- Sep 17, 2006
- 45
- 0
- 0
I am developing a 3D mech game for java* and I am going through some of my mech variations and have choosen several ways of ground movement:
Tracked("tank treads" - even quad tread setups)
Wheels (3, 4, 6, 8...etc)
Biped (small, or massive)
spider
and hover.
I was really wanting some input on some of the pros and cons of each movement type in game terms, such as durability, speed, traction, max-carrying tonnage, costs or any other relavant attributes you can think of.
My current thoughts are as follows:
Tracked: very slow, can carry most weight, very durable, best traction
Wheels: quick, fast acceleration, quick u-turns
Hover: very fast, slow acceleration (jet vs rubber-on-ground), slow stops(compared to wheels), float on water, zero traction
Walker: expensive, can clear ground obstacles (trees)
Any idea is better than no idea (which is what I have right now)
*Please flame for using Jave..P.S. I am kidding, I am using because it is convenient.
Tracked("tank treads" - even quad tread setups)
Wheels (3, 4, 6, 8...etc)
Biped (small, or massive)
spider
and hover.
I was really wanting some input on some of the pros and cons of each movement type in game terms, such as durability, speed, traction, max-carrying tonnage, costs or any other relavant attributes you can think of.
My current thoughts are as follows:
Tracked: very slow, can carry most weight, very durable, best traction
Wheels: quick, fast acceleration, quick u-turns
Hover: very fast, slow acceleration (jet vs rubber-on-ground), slow stops(compared to wheels), float on water, zero traction
Walker: expensive, can clear ground obstacles (trees)
Any idea is better than no idea (which is what I have right now)
*Please flame for using Jave..P.S. I am kidding, I am using because it is convenient.