I encountered my first real issue with the game (running on Switch docked) yesterday.
So, on the way to ZD, I noticed a lot of pop in at several points along the path. I could take just 5 steps and have different sets of bushes pop in upon each of those steps. Reverse direction and the bushes disappear in the same manner. Fine I thought, as there is a lot of folliage during that sequence. But then there were some enemies that started popping in that I felt were close enough to see me before I saw them. Granted they are enemies who can camouflage, so I suppose I can give them a pass and imagine that it's part of their ability.
The biggest problem came from right after that, when I was sniping Lizalfos with arrows and when I hit one in particular, it would run down the back of the rock it was perched on. When it did that, I would let go of the R trigger and draw my sword, ready to attack when he gets to me in 1.5 seconds (man those guys are fast!). However, when the camera zoomed out just the small bit that it does when from the over the shoulder cam that occurs when drawing the bow, to the normal camera, the draw distance caused the Lizalfos to reappear at the top of the rock, resetting his aggro, and I believe even his health. I replicated it several times from the spot I was standing in.
With the attention to detail they've spent on so many things, such being able to fire an arrow an in game mile and still retrieve it from where it landed, it's a pretty incredible oversight.