Also, it isn't like all the bandwidth can go to the GPU either. Zen 6 is upping the core counts considerably, and likely each core will be capable of moving more memory than Zen 5.
(...)
Sharing bandwidth with so many cores and a bigger GPU is going to be a big strain on DDR5 dual channel IMO. I suspect it will be the limiting factor to Zen 6 performance in many situations.
Not saying that bandwidth won't be an issue with Zen6 at all, but using bandwidth as argument to depict a bigger iGPU as something potentially negative feels misleading at best.
How often would both the iGPU
and all CPU cores be under full load and bandwidth pressure at the same time?
In games, the iGPU's (lack of) raw power will be the bottleneck and the CPU part will idle around a lot.
Outside of games, the iGPU will likely do little work apart from accelerating video encode/decode.
Feel free to share any realistic workload scenarios where making the iGPU "bigger" (or in this case, less of a joke) would hurt CPU performance because it takes away its bandwidth. I'm genuinely curious.
but would it be enough for 1080p gaming?
Sounds an awful lot like "but can it run Crysis?"
It'll always massively depends on the specific games a person wants to play on this.
Some older games may run fine and even look decent enough, while some newer games may look
and run horrible, no matter how much you lower settings.
Not that I think gaming is the primary reason for this upgrade.
If I were at AMD, I'd mostly
a) be worried MS may add some fancy useless shader effects to Win12 desktop that 2 CUs can't handle fluidly
b) want to finally take away that one remaining checkbox desktop feature advantage Intel had over the non-G desktop models from AMD.
...Although, maybe the new IOD was just pad-limited on the new process due to all the IO, so adding more CUs was virtually free because the alternative would've been some unused whitespace, who knows.