to the later rounds, the splash damage of Swarm takes over. Don't even think about skimping out on the final upgrade, and make sure there's enough Frost towers around to keep fliers frozen for the entire time they're within range.

Frost: Essential to keep the Fast and Flying waves in check - there should be enough of these to guarantee that the Creep are on ice during the entire trip through your highest-damage area. Whether that be a cluster of Typhoons or a huge circle of death under ICBM guard, always, ALWAYS have Frost towers up.

- M4H
 

JulesMaximus

No Lifer
Jul 3, 2003
74,472
867
126
Originally posted by: MercenaryForHire
6600, I'm on the top 100.

Gold doesn't seem to affect the score.

Only 235 points more and I'd have had "highest ranked with 20 lives left"

- M4H

What's your secret? I've played normal over and over and can't get higher than 4400 or so and can't get past the last two levels.

I beat the game on easy no problem.
 

AkumaX

Lifer
Apr 20, 2000
12,642
3
81
if you're bored enough, could you make that spreadsheet including all damage/range in each upgrade level + upgrade cost?

this game is stupidly addicting. 71xx here i come!
 
Jan 31, 2002
40,819
2
0
Originally posted by: AkumaX
if you're bored enough, could you make that spreadsheet including all damage/range in each upgrade level + upgrade cost?

this game is stupidly addicting. 71xx here i come!

I'll screenshot it and dump it on Pics. One sec.

Also, 7296. Steadily climbing!

- M4H
 

SViper

Senior member
Feb 17, 2005
828
0
76
I've beaten normal mode. I did basically the same thing in my other post, except I had a couple of max upgraded swarm towers. I had 14 lives left. I don't have a pic of that win though. Hard mode is a b!tch though, that's for sure.
 

ForumMaster

Diamond Member
Feb 24, 2005
7,797
1
0
just trapped them. with 3 lives left on lvl 47, exactly three survived. o well, i wouldn't have beaten the boss anyway.
 

Juddog

Diamond Member
Dec 11, 2006
7,852
6
81
This game is too addictive argh. I beat it on easy, having trouble getting past the last level on Normal.
 

AkumaX

Lifer
Apr 20, 2000
12,642
3
81
yeah, wasnt there a guy who said any score > 8k = hack? hahaha

thanks for the screenie!

hmm, some things that come to mind:

its probably never ever worth it to upgrade frost
it seems as if storm isnt worth it. i think i'd rather have 4 x lvl 5 swarm than 2 x lvl 6 swarm (although i could be wrong) -- reason being one of the stupid boss flyers always get through w 2 x storm, so i want to try 4 x lvl 5 instead
 
Jan 31, 2002
40,819
2
0
Seems like they're patrolling the top scores and removing/blocking the obvious hacks. Cool!

Thoughts:
Upgrading Frost is worth it - the range bonus is significant for weaving paths, and it causes greater area of effect of slowing.

You'd be foolish not to upgrade Swarm for the ROF bonus and the huge splash radius. If two towers aren't taking down the two boss fliers on Normal, you need more Frost in the area to slow them down.

- M4H
 
Jan 31, 2002
40,819
2
0
Some fun facts about Normal:

Killing everything gets you a base score of 5268.
Lives are worth 25 points each.
I haven't figured out the points formula for sending waves early yet. I think it's (Time Left x2) though.

If you let all of the waves come in on their own, the maximum attainable score is 5768.

In order to get a higher score than that, you have to flood your maze.

- M4H
 
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