YAWoWT: 1.5 Patch Notes

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cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: Quixfire
Originally posted by: cKGunslinger
Anyone else having trouble with the patch? Blizzard forums seem to be a-buzz. I have 2 PC's. Patch applied just fine on one of them. Other ones says "Waiting for game to close.." and it never does. Not even a reboot fixes it.

I may just have to copy the WoW directory from one PC to the other. This sucks.
I had no trouble with the patch on either of my machines. But I uninstall all mods prior to patching the game.

Heh - after some googling, I found out that running YZdock prevents the path from working. Killed it and got everything working just fine. WTF is that about?
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: chowmein
my guild already developed strats. to capture flag and to protect ours. overall i think it gives the L60s a new experience in the game other than high-end reduduant instances. can't wait til they implement siege weps. horde is very tough to bring down indeed, in my first try, we won 3-2, and i got a good 100 HKs and like 20 death blows. on the second try we got slaughted 3-0.

8 men horde rush is very hard to stop. esp if they got more than 2 shammy. need an elite defense team every time with heal/tank/high dps.

side note: no one under L50 should join up, for several reasons. queues are more favorable towards chars over 50, and second opposing team is probably stacked with L60s which lowbies can barely scrape.

I waited 45 minutes last night (lvl 49 - Alliance.) Once we got in, the entire battle lasted 8 minutes! Alliance won, 3-0. (CTF)

It wasn't even fun. I only got 8 HKs for defending, which led the instance. I guess it's luck of the draw. Come on Horde - you can do better than that!
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Noema
Paladins will stop losing against Shaman when they learn how to play their class and realize their are a support / defensive class, not a uberl33troxXx0rz Warrior.

A well played paladin is almost unstoppable and they have some of the best team buffs in the game.

QFT.

The hardest fight I have against a pally is when they use a 1h and a shield and just try to outlast me.

I can easily burn through half my mana pool in the opening salvo of a fight. A smart pally will just eat the damage and save all mana for heals. When I'm out of mana you can pull out the big 2h wep and try to finish me off.
 

chowmein

Platinum Member
Oct 31, 2004
2,252
1
0
Originally posted by: ggnl
Originally posted by: Noema
Paladins will stop losing against Shaman when they learn how to play their class and realize their are a support / defensive class, not a uberl33troxXx0rz Warrior.

A well played paladin is almost unstoppable and they have some of the best team buffs in the game.

QFT.

The hardest fight I have against a pally is when they use a 1h and a shield and just try to outlast me.

I can easily burn through half my mana pool in the opening salvo of a fight. A smart pally will just eat the damage and save all mana for heals. When I'm out of mana you can pull out the big 2h wep and try to finish me off.

they also have Lay on Hands ... freakin' annoying
 

Rookie

Golden Member
Jan 27, 2000
1,178
0
76
Originally posted by: chowmein
i know thats stupid, i mean my multi-shot hits totems, why shouldn't my volley.

My druid swipe doesn't hit them either (logically speaking, it should)

Nerf Blizzard!
 

Rookie

Golden Member
Jan 27, 2000
1,178
0
76
Originally posted by: torpid
Mages have a relatively severe bug affecting them sometimes. When an enemy is frozen and breaks free of the freeze, they appear to teleport right to their target. Even other party members sometimes see this. But in reality they are still running towards you, even though they appear to be on top of you and swinging. It really messes with a lot of tactics when it happens.



Same as the Druid Entangling Roots teleport... and it's still not fixed...
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Yeah, I don't even touch Paladins.
A well played one is damn hard to beat, but unfortunately any moron can play them well enough to make the fight last for freaking ages, it's not worth the trouble, not to mention the risk of his 10 lvl 60 buddies whoing up midfight.

I hate that freaking class so much.
Besides, if they really get in trouble they just shield and use their HS, what's with that? Why waste the HS just so you won't die, rather than just dying and ressing a minute later? :roll:
 

Litchfield285

Senior member
Sep 4, 2004
414
0
0
Well I played Warsong for about 3 hours last night, I'm a Dwarf Hunter, and we lost every single match. Now half of these were against the top rated Horde guild on our server and I was just in a pickup group, so I figured we were going to lose. But everything else was pickup group vs. pickup group or even my guild vs. pickup group, and we still lost! It was hard for me to believe we kept on losing, I was playing with quite a few well respected and top rated alliance players... so it wasn't the whole Alliance is teh kiddie angle.

I'm not going to cop out like a lot of Alliance players and complain about how Shamans should be nerfed and that is why we lost. I do think that I have not developed a proper strategy against multiple Shamans in an even numbered battle. One of the matches that we got completely killed in that stuck out in my mind was my team, with a normal makeup of 2 Hunters, 2 Rogues, 2 Mages, 2 Druids, 1 Warrior, and 1 Paladin vs. The Horde group of 5 Shamans, 2 Hunters, a Mage, a Priest, and a Warrior. This was killer. The group of 5 Shamans camped the flag and had the entire flag room covered in totems, even with our best attempts we couldn't make it out of the flag room. It was amazing... The game was 0-0 for about an hour until we got fed up and started to bombard their flag room. And we obviously ended up losing. I personally think it is going to take me and the Alliance a while to develop a strategy against groups with multiple Shamans, and by multiple I generally mean greater than 3. I know on the Horde side of my server the Shaman class is extremely popular, so I'm sure 80-90% of the BG battles I join are going to have more than 3 Shamans just like they were last night. We are just going to have to adapt.

Now from what I've heard the Alliance did a lot better in the 40v40 battle, to me in the 10v10 battles the Shamans completely own the Battlegrounds.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Litchfield285
Well I played Warsong for about 3 hours last night, I'm a Dwarf Hunter, and we lost every single match. Now half of these were against the top rated Horde guild on our server and I was just in a pickup group, so I figured we were going to lose. But everything else was pickup group vs. pickup group or even my guild vs. pickup group, and we still lost! It was hard for me to believe we kept on losing, I was playing with quite a few well respected and top rated alliance players... so it wasn't the whole Alliance is teh kiddie angle.

I'm not going to cop out like a lot of Alliance players and complain about how Shamans should be nerfed and that is why we lost. I do think that I have not developed a proper strategy against multiple Shamans in an even numbered battle. One of the matches that we got completely killed in that stuck out in my mind was my team, with a normal makeup of 2 Hunters, 2 Rogues, 2 Mages, 2 Druids, 1 Warrior, and 1 Paladin vs. The Horde group of 5 Shamans, 2 Hunters, a Mage, a Priest, and a Warrior. This was killer. The group of 5 Shamans camped the flag and had the entire flag room covered in totems, even with our best attempts we couldn't make it out of the flag room. It was amazing... The game was 0-0 for about an hour until we got fed up and started to bombard their flag room. And we obviously ended up losing. I personally think it is going to take me and the Alliance a while to develop a strategy against groups with multiple Shamans, and by multiple I generally mean greater than 3. I know on the Horde side of my server the Shaman class is extremely popular, so I'm sure 80-90% of the BG battles I join are going to have more than 3 Shamans just like they were last night. We are just going to have to adapt.

Now from what I've heard the Alliance did a lot better in the 40v40 battle, to me in the 10v10 battles the Shamans completely own the Battlegrounds.

Shamans are good in CTF only because of their utility. I don't get a lot of kills and I dont throw out many heals. My main function last night was to stay with the flag carrier and use frost shock and earthbind totem to aid in the escape. The heavy fighting is best left to the rogues and AR warriors.

Druids get my vote as the best CTF chacter. On offense they have instant cast travel form to escape with the flag as well as the ability to go bear form if they're in trouble. On defense they can use travel form to chase down and root the enemy flag carrier.

BTW, I really don't see the advantage to 5 shamans covering the flag room in totems. The buffs dont stack, and our damage totems are just plain weak. You could get the same effect from just 2 shamans dropping totems. It sounds like you were just getting distracted.
 

Litchfield285

Senior member
Sep 4, 2004
414
0
0
Originally posted by: ggnl
Originally posted by: Litchfield285
Well I played Warsong for about 3 hours last night, I'm a Dwarf Hunter, and we lost every single match. Now half of these were against the top rated Horde guild on our server and I was just in a pickup group, so I figured we were going to lose. But everything else was pickup group vs. pickup group or even my guild vs. pickup group, and we still lost! It was hard for me to believe we kept on losing, I was playing with quite a few well respected and top rated alliance players... so it wasn't the whole Alliance is teh kiddie angle.

I'm not going to cop out like a lot of Alliance players and complain about how Shamans should be nerfed and that is why we lost. I do think that I have not developed a proper strategy against multiple Shamans in an even numbered battle. One of the matches that we got completely killed in that stuck out in my mind was my team, with a normal makeup of 2 Hunters, 2 Rogues, 2 Mages, 2 Druids, 1 Warrior, and 1 Paladin vs. The Horde group of 5 Shamans, 2 Hunters, a Mage, a Priest, and a Warrior. This was killer. The group of 5 Shamans camped the flag and had the entire flag room covered in totems, even with our best attempts we couldn't make it out of the flag room. It was amazing... The game was 0-0 for about an hour until we got fed up and started to bombard their flag room. And we obviously ended up losing. I personally think it is going to take me and the Alliance a while to develop a strategy against groups with multiple Shamans, and by multiple I generally mean greater than 3. I know on the Horde side of my server the Shaman class is extremely popular, so I'm sure 80-90% of the BG battles I join are going to have more than 3 Shamans just like they were last night. We are just going to have to adapt.

Now from what I've heard the Alliance did a lot better in the 40v40 battle, to me in the 10v10 battles the Shamans completely own the Battlegrounds.

Shamans are good in CTF only because of their utility. I don't get a lot of kills and I dont throw out many heals. My main function last night was to stay with the flag carrier and use frost shock and earthbind totem to aid in the escape. The heavy fighting is best left to the rogues and AR warriors.

Druids get my vote as the best CTF chacter. On offense they have instant cast travel form to escape with the flag as well as the ability to go bear form if they're in trouble. On defense they can use travel form to chase down and root the enemy flag carrier.

BTW, I really don't see the advantage to 5 shamans covering the flag room in totems. The buffs dont stack, and our damage totems are just plain weak. You could get the same effect from just 2 shamans dropping totems. It sounds like you were just getting distracted.


Yeah I know they don't stack, but it seemed to me even as we were trying to take out all of the totems they just kept popping up... it was impossible for us to fight with all of those totems down... I'm sure you're right it just seemed overwhelming and distracting, but I know a part of it was the sheer number of totems that were there...

And Druids do well also yes, but at least both sides get Druids.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: Rookie
Originally posted by: Schadenfroh
holy warlock buff batman

That's not a buff... that's a fix... FINALLY a start!

edit: for typo

I knew they would sneak a nerf in there. Apparently, when you harvest a shard in PVP from a honorable kill, it replaces an item in your pack. This could me a 1copper grey item or a 1000 gold epic...

Nice work blizzard!
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Litchfield285

Yeah I know they don't stack, but it seemed to me even as we were trying to take out all of the totems they just kept popping up... it was impossible for us to fight with all of those totems down... I'm sure you're right it just seemed overwhelming and distracting, but I know a part of it was the sheer number of totems that were there...

And Druids do well also yes, but at least both sides get Druids.

FYI, in most cases it's probably better just to leave the totems and concentrate on killing the shams that are dropping them

There are really only 4 totems that are worthwhile in group pvp. Three of them are earth totems, so a good rule of thumb is to kill all the green totems and dont really worry about anything else.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: Sunner
Maybe I'm just lucky, but most of the random groups I've been in have been at the very least decent, all the way up to great.
Amazing that a warrior can reach 48 and not know about SA...I sucked when I did WC the first time, but I think that's forgivable since it was my first instance run

It's forgivable in WC, that instance is a joke. It's a shame that the hordeside lowbie instances are big jokes compared to Deadmines, which is one of my favorite instances in all of WoW.

If you are a warrior who knows how to hold aggro, you will BREEZE through instance groups. My rogue and Warlock have the most problem, because they are dependent not only on warrior but also healers, my Priest is at the mercy of warriors, and my warrior can take a party of incompetants through an instance provided they know how to provide DPS and at least one of them is a healer with as much mana as a priest of about 5-7 levels below the recommended instance level.

Don't get me started on how dependent groups are on warriors and how little WoW does to teach warriors even the basics of holding aggro. It's criminal.
 

Litchfield285

Senior member
Sep 4, 2004
414
0
0
Originally posted by: ggnl
Originally posted by: Litchfield285

Yeah I know they don't stack, but it seemed to me even as we were trying to take out all of the totems they just kept popping up... it was impossible for us to fight with all of those totems down... I'm sure you're right it just seemed overwhelming and distracting, but I know a part of it was the sheer number of totems that were there...

And Druids do well also yes, but at least both sides get Druids.

FYI, in most cases it's probably better just to leave the totems and concentrate on killing the shams that are dropping them

There are really only 4 totems that are worthwhile in group pvp. Three of them are earth totems, so a good rule of thumb is to kill all the green totems and dont really worry about anything else.


Thanks for the advice. The only problem is I'm a Hunter and if I leave those totems down I'm dead. If you have any advice for me to kite with those earthbind totems down I'd love to hear it lol.... shoot even if I get away all the shammy has to do is blast me with a frost shock and I'm screwed again...
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: Mwilding
I knew they would sneak a nerf in there. Apparently, when you harvest a shard in PVP from a honorable kill, it replaces an item in your pack. This could me a 1copper grey item or a 1000 gold epic...

Nice work blizzard!


LOL.

I feel for you
Lianne Level 45 Warlock -- Terenas
 

chowmein

Platinum Member
Oct 31, 2004
2,252
1
0
Originally posted by: Litchfield285
Originally posted by: ggnl
Originally posted by: Litchfield285

Yeah I know they don't stack, but it seemed to me even as we were trying to take out all of the totems they just kept popping up... it was impossible for us to fight with all of those totems down... I'm sure you're right it just seemed overwhelming and distracting, but I know a part of it was the sheer number of totems that were there...

And Druids do well also yes, but at least both sides get Druids.

FYI, in most cases it's probably better just to leave the totems and concentrate on killing the shams that are dropping them

There are really only 4 totems that are worthwhile in group pvp. Three of them are earth totems, so a good rule of thumb is to kill all the green totems and dont really worry about anything else.


Thanks for the advice. The only problem is I'm a Hunter and if I leave those totems down I'm dead. If you have any advice for me to kite with those earthbind totems down I'd love to hear it lol.... shoot even if I get away all the shammy has to do is blast me with a frost shock and I'm screwed again...

multishot them. pick them off with arcane shot. your best bet against shock is insig of alliance acquired with Corporal rank, 5min cool down though use wisely.

shouldn't hunters be swifter than rogues?? or at least more DPS... at least we got traps :roll:
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Litchfield285
Originally posted by: ggnl
Originally posted by: Litchfield285

Yeah I know they don't stack, but it seemed to me even as we were trying to take out all of the totems they just kept popping up... it was impossible for us to fight with all of those totems down... I'm sure you're right it just seemed overwhelming and distracting, but I know a part of it was the sheer number of totems that were there...

And Druids do well also yes, but at least both sides get Druids.

FYI, in most cases it's probably better just to leave the totems and concentrate on killing the shams that are dropping them

There are really only 4 totems that are worthwhile in group pvp. Three of them are earth totems, so a good rule of thumb is to kill all the green totems and dont really worry about anything else.


Thanks for the advice. The only problem is I'm a Hunter and if I leave those totems down I'm dead. If you have any advice for me to kite with those earthbind totems down I'd love to hear it lol.... shoot even if I get away all the shammy has to do is blast me with a frost shock and I'm screwed again...

Shocks only have a 20 yard range, so you have a prety big buffer to kite with. Earthbind only has a 10 yard range, so its pretty worthless unless the sham already has you in melee range and you're trying to escape.

My advice:

1. Turn tail and run if I get too close, and just let your pet do all the damage. Make sure you do it before I get in shock range though. Ideally, you want me to attack the pet or stop to heal.

2. Use a pet with a fast attack speed, it makes it very difficult to get off my big heal when there are two of you beating on me.

3. If I do manage to get you in melee range, don't just try to run away. A lot of hunters have a bad habit of freaking out when they get caught. Stand your ground until the snare wears off, then wing clip and try to kite again.

4. Watch out for mobs! I've seen lots of hunters stumble into mobs because they are looking forward and walking backwards.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: Concillian
Originally posted by: Sunner
Maybe I'm just lucky, but most of the random groups I've been in have been at the very least decent, all the way up to great.
Amazing that a warrior can reach 48 and not know about SA...I sucked when I did WC the first time, but I think that's forgivable since it was my first instance run

It's forgivable in WC, that instance is a joke. It's a shame that the hordeside lowbie instances are big jokes compared to Deadmines, which is one of my favorite instances in all of WoW.

If you are a warrior who knows how to hold aggro, you will BREEZE through instance groups. My rogue and Warlock have the most problem, because they are dependent not only on warrior but also healers, my Priest is at the mercy of warriors, and my warrior can take a party of incompetants through an instance provided they know how to provide DPS and at least one of them is a healer with as much mana as a priest of about 5-7 levels below the recommended instance level.

Don't get me started on how dependent groups are on warriors and how little WoW does to teach warriors even the basics of holding aggro. It's criminal.

I think learning as you go works fine enough, it's not rocket science.
A priest rightfully complained about my tanking skills(or lack thereof) in said WC run.
When I was up to the high 30's and did RFD for the first time, both the mage and priest told me what a good tank I was, took me a few tries to convince the mage that my Warrior wasn't an alt(I guess me telling him I had a job and plenty of other stuff to attend to, leaving precious little time to WoW, convinced him ).

Trial and error should work for people who are willing to learn.
 

Litchfield285

Senior member
Sep 4, 2004
414
0
0
Originally posted by: ggnl
Originally posted by: Litchfield285
Originally posted by: ggnl
Originally posted by: Litchfield285

Yeah I know they don't stack, but it seemed to me even as we were trying to take out all of the totems they just kept popping up... it was impossible for us to fight with all of those totems down... I'm sure you're right it just seemed overwhelming and distracting, but I know a part of it was the sheer number of totems that were there...

And Druids do well also yes, but at least both sides get Druids.

FYI, in most cases it's probably better just to leave the totems and concentrate on killing the shams that are dropping them

There are really only 4 totems that are worthwhile in group pvp. Three of them are earth totems, so a good rule of thumb is to kill all the green totems and dont really worry about anything else.


Thanks for the advice. The only problem is I'm a Hunter and if I leave those totems down I'm dead. If you have any advice for me to kite with those earthbind totems down I'd love to hear it lol.... shoot even if I get away all the shammy has to do is blast me with a frost shock and I'm screwed again...

Shocks only have a 20 yard range, so you have a prety big buffer to kite with. Earthbind only has a 10 yard range, so its pretty worthless unless the sham already has you in melee range and you're trying to escape.

My advice:

1. Turn tail and run if I get too close, and just let your pet do all the damage. Make sure you do it before I get in shock range though. Ideally, you want me to attack the pet or stop to heal.

2. Use a pet with a fast attack speed, it makes it very difficult to get off my big heal when there are two of you beating on me.

3. If I do manage to get you in melee range, don't just try to run away. A lot of hunters have a bad habit of freaking out when they get caught. Stand your ground until the snare wears off, then wing clip and try to kite again.

4. Watch out for mobs! I've seen lots of hunters stumble into mobs because they are looking forward and walking backwards.

Thanks man, I will give this all a try tonight when I give BG's a go again.

 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: Sunner

Trial and error should work for people who are willing to learn.

THen either I'm finding people who are unwilling to learn or you're incorrect. By the time I'm meeting them in Uldaman and Zul they are so far into the game it's almost too late.

The reactions you got from the priest and mage indicate how much of a problem it is. You did what you're supposed to do and you got rave reviews for it. How many mages who sit there and do DPS get commended on their ability to pummel mobs? Not many, because that is obvious and easy and few mages you bring along will screw up. But you got commended because it's rare for them to see a warrior who is good.

I think most warriors don't understand that their role is not to do lots of damage, but instead to enable other people the ability to do lots of damage. The whole game outside of instances warriors need to do damage quickly, then suddenly inside an instance, the goal changes to sacrificing damage and holding aggro at all costs. This is something that most warriors simply don't get, and the game doesn't really make this clear enough for the masses. You understnd because you read forums and such, but I don't think that's the typical WoW player.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: ggnl
Originally posted by: Litchfield285
Originally posted by: ggnl
Originally posted by: Litchfield285

Yeah I know they don't stack, but it seemed to me even as we were trying to take out all of the totems they just kept popping up... it was impossible for us to fight with all of those totems down... I'm sure you're right it just seemed overwhelming and distracting, but I know a part of it was the sheer number of totems that were there...

And Druids do well also yes, but at least both sides get Druids.

FYI, in most cases it's probably better just to leave the totems and concentrate on killing the shams that are dropping them

There are really only 4 totems that are worthwhile in group pvp. Three of them are earth totems, so a good rule of thumb is to kill all the green totems and dont really worry about anything else.


Thanks for the advice. The only problem is I'm a Hunter and if I leave those totems down I'm dead. If you have any advice for me to kite with those earthbind totems down I'd love to hear it lol.... shoot even if I get away all the shammy has to do is blast me with a frost shock and I'm screwed again...

Shocks only have a 20 yard range, so you have a prety big buffer to kite with. Earthbind only has a 10 yard range, so its pretty worthless unless the sham already has you in melee range and you're trying to escape.

My advice:

1. Turn tail and run if I get too close, and just let your pet do all the damage. Make sure you do it before I get in shock range though. Ideally, you want me to attack the pet or stop to heal.

2. Use a pet with a fast attack speed, it makes it very difficult to get off my big heal when there are two of you beating on me.

3. If I do manage to get you in melee range, don't just try to run away. A lot of hunters have a bad habit of freaking out when they get caught. Stand your ground until the snare wears off, then wing clip and try to kite again.

4. Watch out for mobs! I've seen lots of hunters stumble into mobs because they are looking forward and walking backwards.


Very good points. A well played hunter can give a Shaman hell. I always find feline pets the most annoying because they attack so fast and keep dazing / interrumping me.

I would also recommend setting some Ice traps if you can. They are incredibly useful and I can't believe most hunters barely use traps in PvP. I duel often against one hunter guildmate who is great at PvP and his traps contribute a lot to his beating me most of the time.


 
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