Discussion Zen 5 Speculation (EPYC Turin and Strix Point/Granite Ridge - Ryzen 9000)

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coercitiv

Diamond Member
Jan 24, 2014
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An old joke I like a lot tells the story of a cute little bunny who visits a baker shop daily, asking for very very little loafs. Every day the baker answers that he makes no such loafs and offers normal size ones. The little bunny walks away sad and discouraged. One day the baker wakes up earlier than usual and makes one extra round of loafs... the very very little kind. When the cute little bunny enters the shop, it is is greeted by a smiling baker: We have very very little loafs for sale! The bunny is pleasantly surprised, taps it's paws and quickly answers: I'm very curious if anyone will buy them!

I too would like to see AMD offer 8P + 16D at the same time as 8P + 8P, so that we can finally see for ourselves what part of the desktop consumer market is willing to buy dense cores over performance cores.
 
Jul 27, 2020
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I too would like to see AMD offer 8P + 16D at the same time as 8P + 8P, so that we can finally see for ourselves what part of the desktop consumer market is willing to buy dense cores over performance cores.
8P + 24D or 8P + 32D would be a lot more enticing.

Heck, even just 32D with V-cache could be pretty compelling.

32D with V-cache AND 32GB or 48GB LPDDR5X + RDNA4 = Apple M3 Pro competitor!
 

eek2121

Diamond Member
Aug 2, 2005
3,041
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That would put the waffer at roughly 50k$, wich wasnt the case, cost is rather in the 30$/CCD at the die level.
The number quoted was not just raw silicon cost, but also packaging, etc. I will admit the number may be off (haven’t had time to dig into it), but even if you use half that as a baseline, you are still looking at a considerable markup.

The only way I can see AMD doing it is for high end only.

You also have to figure that AMD has had no issues competing with Intel despite having fewer cores. Zen 5 will likely bring considerable performance uplift , likely more than Intel’s Next 2 releases.

If, for example, Zen 5 featured only 15% higher performance and mobile variants dropped in January, it would beat Raptor Lake Refresh and Meteor Lake pretty soundly. There is also the possibility it would compete well with Arrow Lake, but it is too early to tell.

Knowing AMD, they will likely stick with a tried-and-true configuration.
 

eek2121

Diamond Member
Aug 2, 2005
3,041
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8P + 24D or 8P + 32D would be a lot more enticing.

Heck, even just 32D with V-cache could be pretty compelling.

32D with V-cache AND 32GB or 48GB LPDDR5X + RDNA4 = Apple M3 Pro competitor!
Meh, they could just rename Threadripper to EPYC Workstation, introduce a new socket that supports quad channel memory and 32 PCE Gen 5 lanes, then sell Threadripper 8950x, 8960X, and 8970X with 16, 24, and 32 cores @5.6ghz peak. Also release X3D versions. Those chips could occupy the $600-$1,500 price point.
 

TESKATLIPOKA

Platinum Member
May 1, 2020
2,413
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That's a little surprising. For me, I want more high-clockspeed cores wherever possible. 16c is already massive overkill for most non-workstation/server builds, and just adding more cores on top of that with "efficiency" cores seems stupid outside of maybe power-constrained scenarios.
In desktop efficient cores are not needed unless they massively increased the core count. 7950X manages ~5240MHz using 32 threads at 230W.
Even at 120W in CB It manages ~4327MHz or 3839MHz at ~100W.

On the other hand, in laptop It could be more interesting.
The question is what is the highest frequency where It's still more efficient than a standard one. 3GHz or 3.5GHz?
I wouldn't mind a 16C32T clocked at 3.5GHz consuming only 45W at full load.
 

eek2121

Diamond Member
Aug 2, 2005
3,041
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In desktop efficient cores are not needed unless they massively increased the core count. 7950X manages ~5240MHz using 32 threads at 230W.
Even at 120W in CB It manages ~4327MHz or 3839MHz at ~100W.

On the other hand, in laptop It could be more interesting.
The question is what is the highest frequency where It's still more efficient than a standard one. 3GHz or 3.5GHz?
I wouldn't mind a 16C32T clocked at 3.5GHz consuming only 45W at full load.
…you mean like the 7945hx? Base clocks are a bit slower, but a node shrink would fix that.
 

moinmoin

Diamond Member
Jun 1, 2017
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8P + 24D or 8P + 32D would be a lot more enticing.
If we are still talking about AM5 as context, two CCDs appear to be the max on the current package, so your config is impossible. In laptops I guess we'll first see how popular 2 CCDs Dragon Range really is. The more cores the more niche the product will be.

Heck, even just 32D with V-cache could be pretty compelling.
Do we know yet whether v-cache is even supported on the Zen 4c CCDs?

For Zen 5 (which this thread is about) all bets are off obviously.
 

TESKATLIPOKA

Platinum Member
May 1, 2020
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…you mean like the 7945hx? Base clocks are a bit slower, but a node shrink would fix that.
On AMD's webpage, the base clock is 2.5GHz. That's not just a bit slower.
But doesn't matter, I didn't specify If 3.5GHz at 45W is base clock or during CB R23. During CB R23 7945HX at 45W should clock higher, just not sure how much higher.
 

Exist50

Platinum Member
Aug 18, 2016
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So the idea is to replace the second CCD with Zen5c? Questionable. That kind of slams the door on people (eventually) coding games etc. that might benefit from more than 8 cores.
Why would it close that door? There's nothing about gaming that demands the same performance on every thread, and there are even some games today that will make use of Intel's E-cores.
 
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H433x0n

Golden Member
Mar 15, 2023
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Coding games, not playing them ^
It’d absolutely work fine on a Zen 5 CPU that has both a normal CCD and a CCD with dense cores.

There’s a ton of games that utilize e-cores with great performance (The Last of Us & Jedi Survivor are recent ones). Both of those games have e-cores running tasks that aren’t latency critical (streaming assets, decompression, etc). For a modern multi threaded game each thread is given a priority and then handled by the scheduler appropriately.
 

inf64

Diamond Member
Mar 11, 2011
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It’d absolutely work fine on a Zen 5 CPU that has both a normal CCD and a CCD with dense cores.

There’s a ton of games that utilize e-cores with great performance (The Last of Us & Jedi Survivor are recent ones). Both of those games have e-cores running tasks that aren’t latency critical (streaming assets, decompression, etc). For a modern multi threaded game each thread is given a priority and then handled by the scheduler appropriately.
The thing with Zen5c is that it's the same IPC core with less L3, and running at lower clock. E cores on the other hand are way weaker that P cores IPC wise, while having less cache and running at lower clocks. Zen5 hybrid chips would run MTed games much better than any Intel hybrid chip would.
 

Exist50

Platinum Member
Aug 18, 2016
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The thing with Zen5c is that it's the same IPC core with less L3, and running at lower clock. E cores on the other hand are way weaker that P cores IPC wise, while having less cache and running at lower clocks. Zen5 hybrid chips would run MTed games much better than any Intel hybrid chip would.
Depends entirely on how ST vs MT sensitive those lower priority tasks are. And for that matter, how Intel's E-cores vs AMD's dense cores evolve over time.
 

H433x0n

Golden Member
Mar 15, 2023
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The thing with Zen5c is that it's the same IPC core with less L3, and running at lower clock. E cores on the other hand are way weaker that P cores IPC wise, while having less cache and running at lower clocks. Zen5 hybrid chips would run MTed games much better than any Intel hybrid chip would.
I'm not making a claim that the Intel e-cores are more performant. I'm just saying that having a CCD with Zen 5C cores wouldn't wreck its ability to be a solid gaming CPU since there are games out right now that can take advantage of a heterogeneous CPU.
 
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DrMrLordX

Lifer
Apr 27, 2000
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Why would it close that door? There's nothing about gaming that demands the same performance on every thread, and there are even some games today that will make use of Intel's E-cores.
If the 7950X3D has taught us anything, it's that allowing threads to stray onto the slower CCD makes the entire game slower. If there are 16-32 dense cores running at half the clocks (or worse) as the main CCD, the last thing you're gonna want is any game from 2023 mistakenly using that second CCD! Unless something major changes soon in how game engines work, I don't expect that situation to change much.
 
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moinmoin

Diamond Member
Jun 1, 2017
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The faster CCD won't reach max frequency when all cores are maxed out though. Ideally at that point the slower CCD fits right in, likely managing a higher frequency for additional cores, possibly even for the same amount of cores in case of dense Zen.
 

Exist50

Platinum Member
Aug 18, 2016
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If the 7950X3D has taught us anything, it's that allowing threads to stray onto the slower CCD makes the entire game slower. If there are 16-32 dense cores running at half the clocks (or worse) as the main CCD, the last thing you're gonna want is any game from 2023 mistakenly using that second CCD! Unless something major changes soon in how game engines work, I don't expect that situation to change much.
Huh? The 7950X3D performs sub-optimally when either the game's performance critical threads are split across multiple CCDs (die to die communication overhead), or the game is statically bound to the wrong CCD. Changing one die to dense cores doesn't impact that at all. You still want the game primarily bound to one CCD, and it's actually simpler as that one is clearly faster in ST under all circumstances.

And in practice, the issue you describe doesn't happen on Intel hybrid systems, despite being rather more complex. You don't see any game inexplicably running on E-cores, do you? No reason to believe AMD would have it worse.

Moreover, the top SKUs are not really for gaming. If you just want to game, get the 9800X3D or whatever and call it a day. The top SKUs are good for productivity, and E-peen, both of which will benefit from a hybrid approach.
 

Markfw

Moderator Emeritus, Elite Member
May 16, 2002
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Huh? The 7950X3D performs sub-optimally when either the game's performance critical threads are split across multiple CCDs (die to die communication overhead), or the game is statically bound to the wrong CCD. Changing one die to dense cores doesn't impact that at all. You still want the game primarily bound to one CCD, and it's actually simpler as that one is clearly faster in ST under all circumstances.

And in practice, the issue you describe doesn't happen on Intel hybrid systems, despite being rather more complex. You don't see any game inexplicably running on E-cores, do you? No reason to believe AMD would have it worse.

Moreover, the top SKUs are not really for gaming. If you just want to game, get the 9800X3D or whatever and call it a day. The top SKUs are good for productivity, and E-peen, both of which will benefit from a hybrid approach.
The 13900k for example can not touch my 7950x's in productivity in what I do. Not to mention the 7950x can use avx-512 which I also use. You comment only applies to the types of applications that the hybrid approach works better on. NOT ALL PRODUCTIVITY APPS. Please keep your Intel specific comments in Intel threads.
 

Exist50

Platinum Member
Aug 18, 2016
2,452
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The 13900k for example can not touch my 7950x's in productivity in what I do. Not to mention the 7950x can use avx-512 which I also use. You comment only applies to the types of applications that the hybrid approach works better on. NOT ALL PRODUCTIVITY APPS. Please keep your Intel specific comments in Intel threads.
There is nothing Intel-specific about what I wrote. I've shown you benchmarks before, and will not waste the time to repeat myself. Productivity apps make good use of hybrid, and there's no reason to believe that would not apply to an AMD hybrid offering.

But clearly you just wanted an excuse to go on your typical rant. I'd be shocked if you could go a single comment without mentioning your obsessive hatred of Intel.
 

DrMrLordX

Lifer
Apr 27, 2000
21,785
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The faster CCD won't reach max frequency when all cores are maxed out though. Ideally at that point the slower CCD fits right in, likely managing a higher frequency for additional cores, possibly even for the same amount of cores in case of dense Zen.

That's a decision made by AMD when establishing clockspeed and power targets for each CCD under specific utilization scenarios.

Huh? The 7950X3D performs sub-optimally when either the game's performance critical threads are split across multiple CCDs (die to die communication overhead)

Compare 1xCCD vs 2xCCD for 7950X versus 7950X3D and you'll see what I mean. It's a combination of that and


, or the game is statically bound to the wrong CCD.

this. Only it isn't just the game being statically bound to the wrong CCD, it can also be the OS allowing threads to wander between CCDs. You would think it would be a huge issue for both the 7950X and 7950X3D but the 7950X3D suffers quite a bit more. Only part of the problem is cache locality and/or interconnect. Part of it is, in the case of the 7950X3D, one CCD being significantly faster than the other and being absolutely critical for the performance of a game.

If even a few threads wander to a high-density, low-clock CCD on a Zen5 desktop chip then performance could crater.


Moreover, the top SKUs are not really for gaming.

Traditionally they have been in the x86 market. Again, eventually some game engines are going to be looking at the second CCD on chips like the 7950X and finding good ways to make use of those extra high-performance cores. If AMD joins Intel in the box of "8c is enough" and instead encourages the proliferation of many slow cores in one form or another, then it's going to discourage a certain amount of innovation in that regard. AMD has already sort-of done this with the 7950X3D since you really don't want games moving threads off the cache CCD if possible.
 
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